Isn't there something about the Dominator's size/layout that also gives it an unusually high number of armor cells, too? I have a vague memory of that.
I thought armor cells have finite size, not relative to the ship they're on. Maybe I'm mistaken but it's the first time I've heard of that.
Might be just that a big brick has lots of frontal cells to spread damage over?
Often wish it didn't do that though, the wiggling takes hardpoints off target a lot.
Because at the point of using 2 onslaughts vs 4 dominators, its 80dp, 2 ship slots, 2 officers, heavily outperforming 100dp, 4 ships slots, 4 officers, so why would anyone use these other than "looks cool" or "dont want to cap spam"
It is just a worse investment, with no redeeming features.
We had this same exact argument about eagles, with people fiercely defending them, giving same arguments about needing better fleet setup or builds, showing proof of them working as line ships etc, when it was mostly rest of their setup doing the work and not them.
This is the same exact situation.
Silly comparison, Eagle was actually really bad and maybe 1 or 2 people thought it's not. Look at one of the threads, as close to unanimous agreement as you'll get on the internet.
Here we have somebody filling Dominator with vulcans and complaining that Apex can turn towards flankers so fast it has none of Dominator's problems.
Apex has much worse turrets, much worse hardpoints and the same turnrate so that should've been it already (ok, Apex turn acceleration is better).
Sure, Onslaught is generally better for the DP/officers than Dominators, just like Executor is generally better than Champions (and Legion is a step above both).
Among the cruisers it's actually good, only held back by the hardpoint quirks.
Lots assumptions made here. All wrong.
Nope, my dom is not getting flanked, its in the middle and supported by other ships.
Problem is that its moving like a cap without having that range, firing arcs, durability, flux, or firepower.
Executor is double DP of champion, and also a lot faster than a dom.
Performance gap i got was onslaught doing almost 3x more than my dom, almost 4x more than your dom.
On that note, i also tried your dominator build, and it kept doing worse than mine, or doing worse and dying.
As expected, you overfluxing that ship only made it so after initial engagement, the additional weapons are just dead weight. You are literally paying 30op for two railguns and acting like thats some sort of godsend to make ship not struggle with mobility. Giving it aux thrusters is both less points, and better value letting it shoot front guns at target if its getting flanked, instead of a single railgun and a mauler, but its not getting flanked that is the issue.
I can see your ship performing a bit better if its getting babysat constantly or getting heavy missile support around it, but that works for well... everything.
In combat, even placed well, it has less range and has to point its front at targets, which in line combat will be going in and out at different angles, which is a problem for it. Having less range and that low of a speed/accel/decel, also means its gonna struggle getting forward to shoot, or getting back to cool off. If line has to move, dom will yet again struggle.