Boggled,
Why is it that sometimes the galaxy generates with a ton of domain relic consumers but not a single market produces it? sometimes I feel like upgrading something but there aren't anyone producing domain artifacts, I didn't touch the settings all that much - or anything related to domain artifacts anyway.
Are you using the Everybody Loves KoC mod and/or randomized sector generation? If not, Agreus should have a Domain Archeology building producing Domain-era artifacts from the start of the game.
Is there any chance that we'll get an option in the future to change the campaign layer drawing for stations to those of whatever orbital station you've built, if any?
You can use the custom_entities.json file to modify the sprites to whatever you like.
I think the only time where I had astropoli positioned weirdly, one of them was a restored station. It could be that restored stations are not being counted for setting the angle of each station, so depending on station orbit it could end up in either a straight line away from the planet or overlapping.
Yeah, astropoli placement only considers other astropoli. If there are non-astropoli stations near the planet, it could potentially overlap their location. I'm not sure there's a good solution for this other than to block astropolis construction around planets that already have one or more stations in orbit, so I decided to just leave it up to the player to reload the save if this occurs.
Hello!
Is there a way to finagle the configs to terraform gas giant planets as well?
Thanks
No, terraforming of gas giants is not possible using TASC. Sorry!
Hitting it with a PK turns it into an irradiated world, but that can only be marginally upgraded, still.
Learned that on a test game with lucifron.
That's a bug - what mod is that planet from?
Legio Infernalis gas giant, from Tahlan Shipworks. It MAY have been solved already.
Ok, thanks for letting me know about this. I'll add support in the next patch.
Fixed a compatibility problem with the Everbody Loves KoC mod caused by replacing the Tech-mining industry on Agreus with Domain Archaeology. Now the replacement won't happen if the player has Everybody Loves KoC enabled.
If the player doesn't have sufficient archeology of thier own this change soft-breaks some of the structures in this mod, because there's no way to meet the demand to operate them.
Could this be an optional setting?
Or perhaps perform the check based on whether the content mod that requires a specific building on Agreus is active, rather than the mod that seems to be caught in the middle? (I've been using TASC & KoC together with zero problems for some time prior to this.)
Hmm, you're right about the problems with this change. I'll revisit this in the next patch and find a better solution.
In the meantime, players can use console commands to add Domain Archaeology back to Agreus (or some other NPC planet). Sorry about the inconvenience!