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News:

Starsector 0.95a is out! (03/26/21); Blog post: A Tale of Two Tech Levels (05/28/21)

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Messages - boggled

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1
Mods / Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« on: June 13, 2021, 03:16:15 PM »
Hihi, love the mod! Especially the station building, my system looks awesome now. By the way, have you see  The Expanse? (Either way, in the show, there's that one colony on Ganymede where they have domed greenhouses and produces food for the solar system and is basically a breadbasket of vegetables and stuffs, they also use giant mirrors to reflect sunlight better. I was thinking if Domed Greenhouses could be an industry and it produces food on planets that arent habitable, like barren planets, maybe not the same level as actual farming industry on a planet with moderate farmable land. But, then we can have stellar relays still give that plus to food production. Anyways, that was my suggestion. Great mod!

Check the settings file - hydroponics already exists!

2
Mods / Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« on: June 13, 2021, 09:15:51 AM »
Hey my kletka simulators are not producing any AI cores? it has been more than 10 months. Is there a requirement for it? It has Alpha core installed in it.

https://prnt.sc/1579yk4

Are you checking the monthly reports to see what items you're receiving and where they're being delivered?

3
Mods / Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« on: June 12, 2021, 12:18:59 PM »
How does one construct a Hydroponics?

It has to be enabled in the settings file.

4
Mods / Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« on: June 12, 2021, 06:28:12 AM »
Can the AI Battlestation spawn AI drone fleets? if not, could you make it possible in theory?

It doesn't spawn drone fleets. I've considered this in the past but decided not to implement it due to balance and performance concerns.

This is such a modular mod, you could possibly done it and left it disabled by default toggled by the player if the player wanted this extended feature, I'd say give it a try.

It depends on how much development time it would take to implement. It's not worth the effort if it would be a non-default feature that causes balance and performance problems if enabled. I'll look into it though - if it's simple to implement, I'll do it.

5
Mods / Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« on: June 10, 2021, 10:16:43 AM »
Where can I find a legacy version of this mod? I'm looking for the latest 0.91a version, I suspect 5.4.6

https://github.com/boggled-starsector/boggled_modpack/tree/master/Old/Terraforming%20and%20Station%20Construction

Here's the latest version for 0.91a.

6
Mods / Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« on: June 10, 2021, 07:49:46 AM »
Can the AI Battlestation spawn AI drone fleets? if not, could you make it possible in theory?

It doesn't spawn drone fleets. I've considered this in the past but decided not to implement it due to balance and performance concerns.

7
Mods / Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« on: June 06, 2021, 10:32:51 AM »
Is tehre a way to disable the need to even get this damn thing?

If you want to change the planet type, no. Enter the following command using the console to get one immediately: addspecial boggled_euteck

8
Mods / Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« on: June 06, 2021, 05:25:58 AM »
Quick question, I cant find the terraforming control panel in the ability bar. Am I stupid and was it removed/replaced or is it a glitch? Looked for answers but couldn't find any.
I have the exact same issue


It's been removed post-0.95a. Read the mod features guide (and optionally the terraforming section of the settings file) to understand the new terraforming system.

9
Mods / Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« on: June 05, 2021, 10:29:00 AM »
What about expanding settings for Atmosphere Processor? So you could only allow it to thinner or cleance the atmosphere but not create or thicken one for example.

I don't think this would be a good addition. It would add a large number of options to the settings file that very few people would bother to use or understand.

10
Mods / Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« on: June 04, 2021, 12:01:53 PM »
Crash report from Wrachilles (Butts#1936) on Discord: https://imgur.com/JlWB8gs

Code
3419207 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Industry [BOGGLED_STELLAR_REFLECTOR_ARZAY] not found
java.lang.RuntimeException: Industry [BOGGLED_STELLAR_REFLECTOR_ARZAY] not found
at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
at data.campaign.econ.conditions.Boggled_Solar_Array_Overwrite.advance(Boggled_Solar_Array_Overwrite.java:33)
at com.fs.starfarer.campaign.econ.Market.advance(Unknown Source)
at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

Looks like there's a misspelling in the mod files somewhere, probably in the industries.csv file. It appears to be the result of user edits, since this is the first time I've seen this error. Tell the individual to delete all the mod files, including any that they manually edited, and re-download the mod. That should fix it. Thanks for your help!

11
Mods / Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« on: June 03, 2021, 02:25:05 PM »
Would it be possible for you to add the gate building option as a separate toggle? Really like being able to build them but I personally don't use the stable domain structures. Also I think it would be nice from a lore perspective if the gates we make are makeshift in name, look, and description. Lastly building them should unlock after you finish the quest line, perhaps with some exposition somewhere somehow to give at least a thin explanation why the player can create janky mini gates.

Sure, I can add a separate toggle for the gates.

I don't have a sprite for a "mini-gate" so that's not an option. As for unlocking when the main quest is finished, that's certainly an option. My main concern is how to notify the player they can now build gates - I don't want to overwrite the vanilla text in the story to add an explanation about that.

12
Mods / Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« on: June 02, 2021, 07:18:36 AM »
my game just freezes and then crashes on loading or creating a new game (the game loads after choosing skill points the loading ends then game plays 2-3 sec and then freezes) without any error message after installing terraforming and station construction mod.
the mod and the game is up to date it is a clean game with no other mods installed
no errors on starsector.log
i can play the mod in 0.91a without any problems


Does 0.95a work for you without any mods installed? Did you install any other mods alongside TASC, or is TASC the only mod you installed?

0.95a works without any problems. TASC is the only mod currently installed.
also tried to install other mods after deleting TASC was able to play without any problem.


It's weird that there's no error message or log for the crash. Did you make any changes to the vanilla files or TASC files? Try re-downloading Starsector itself and then TASC.

EDIT: Another thought - your antivirus might not like that TASC checks for updates using pastebin, and this occurs on game load at the moment you said the crash occurs. Try disabling the update check in the settings file and let me know if that fixes the problem.

disabling the update check fixed the problem thanks a lot.
pastebin is banned in my country for some *** reason that is probably why game was crashing.

I'll add a note about this to the main post. Thank you!

13
Mods / Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« on: June 02, 2021, 06:54:23 AM »
my game just freezes and then crashes on loading or creating a new game (the game loads after choosing skill points the loading ends then game plays 2-3 sec and then freezes) without any error message after installing terraforming and station construction mod.
the mod and the game is up to date it is a clean game with no other mods installed
no errors on starsector.log
i can play the mod in 0.91a without any problems


Does 0.95a work for you without any mods installed? Did you install any other mods alongside TASC, or is TASC the only mod you installed?

0.95a works without any problems. TASC is the only mod currently installed.
also tried to install other mods after deleting TASC was able to play without any problem.


It's weird that there's no error message or log for the crash. Did you make any changes to the vanilla files or TASC files? Try re-downloading Starsector itself and then TASC.

EDIT: Another thought - your antivirus might not like that TASC checks for updates using pastebin, and this occurs on game load at the moment you said the crash occurs. Try disabling the update check in the settings file and let me know if that fixes the problem.

14
Mods / Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« on: June 02, 2021, 05:46:24 AM »
my game just freezes and then crashes on loading or creating a new game (the game loads after choosing skill points the loading ends then game plays 2-3 sec and then freezes) without any error message after installing terraforming and station construction mod.
the mod and the game is up to date it is a clean game with no other mods installed
no errors on starsector.log
i can play the mod in 0.91a without any problems


Does 0.95a work for you without any mods installed? Did you install any other mods alongside TASC, or is TASC the only mod you installed?

15
Mods / Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« on: June 01, 2021, 05:10:08 AM »
I updated the mod and I get an error code relating to the genelab, I read the note in the description and removed it after I terraformed ithaca into a paradise world and before I updated the mod, not sure what has gone wrong

I think the issue is that even after removing the genelabs, it remains in the monthly report until a new report is generated, so the steps are:

1. Using the old mod version, remove the genelabs.
2. Wait at least two months to ensure the genelab is no longer in the monthly reports.
3. Then update.

I don't think I put the information about the monthly reports in the original post. Sorry!

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