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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - SwaggyCthulhu

Pages: [1]
1
Bug Reports & Support (modded) / Re: Color Parameter CTD
« on: February 25, 2025, 12:38:06 AM »
The crash is from the Termination Sequence ship system ('drone strike'). Eyeballing the code, it looks like it should only happen if the fake missile used for the system has... negative range?
Anyway see if the crash happens with any ship in your fleet or that you've been fighting, that has that system.

Thanks for the tip.

There are modded tempests in my fleet, but I've played with them semi-regularly over the last IRL year, and never experienced any issues. Now I'm suddenly getting this color parameter CTD in every other battle. None of the fleets I've been fighting immediately before a crash have had the drone strike system. I assume some recent change in my mod list has affected that ship system, and the ships' parent mods aren't to blame.

I tested all of the ships in my fleet with drone strike individually, but none of them caused a crash, or exhibited any issues in the sim. The ship system seems to work normally.

None of the ships in my fleet with that system have any hullmods installed that should affect missile range, and I don't even know if normal missile hullmods affect drone strike stats. Also, I don't have any mods installed that should affect missile stats globally. Do you know if fighter wing range mods might affect drone strike missile range? I do have modded hullmods installed that impose heavy wing range maluses.

Why would the missile range being bugged into the negatives specifically cause a color parameter CTD?

I'll post the next crash log here if it's any different than the last.

2
Bug Reports & Support (modded) / Color Parameter CTD
« on: February 22, 2025, 11:05:52 PM »
Code
396379 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha
java.lang.IllegalArgumentException: Color parameter outside of expected range: Alpha
at java.awt.Color.testColorValueRange(Color.java:310)
at java.awt.Color.<init>(Color.java:395)
at com.fs.starfarer.api.impl.combat.DroneStrikeStats$DroneMissileScript.advance(DroneStrikeStats.java:68)
at com.fs.starfarer.combat.entities.CustomCombatEntity.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

Just in the last day I updated Gensoukyou Manufacture (https://fractalsoftworks.com/forum/index.php?topic=28396.0) to its latest release, which necessitated the installation of BoxUtils. I also installed Orky Sector (https://fractalsoftworks.com/forum/index.php?topic=29956.0). Those are the only recent updates to my modlist, and I'd never experienced this particular CTD before making these changes.

The crash only occurs during combat. I have yet to use, or encounter any Gensoukyou Manufacture content in-combat, so I doubt that mod's the culprit. I have been using Orky Sector ships and weapons, but I've failed to notice any connections between that mod's content and the crashes. I think it's either Orky Sector or BoxUtils, but I'm not savvy enough to extrapolate anything from the log. Some guidance would be appreciated.

These are the mods I've had enabled while experiencing the issue:

"console_additions",
  "aria",
  "armaa",
  "zzarmaa_anime",
  "AttunedDriveField",
  "battletechportraitpack",
  "yrutl",
  "CJHM",
  "clearCommands",
  "chatter",
  "timid_commissioned_hull_mods",
  "lw_console",
  "consolegalaxy",
  "dmodservices",
  "dex",
  "EmergentThreats_Vice",
  "EmergentThreats_IX_Revival",
  "fleet_journal",
  "furryPortraits",
  "FantasyM",
  "HMI_SV",
  "HMI",
  "IndEvo",
  "Imperium",
  "timid_xiv",
  "knights_of_ludd",
  "lost_sector",
  "lw_lazylib",
  "lunalib",
  "exshippack",
  "MagicLib",
  "Mayasuran Navy",
  "Mimikko",
  "nexerelin",
  "yrex",
  "looted_sector",
  "particleengine",
  "planet_search",
  "assortment_of_things",
  "RetroLib",
  "roider",
  "secretsofthefrontier",
  "swp",
  "mayu_specialupgrades",
  "supportships",
  "Terraforming & Station Construction",
  "timid_tmi",
  "underworld",
  "uaf",
  "US",
  "unthemedweapons",
  "vulpoids",
  "whichmod",
  "whichtmi",
  "XhanEmpire",
  "yrxp",
  "BoxUtil",
  "shaderLib"

Thanks.

3
Hey, sorry if you've already answered this question somewhere else, but I was wondering how privateer raid force strength is calculated. What affects it? Fleet size, colony size, base, high command, etc?

4
Mods / Re: [0.95.1a] Gundam UC Mod v0.3.2 0080 Another QuickFix!
« on: August 06, 2022, 03:44:30 AM »
Hey, just got a crash.

Hey, just got a crash when one my gundams docked mid battle.

Code
9420472 [Thread-3] INFO  sound.public  - Cleaning up music with id [expanse.ogg]
9420472 [Thread-3] INFO  sound.public  - Cleaning up music with id [StellarRemnant.ogg]
9420480 [Thread-7] INFO  sound.public  - Cleaning up music with id [Panic.ogg]
9420497 [Thread-9] INFO  sound.public  - Creating streaming player for music with id [SkeletonCrew.ogg]
9420500 [Thread-9] INFO  sound.OooO  - Playing music with id [SkeletonCrew.ogg]
9420850 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.ai.armaa_combat_docking_AI.advance(armaa_combat_docking_ai.java:146)
at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

5
Heyo, just had a crash when one of my Gundams tried to dock and repair mid battle.

I'm running the Gundam UC mod as well.

Code
9420472 [Thread-3] INFO  sound.public  - Cleaning up music with id [expanse.ogg]
9420472 [Thread-3] INFO  sound.public  - Cleaning up music with id [StellarRemnant.ogg]
9420480 [Thread-7] INFO  sound.public  - Cleaning up music with id [Panic.ogg]
9420497 [Thread-9] INFO  sound.public  - Creating streaming player for music with id [SkeletonCrew.ogg]
9420500 [Thread-9] INFO  sound.OooO  - Playing music with id [SkeletonCrew.ogg]
9420850 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.ai.armaa_combat_docking_AI.advance(armaa_combat_docking_ai.java:146)
at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

6
Mods / Re: [0.95.1a] Stardust Ventures ship pack v0.4.1
« on: January 23, 2022, 05:03:48 AM »
v0.4.1 is now out.

Bumped up the version # on this because it'll break old saves due to hardpoint changes.

For this one I added in a new fighter, the Stormwing. It's armed with mini versions of the Fel Repeater and a single-shot Cloudburst Missile. It's tough and fast, designed to work best against other fighters while still being solid against larger ships.


I also have a rework of the art on a few ships. There was some rebalancing that went along side the art work on these.

Storm Herald
     


Void Nomad
       


Starlight Raider
       


Getting close on the artwork! Only a few ships left, at least for a first pass. I will certainly be going back through and doing touch-ups on a lot of them. And I'd like to do some snazzier stuff like converting the static power core lights to being dynamic lights that turn off when the ship is shorting out or disabled.

Along side that I'll be adding in at least one new bomber to round out the fighter wings, a new kinetic torpedo, and then on to the hull mods and systems.

Looking forward to giving this mod a try. The ships look great and unique, and I can definitely appreciate some restraint when it comes to mod ship balance.

Thanks for making the mod.

7
(from Googling the topic a bit)

These vmparams flags were suggested here:
Code
-XX:+CMSClassUnloadingEnabled -XX:+CMSPermGenSweepingEnabled

You could also increase MaxPermSize: -XX:MaxPermSize=128m

Making Starsector use Java 8 may also solve the problem.

Thank you.

8
This is the second time I've had this exact crash occur in the last week. The first one happened when attempting to check a market's bar, and the last happened when attempting to check a market's ship yard. Both instances occurred roughly two hours into the play sessions. I have 8GB of memory allocated in VMparams. I'm using an I5-9300H, a 1660TI, and have 16GB's of memory in total.

All mods are updated to their latest versions, but I am using the discord versions of SWP and Vayra's Sector. If I recall correctly, the 0.95 version of Vayra's Sector is a bit of a hack job, but I'm hopeful that it isn't the issue.

I lack any kind of relevant expertise, so any info or advice is appreciated. Thank you.

Modlist:
 "anotherportraitpack",
  "armaa23",
  "raccoonarms",
  "battletechportraitpack",
  "beyondthesector",
  "BSC",
  "HMI_brighton",
  "CWSP",
  "CaptainsLog",
  "capturecrew",
  "Csp",
  "clearCommands",
  "chatter",
  "timid_commissioned_hull_mods",
  "lw_console",
  "domain_mship_controllable",
  "diyplanets",
  "istl_dassaultmikoyan",
  "DetailedCombatResults",
  "diableavionics",
  "dronelib",
  "dynamictariffs",
  "edshipyard",
  "exshippack",
  "XLU",
  "HHE",
  "fluffships",
  "gladiatorsociety",
  "GrandColonies",
  "HMI_SV",
  "HMI",
  "gunnyhegexpeditionary",
  "hte",
  "hm_barratry",
  "IndEvo",
  "kadur_remnant",
  "kazeron",
  "kingdomofterra",
  "LTA",
  "lw_lazylib",
  "ArkLeg",
  "luddenhance",
  "mag_protect",
  "MagicLib",
  "Mayasuran Navy",
  "missingships",
  "su_CarrierHullmod",
  "more_hullmods",
  "nexerelin",
  "OcuA",
  "Ocutek",
  "old_hyperion",
  "oas",
  "ORA",
  "pn",
  "wisp_perseanchronicles",
  "PulseIndustry",
  "QualityCaptains",
  "rotcesrats",
  "roider",
  "sanguinary_autonomist_defectors",
  "tahlan_scalartech",
  "SCY",
  "Seafood",
  "SEEKER",
  "shadow_ships",
  "swp",
  "sun_starship_legends",
  "StopGapMeasures3",
  "superweapons",
  "timid_supply_forging",
  "tahlan",
  "Terraforming and Station Construction",
  "exalted",
  "star_federation",
  "TORCHSHIPS",
  "underworld",
  "UNSC",
  "US",
  "UGH",
  "va11portraits",
  "vic",
  "vanidad",
  "vayrashippack",
  "weftinships",
  "whichmod",
  "XhanEmpire",
  "yunru_midline_expansion",
  "yunru_pirate_collection",
  "yunrucore",
  "astroidships",
  "prv",
  "shaderLib"

Log:
Code
8688849 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.OutOfMemoryError: PermGen space
java.lang.OutOfMemoryError: PermGen space
at sun.misc.Unsafe.defineClass(Native Method)
at sun.reflect.ClassDefiner.defineClass(Unknown Source)
at sun.reflect.MethodAccessorGenerator$1.run(Unknown Source)
at sun.reflect.MethodAccessorGenerator$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at sun.reflect.MethodAccessorGenerator.generate(Unknown Source)
at sun.reflect.MethodAccessorGenerator.generateConstructor(Unknown Source)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at com.fs.starfarer.loading.scripts.ScriptStore.Ó00000(Unknown Source)
at com.fs.starfarer.loading.L.getNewPluginInstance(Unknown Source)
at com.fs.starfarer.campaign.econ.Submarket.<init>(Unknown Source)
at com.fs.starfarer.campaign.econ.Market.addSubmarket(Unknown Source)
at com.fs.starfarer.api.plugins.addOrRemovePlugins.IndEvo_subMarketAddOrRemovePlugin.addSubMarket(IndEvo_subMarketAddOrRemovePlugin.java:52)
at com.fs.starfarer.api.plugins.addOrRemovePlugins.IndEvo_subMarketAddOrRemovePlugin.advance(IndEvo_subMarketAddOrRemovePlugin.java:42)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
8689020 [Thread-9] INFO  sound.oo0O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
8689021 [Thread-9] INFO  sound.OooO  - Playing music with id [miscallenous_corvus_campaign_music.ogg]

9
Bug Reports & Support (modded) / Re: Fatal:PermGen space [0.95]
« on: November 05, 2021, 05:22:25 PM »
Had this exact same crash happen upon attempting to check a station bar. Never had Starsector CTD before. Just added a few mods last night, so I'll try to narrow it down.

10
Mods / Re: [0.95a] Seafood Shipworks 0.0.7b
« on: November 04, 2021, 07:32:53 PM »
These are great. Thanks for sharing them.

11
Mods / Re: [0.95a] Battletech Portrait Pack
« on: November 04, 2021, 07:16:02 PM »
Coolio. Thanks for putting this together.

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