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Messages - TysonMcnuggets

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1
Modding / Re: [0.9.1a] Battlestar Galactica v1.1 (10/15/19)
« on: January 09, 2020, 08:29:17 AM »
Go ahead Razor! Please share your work here so other people can enjoy it too.

2
Modding / Re: [0.9.1a] Battlestar Galactica v1.1 (10/15/19)
« on: November 08, 2019, 05:22:01 PM »
You can go ahead if you want to. Right now I have it to where I am using EZFaction to make the Cylon and Survivors of Kobol faction because I am too lazy to learn how to make the factions manually, so I can upload that if you want but it requires you to have the EZFaction mod installed as well.

3
Modding / Re: [0.9.1a] Battlestar Galactica v1.1 (10/15/19)
« on: November 06, 2019, 07:39:04 PM »
@ChaosRemnant There is currently no other way. Once I get the motivation to work on this again I will try to update it to at least be able to be bought in independent markets.

4
Modding / Re: [0.9.1a] Battlestar Galactica v1.1 (10/15/19)
« on: October 15, 2019, 04:26:57 PM »
Thanks for pointing that out Dwarden!

5
Modding / Re: [0.9.1a] Battlestar Galactica 1.0 (10/14/19)
« on: October 15, 2019, 09:15:50 AM »
Oops! The repository should be public now. Sorry about that.

6
Modding / [0.9.1a] Battlestar Galactica v1.1 (10/15/19)
« on: October 14, 2019, 11:20:29 AM »
Battlestar Galactica
Version 1.1
Download

The Cylons have returned to destroy the 12 Colonies of Kobal. Only two battlestars remain to defend against the complete extinct of the human race.

This is an update to the previously made Battlestar Galactica Mod created by Spiketail118. Most of the credit for the creation of all of the data for the ships and weapons should go to them. I have just made certain parts of the mod playable on the current release of Starsector. I hope to eventually expand on the mod and eventually add in factions to the campaign.

Current Features:
Mission: "Survival" - Fight against four Cylon Basestars as BS-75 "Galactica"
Mission: "Scorpion Shipyards" - Valkyrie-Class Battlestars ambushed while refitting
Battlestar Galactica
Cylon Basestar
Battlestar Valkyrie

Future Features:
More Missions
Adding Cylon and the 12 Colonies factions to campaign
More ships updated from old mod
Possibly balance ships against vanilla ships

Help Wanted:
Help needed with balancing the weapons and ship stats.
Help needed with figuring out how to add factions into campaign. (Tutorials have not been very helpful)

Changelog
Spoiler
Version 1.1:
Added Ship: Battlestar Valkyrie
Added Mission: "Scorpion Shipyards"
Balanced Battlestars and modded weapons to somewhat match vanilla ships - Note: modded ships are still quite powerful and will probably need more nerfs in the future
Removed Unused Music Files

Version 1.0:
Added Ship: Battlestar Galactica
Added Ship: Cylon Basestar
Added Mission: "Survival"
Added Wings: Viper, Raptor, Raider, and Heavy Raider
Added Various weapons
[close]

7
Hey guys, I am trying to update the old Battlestar Galactica Mod and I am running into a roadblock with an error that is preventing the game from loading. I've deleted all of the old shipsystems from all of the ships that I am trying to update and have re-done them all in the ship editor. I did the same with the variants and the weapons. I tried removing all references to the CEC_Z12 weapon from the mod files to see if that was the issue but it just had the same error. Any solutions? Thanks in advance.

Spoiler
2267 [Thread-4] INFO  com.fs.starfarer.loading.WeaponSpecLoader  - Loading weapon [data\weapons\CEC_Z12.wpn]
2268 [Thread-7] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: data.scripts.world.systems.AlGebbar
2268 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\BattleStar Galactica Update (data\weapons\CEC_Z12.wpn)]
2271 [Thread-7] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: data.scripts.world.systems.Arcadia
2275 [Thread-7] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: data.scripts.world.systems.Askonia
2282 [Thread-7] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: data.scripts.world.systems.Aztlan
2288 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.N.setProjectileSpec(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpecLoader.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpecLoader.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
2289 [Thread-7] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: data.scripts.world.systems.Canaan
2293 [Thread-7] INFO  com.fs.starfarer.loading.scripts.new  - Loading class: data.scripts.world.systems.Duzahk
[close]

EDIT: Just figured it out, forgot to copy over the proj file from the old mod. While I am here does anyone know how I can put the mod ships into the simulator so I can pit them against each other?

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