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Starsector 0.97a is out! (02/02/24)

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Messages - Fenrir

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Announcements / Re: Starsector 0.97a (Released) Patch Notes
« on: February 17, 2024, 11:39:32 AM »
I think sneaking is fairly simple, despite running a 3+ capital fleet I can still lure the patrol guarding sensor array by turning off transponder while sustained burn and go dark immediately after. Sensor skill and phase ship in fleet chop off profile vastly.

Kind of stopped reading when I saw heavy mortar. But thank you for the writing anyway!

General Discussion / Re: About buffed storm needler and thumper
« on: February 12, 2024, 05:25:33 AM »
I still fail to comprehend why all needlers are still 700 range regardless of size after BRF is introduced. Why small needler should have longer range than larger cousins.

I barely played any non-themed play though with a commission...

Suggestions / Re: Domain era "components" as a salvageable resource
« on: February 11, 2024, 03:54:42 AM »
It's most likely what bottle-necking the construction of Domain-Standard relays and similar is the technology and installation equipment lost during the collapse, rather than components.

Suggestions / Dikat colony threat underwhelming
« on: February 11, 2024, 03:46:29 AM »
The colony threat amount created from meddling in fuel market against the Dikat kind of feel too low compared to other threat sources. You can easily ramp up event progress of other threats to 2-digits numbers without intentionally *** people off, while those from fuel can hardly reach 10, as player is most likely to only build one single fuel production facility, but still claim around 10%-30% fuel market share.

The low number feels underwhelming and make those who want a fight have to wait forever (if other sources has been "delt with"). Perhaps increase it by 50%-100%, its most likely that the Dikat value fuel market quite a lot, at least around the level how much Pathers care about an Alpha core admin.

Mods / Re: [0.97a] Interstellar Imperium 2.6.4
« on: February 10, 2024, 02:22:59 PM »
This mod is so great! I so love it that I cannot play SS without it, especially addictive to Telum firing sound.
Thank you so much!

General Discussion / Re: Being an officer with no combat skills
« on: February 10, 2024, 07:35:33 AM »
Carriers with officers get double benefits from fighter uplink and carrier group effects.

Suggestions / Re: Distress Call shouldn't be an ability
« on: February 07, 2024, 12:11:44 PM »
We have a shiny grimy little button says "Next" which switches ability bar to next page. Just move it to our sub-prime real estate of page 2

General Discussion / Re: Jangala is horrifying.
« on: February 07, 2024, 12:04:51 PM »
You have the exact traits we need in The Holy Orders of the Emperor's Inquisition

Suggestions / Re: Tone down the amount of fleets from Colony Crisis?
« on: February 05, 2024, 03:59:24 PM »
Right, that makes sense and the semi-timer on this I think also makes sense - you only have so much time to regain the trust of the Luddic population etc etc.
I guess I'll just tac-bomb Hesperus then. They asked for it.  >:(

Suggestions / Re: Tone down the amount of fleets from Colony Crisis?
« on: February 05, 2024, 03:53:49 PM »
There isn't, no. The condition should only be lost when the size grows if the conditions it requires are not met, right?
It can be lost when size grows with agreement with the church, it makes turning back from you deal meaningless if your colony reaches 6 after the deal.

Suggestions / Re: Tone down the amount of fleets from Colony Crisis?
« on: February 05, 2024, 03:27:45 PM »
And, besides - as you say - there are usually non-combat ways of dealing with these, and you can generally break the deal later. And besides *that*, it's not game over if you fail to deal with it.
Is there a way to regain Luddic Majority condition after reaching size 6? The condition is lost when size grows, which feels like posing a limited timer if I want to keep it.

Bug Reports & Support / Perhaps my English suck
« on: February 05, 2024, 11:48:57 AM »
"Knocking the Dikat out of the fuel production game also [] an option."
Should there be an "is" in the sentence?

then just blow them up. They'll eventually send a massive fleet after you colony, which will end their harassment after defeat.

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