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Messages - Fenrir

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1
Suggestions / Re: Converted Hanger Rebalancing
« on: February 15, 2023, 09:09:38 PM »
Maybe make the penalties smaller on bigger ships? ...

This sounds very good to me, gameplay-wise it's a good idea, and narratively a larger ships would have a bigger cargo bay that can fit in better equipment in fighter production and end up with less defects.

2
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: February 10, 2023, 03:43:37 AM »
Can we have both medium flaks go back to being HE?
Go back? I can't remember them ever being HE, but I've only been playing for a decade.
*Insert Starsector develop cycle joke*
(But hey, thank you dev team, no pressure and keep cool)

3
General Discussion / Re: Survey: Your preferable game difficulty
« on: February 09, 2023, 11:04:53 PM »
Story points may have been intended as plot armor or affect special plot events, but in execution, they are just money mostly good to fuel upgrades for ships/officers/colonies.  Credits are yellow money and story points are green money.
Yeah, to be honest I would prefer the built in hullmod option never existed. The other "Green money upgrades" are fine by me.

4
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: February 07, 2023, 05:00:12 AM »
Cheers
I just seen a Alex twitter message about fighters adopting tech colors of the carriers.
It disturbed me greatly and tbh I don't even really see a point in it.
Does it change fighters armament? Does it change  anything?
What even point it is?
Sure putting Xypons on some jury rigged old cargo ship may look out of place but its fine because it should be that way.
ITBH I don't mind this being a optional feature.
Please Alex make it optional.
I've always felt odd about broadsword being categorized as Low Tech despite having Midline color theme.

5
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: February 06, 2023, 12:08:33 AM »
Cheap commodity mission: remote pickup of legal goods variation now requires other colony to not be hostile to the player
Umm, I didn't know I can remotely pick up those goods before. Gotta try it out.

6
General Discussion / Re: Help from Devteam
« on: January 06, 2023, 07:17:35 AM »
Well, it might work directly if the game version wasn't too far apart, between 0.95 and 0.95.1 for example, just ignore the warning in that case.
The other way, you might need more luck. You can manually change the required version of your mod in the mod_info.json file of your mod via any software supporting UTF-8 code. This MIGHT make your mod work, but most likely not achieve full translation, if it works at all, and cause unexpected issues.
You can also download an older version of game that fits your mod in the forum, try find it in Announcements.

Übersetzung von bot
Nun, es könnte direkt funktionieren, wenn die Spielversion nicht zu weit auseinander liegt, z. B. zwischen 0.95 und 0.95.1, ignorieren Sie in diesem Fall einfach die Warnung.
Umgekehrt brauchen Sie vielleicht mehr Glück. Sie können die erforderliche Version Ihres Mods in der Datei mod_info.json Ihres Mods über jede Software, die UTF-8-Code unterstützt, manuell ändern. Dies KANN dazu führen, dass Ihr Mod funktioniert, aber höchstwahrscheinlich keine vollständige Übersetzung erreicht, wenn es überhaupt funktioniert, und unerwartete Probleme verursachen.
Sie können auch eine ältere Version des Spiels herunterladen, die zu Ihrem Mod im Forum passt, versuchen Sie, sie in den Ankündigungen zu finden.

7
General Discussion / Re: How giga is the Gigacannon?
« on: December 29, 2022, 12:35:32 PM »
If there is a LG Conquest I am using it even if it's a worse version.
Sadly, Diktat loses access to conquest next patch, I won't be excepting a LG conquest.

8
General Discussion / Re: 'Optimal' 'Builds' 'Post'
« on: December 27, 2022, 06:21:38 PM »
The "Optimal Drover" is still bearable, you might want to work harder on that.

9
General Discussion / Re: Favorites
« on: December 27, 2022, 06:15:16 PM »
none of the factions for vanilla, all same villains to me;
interstellar imperium for my favorite mod and mod faction.

10
In a word: Poorly.

I recall reading that there's a reduced chance of disruption for in-faction imports.

However, as far as I can tell, there is always a chance of shipping disruptions; the only way to 100% prevent getting hit by them is to make sure you've got full vertical integration: For example, one planet with mining feeding into refining feeding into heavy industry, guarantees that your heavy industry cannot be disrupted.

(Even partial integration can get the job done; if you've got refining and heavy industry on the same planet, and refining is generating two more output than heavy industry takes as input then you're safe: shipping disruptions are always -2. Even without that, refining will generate local stockpiles of metals, which can stave off the effects of a disruption on your heavy industry.)
You remind me of a run a year ago, where I colonized a planet and its moon. During an exploration in seek of more blueprints, I got notified that there are shipping disruptions between my refinery and heavy industry, where they are on the planet and the very moon of it.

11
As far as I recall, it depends on the stability of origin and terminal. The less stable, the more risk.

12
Discussions / Re: Colony stability
« on: November 06, 2022, 10:54:22 AM »
f

13
It can be from Roider Union

14
General Discussion / Re: Why is there flux instead of power or something?
« on: October 25, 2022, 07:42:16 AM »
I've imagined flux as some sort of "vent coolant volatility", and energy stuck in shield, whether energy bolt or actual slugs, cannot be removed when shield is active. Force venting is to eject all running coolants and replace them with new, and due to instability of coolant it cannot be stopped midway or it might explode

15
Suggestions / Re: Can we please have a "ban" option for blueprints
« on: October 21, 2022, 12:22:37 PM »
On a side note, stations do not obey the weapon prioritize settings(but do obey fighter prioritize settings), dunno if WAD.
Stations got their outfits fixed once construction is complete and do not update weapons and wings unless destroyed and reconstructed. You might say they only obey the settings at the exact moment of construction.

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