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Messages - Deko

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Is there a way to override SCY's Prism Freeport? SCY's version has no ability to spawn IBB boss ships for purchase so it would be nice to have both version or simply just the default Prism.

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Mods / Re: [0.9.1a] Scy V1.57 (2019/09/04)
« on: October 23, 2019, 11:12:41 AM »
Yes I am using both.
I think you misunderstood what I was trying to point out
Prism with only Nex has the ability to spawn IBB boss ships for sale.
Prism with SCY + Nex takes SCY's settings as priority and no longer have the above ships for sale.
So what I want to ask is if its possible to disable SCY's hijacking of the whole Prism Freeport system and have it spawn at Nex's location with Nex's functions. I really hate traveling into a system just to buy weapons and it really clashes with the whole point that Prism is being an exotic location in hyperspace.

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Mods / Re: [0.9.1a] Scy V1.57 (2019/09/04)
« on: October 23, 2019, 09:02:15 AM »
I have never seen IBB boss ships (Ship/Weapon Pack) spawn in the SCY version of Prism. Is it possible to enable this function in the settings or disable using SCY's version of Prism.
From the config files, SCY's prism settings seems to be alot simpler than that of Nex's settings.


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The new patch is not compatible with existing save games running the previous version. I guess this is due to the droid changes/merge.

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Yeah the error from earlier on is gone.

I was wonder if this is normal behavior under ENEMY FLEET TRAITS setting: " "traitsForFleetsWithMaxLevelCommander":4, " if I am running 9 traits per reputation tier.
Additionally I have also set officer max level cap to 29 if that has any impact on this


Seems abit excessive to me and I hope there can be an options to limit this maybe in the following formats
A. occurrence/rarity of fleets with matching number of fleets traits to the player
B. some sort of hard cap to fleet traits.

[attachment deleted by admin]

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This is the last few lines of the error log.
https://pastebin.com/c7bZDZrG
Ah, thank you! I think that tells me what I need to know. It looks like the error happens because starship legends is running out of traits to give remnants. Did you increase "traitsPerTier" by any chance? Either way, it should be fixed for the next release.

[/quote]

Yeah I'm running at 9 traits per tier with a few other changes in the config file here. https://pastebin.com/f39ZYkAv

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I turned the peacefulxp reputation gain off and I'm now getting an error in the background (red text telling me to contact modder) for Starship Legends everytime I run into a hostile remnant fleet to start combat.
I'm having a hard time reproducing this one. Could you send me the last hundred or so lines of the log file (starsector-core/starsector.log) after this error happens?

Edit: Hmm... so it looks like an error will occur at that point if the options file could not be read. Are you certain you didn't make any formatting mistakes when editing the peaceful xp gain rate? If that's the case, you should be getting an error when your save loads as well.

I've updated to the latest version and I am still getting the red error text notifications on the left side of the screen ( https://cdn.discordapp.com/attachments/362237146469236738/632530211279208449/unknown.png ) without crashing when running into remnant fleets to start combat.
I have no issues when loading into a save file.
This is the last few lines of the error log.
https://pastebin.com/c7bZDZrG
This is my current settings for the mod
https://pastebin.com/f39ZYkAv

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New Features:
   Civilian ships now earn traits based on experience earned outside of combat, but no longer gain traits after battle (by default)


The traits gained from this is completely random and ignores the " "ignoreAllMaluses":true,"  setting.

I turned the peacefulxp reputation gain off and I'm now getting an error in the background (red text telling me to contact modder) for Starship Legends everytime I run into a hostile remnant fleet to start combat. This does not happen when I try to engage pirates and it does not crash the game or anything so far.

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