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Messages - BigBeans

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1
My Star Wars ships I made a long time ago that I no longer want to maintain. Maybe someone else can find use for them.


2
Mods / Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« on: January 19, 2023, 08:08:24 AM »
Yeah, updating from such an old version is not save compatible.

3
Mods / Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« on: December 25, 2022, 01:55:59 PM »
UPDATE!
Download BSC:0.1.97.6: https://drive.google.com/file/d/1Mtqf-4p-TBUAyPw7YTwxP-ntJM_pXqAF/view?usp=share_link

SHOULD BE SAVE COMPATIBLE WITH 0.1.97.5




Changelog:BSC 0.1.97.6:

Added Carnal Light Frigate
Added Baldric Mk.II
Added Hammerhead (P)

Resprited Ignis and Skins
Resprited Baldric
Re-painted Hammerhead (LP) skin
Made some changes to Stern Sprite

Disabled Shepherd (P), Wayfarer (P), Robber and Slinger until they're either redone or removed.

Adjusted centres on all ships to remove blur from some sprites (Noob mistake)
Adjusted arcs on many ships. Most notably on Terringzean and Adventurer.

Threave buffed, Hull from 14000>16500, Armour from 1450>1600. Speed 40>55, DP dropped from 40 to 35, 2 mediums ballistics changed to 2 medium composite.
Adventurer front mediums can now fire forward, speed changed to 40 from 38 and ship DP points upped to 30dp.
Stoner upped to 28dp.
Gallivanter DP dropped to 6dp.
Stern now has M-Jets and a front medium hybrid mount.
Aghast, removed High Maintainence but upped DP to 16dp.
Bogle now has Plasma burst jets instead of active flares, should make it more fun to pilot.
Fixed Shalloch Bounds
Fixed typos in Carynx description
Un-nerfed Lockout speed, back to 70 from 64.

4
Mods / Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« on: December 19, 2022, 11:10:06 AM »
Quick feedback:
The Carnyx has a typo in its description ("unwhelming").
Could even say that "compared to comparable carriers" is a repetition.

Fun mod other than that!

Ok I have corrected those.

5
Mods / Re: [0.95.1a] Amazigh's Ship Foundry v0.8.1
« on: December 04, 2022, 02:35:41 PM »
The Spawn weights for some of your High Tech ships (Invigilator, Velox, Peluda) are quite high and drown out other high tech ships in Tri-Tach fleets especially.

6
Mods / Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« on: November 18, 2022, 06:52:02 AM »
Update!
Download BSC 0.1.97.5: https://drive.google.com/file/d/1vtHUfDHrYToaiVBQ497XyT7D47YlUftN/view?usp=share_link
NOT SAVE COMPATIBLE WITH PREVIOUS VERSIONS!



Changelog: BSC 0.1.97.5:

Added Bogle-class light gunship.
Added [REDACTED]
Added Mosstrooper, non-pirate Marauder version, can only be found as Derelict ship or as rare bp.

Preybird has been resprited.
Bitzer Drone has a new sprite.
Marauder has been resprited.
Shalloch has been resprited.
Terringzean has had dark edge shading removed. Much brighter now.
Brigantine has had some minorish sprite changes.
Minor Sprite changes to Carynx
Minorish Sprite changes to Cassina

Removed Sorn, may return in the future.
Removed Mercer, has been replaced by Bogle-class.
Removed Condor (LC), was boring and had a crap sprite. Might replace with a Unique LC carrier later.


Renamed Dunsky to Tungustan
Fixed mistake that stopped Dunsky (Tungustan) from actually spawning.
Bitzer Drone Hull 150>160
Terringzean speed increased from 18>20 and acceleration increased from 10>12 as it still seems too slow to effectively engage other capitals.
Covetor Hitpoints from 4800(!!!) to 2400. Dunno why it had Destroyer-tier Hitpoints.
Lockout nerfed, hull 5500>4800, armour 750>650, flux cap 4500>3400, flux diss 220>190, Top Speed 70>64, Front smalls changed to hardpoints.
Stoner nerfed to match it's makeshift look, hull 10000>9500, Armour 850>800, Max Flux 9500>9000, Flux diss 400>380, speed 32.
Mudskip MkIII nerfed a bit, added Ill-Advised (Whoops) and Comp Storage, reduced base peak cr to 140 and fleet points changed to 4.
Maraka Missile hardpoint fixed.
Annihilator MLRS now has the same fire rate as medium Annihilator.

7
Mods / Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« on: October 25, 2022, 03:28:51 PM »
I feel silly for asking this but how do I find my error log? I recently tried to update this mod to 1.97 and when trying to load the game it kept crashing.

Did you solve this issue?

8
Mods / Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« on: September 21, 2022, 04:32:40 PM »
The Nadir and Dunsky are sleek and so well done, I love them already!

I'm glad you like them. They were gifts from Passwalker (Banano), he did like 70% of the work and I completed them.

9
Mods / Re: [0.95.1a] BigBeans Ship Compilation + Optional Submods
« on: September 19, 2022, 12:39:29 PM »
Update!
Version 0.1.97

DOWNLOAD BSC: https://drive.google.com/file/d/1cZ1bj1A2RoMIkiwHN8AgyvBz5PUuDJXZ/view?usp=sharing

Should be Save Compatible with v0.1.96



Changelog:
0.1.97, Added Nadir, an explorer capital. (Thanks to Banano who did most of the sprite)
Added Dunsky, an artillery cruiser with a gravity beam (WIP effect) (Also Thanks to Banano who did most of the sprite)

Completely resprited Terringzean, Bitzer and Chrysaor. Smallish sprite changes to various other ships

Brigantine Floaters cleaned up.

Terringzean has had its stats buffed (Hull 28000, Armour 1950, Flux 24500, Flux Diss 980 and Max Speed 18) to try and make it more competitive against Paragon which it usually struggles to defeat.
Gallivanter speed buff to 110
Traveller shield arc to 70
Threave OP dropped by 20
Drudge OP increased by 5 to 135 as it has an extra small turret now.

10
Modding / Re: [0.95.1a] Domain Historical Society
« on: August 05, 2022, 06:00:18 PM »
Very cool faction. Very nice ships.

11
Have to drive home the point about dictatorships being bad and inefficient. How else would you know that if an indie space sim didn't teach you?

I mean they are??? Theres literally an ongoing high profile real life example if you need one lmao.

12
Nice Necro.

But no, a mod from nearly 10 years ago with dead links doesn't work.

13
https://fractalsoftworks.com/forum/index.php?topic=10836.0

How do I get this to work on the current version?

How is that relevent to Arma?

14


Any plans for more AA fighters? Super talon would be pog haha

Quartofel added the entire vanilla roster if you wanna check that out :) there's a few other submods on the OP as well. Btw, love your ship pack!

Ah, might have to make some of my own sprites for those to get them to match your AA fighters skins then. Though those submod fighters aren't quite the same as they're as weak as regular fighters just pilotable unlike your AA fighters which have better stats and unique loadouts.

Thanks Shoi, love your mech pack haha.

15
Any plans for more AA fighters? Super talon would be pog haha

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