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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Vherkin

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1
Modding / Re: Request - Someone to Adopt Beyond the Sector
« on: June 25, 2021, 01:34:58 PM »
Well, i hope someone will adopt it.
Also, if the modder have know project currently it should be possible to contact him no ?

2
Modding / Re: [0.95a] Plight of the Valkyries
« on: May 30, 2021, 11:18:48 AM »
It look pretty nice !  ;D
I wait a little to be sure and probably add it in my game :)

3
Sorry to be a bother, i really love the mod by the way.

I just found a tiny bug, Modular Fabricators doesn't let you install nanoforge in them unlike what the tooltip say.

Thanks for everything, have a nice day !

4
Mods / Re: [0.95a] Tahlan Shipworks 0.6
« on: May 05, 2021, 10:17:42 AM »
Well, i was going to say that it was weird the Great House seems to make you neutral to everyone and everything but looking at the file it seems to be functioning as intended ? Even the Remnant are at 0  ;D

So that great !


5
Modding / Re: [0.95a] Steel Cardinal Armada
« on: May 04, 2021, 09:16:10 PM »
It look good.  :D

6
Modding / Re: [0.95a] Survey Corps Ship Pack
« on: April 25, 2021, 09:55:01 AM »
Pretty !
Also, maybe more apogee armor in front of the fuel tank would help ?

7
Mods / Re: [0.9.1a] Gates Awakened (updated 2021-01-12)
« on: April 20, 2021, 12:54:22 PM »
Go the the Galactia academy in the Galactia system.

https://starsector.fandom.com/wiki/Galatia_Star_System

That where you start the tutorial by the way. After the tutorial is finished, just go to the academy (Or directly go to the academy if you did a fast start).

8
Mods / Re: [0.95a] Tahlan Shipworks 0.6
« on: April 17, 2021, 03:39:43 PM »
It seems the Nibelung_N variant still have the old Nibelung stat.
1500 armor and shield flux 1.1 in place of the 1600 armor and 1.0 it is now.

I don't know if it is supposed to be or the revision has been postponed since Vayra sector isn't out yet but i mention it here since it is supposed to be a unique variant that seems to be stronger.

9
Mods / Re: [0.95a] Controllable Domain Mothership
« on: April 17, 2021, 01:30:39 PM »
It could be a good idea to also have salvage gantry since the mothership was created to be self-sufficient for thousand of year and create probe.

10
Mods / Re: [0.95a-RC12] Missing ships mod
« on: April 12, 2021, 08:19:15 PM »
Missing Ships Mod...
MsM...
Will you try to sell me essential space oils ?!

On a more serious note, thanks you, it look amaaaazing !

11
Mods / Re: [0.95a] Controllable Domain Mothership
« on: April 12, 2021, 08:17:37 PM »
well in theory, it could be easy i think since console command does something like this.
If you type storage, it open the abandoned terraforming station anywhere you are.

Now, the problem would be the balance and being able to leave it around a planet to exploit.


12
Mods / Re: [0.9.1a] Sylphon RnD 1.0
« on: April 12, 2021, 08:13:00 PM »
Vulcan Sylphon Live ! *stomp stomp*
Sylphon Live ! *stomp stomp*

I'm happy ^^

13
My god, that mod look amazing ! =D
The ships are just gorgeous !

14
Mods / Re: [0.9.1a] Sylphon RnD 1.0
« on: April 11, 2021, 11:44:44 PM »
I'm gonna miss that mod for my 0.95a playtrough.
Still, i wanted to say thanks you for it, it made my 0.91a campaign quite awesome with a pretty unique and well done faction.

15
Mods / Re: [0.9.1a] Sylphon RnD 0.9.5f
« on: October 04, 2019, 09:35:23 PM »
I love using an Alpha Core on my ships simply for Roleplay purpose.
I don't mind the lack of powerful bonus or the chance for it to rebel.

But, i find the need to re-buy it full price again a little excessive. You already bought it once and gave an Alpha-Core after-all

It might be a limitation of the game? It might be impossible to change market transaction price ?
After-all i found it odd that it gave me 200 000 credits in exchange for my ship + alpha core.

For now, i'l simply buy it back using console command.

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