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Mods / Re: [0.95.1a] Diable Avionics 2.70rc1 (2023/04/09)
« on: April 10, 2023, 04:17:29 PM »
Fantastic work. This has always been my favorite mod. It oozes with quality and hard work.
I am liking the buffs to the Gust and Light Gust. While I did enjoy the Gust before, the new variant is much more powerful and capable. I think it may be just above the power of ships in the base game.
I think your changes to weapons are excellent overall, but I would like to see the small explosive damage ballistic mount have slightly more armor penetration than it currently does. The old design (like years and years ago before you updated the sprite) fired in short bursts that did heavy damage to armor. I feel like that would fit the doctrine of the faction a little better since Diable ships do NOT like being that close to an enemy, so a short range "get off me" powerful mount would be helpful.
The new destroyer is great. It's a lot of fun to fly and it's effective. I wonder if building in dampened mount and expanded missile racks is maybe a bit to powerful, though. It sweeps away most early game threats without much difficulty due to its greatly expanded range.
The wanzer changes feel great to use. The changes to the Storm carrier make it a much more viable ship now. I wish the raven wanzer wasn't so hard to get! That said, I think the warlust sniper wanzer needs a change in behavior. Despite it's long range gun, it still flies in super close to enemy ships and dies to PD fire.
The versant is still hard to use. Compared to other small "super" ships, it's very underpowered. While it is much easier to get than other ships of its class, it's capabilities are so limited that it is hard to use at all. The shield buff helps it, but it's flux stats are so poor that it can't even use its weapon mounts effectively. I like the high-speed mode and the damage reduction it grants. it would be nice if it could fire all its weapons in this state with the tradeoff being that it can't use its shields. Hit and run with short range weapons would be fun this way.
All in all, great work.
I am liking the buffs to the Gust and Light Gust. While I did enjoy the Gust before, the new variant is much more powerful and capable. I think it may be just above the power of ships in the base game.
I think your changes to weapons are excellent overall, but I would like to see the small explosive damage ballistic mount have slightly more armor penetration than it currently does. The old design (like years and years ago before you updated the sprite) fired in short bursts that did heavy damage to armor. I feel like that would fit the doctrine of the faction a little better since Diable ships do NOT like being that close to an enemy, so a short range "get off me" powerful mount would be helpful.
The new destroyer is great. It's a lot of fun to fly and it's effective. I wonder if building in dampened mount and expanded missile racks is maybe a bit to powerful, though. It sweeps away most early game threats without much difficulty due to its greatly expanded range.
The wanzer changes feel great to use. The changes to the Storm carrier make it a much more viable ship now. I wish the raven wanzer wasn't so hard to get! That said, I think the warlust sniper wanzer needs a change in behavior. Despite it's long range gun, it still flies in super close to enemy ships and dies to PD fire.
The versant is still hard to use. Compared to other small "super" ships, it's very underpowered. While it is much easier to get than other ships of its class, it's capabilities are so limited that it is hard to use at all. The shield buff helps it, but it's flux stats are so poor that it can't even use its weapon mounts effectively. I like the high-speed mode and the damage reduction it grants. it would be nice if it could fire all its weapons in this state with the tradeoff being that it can't use its shields. Hit and run with short range weapons would be fun this way.
All in all, great work.