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Suggestions / Re: Shrike as bounty hunter starter ship instead of Wolf
« on: July 16, 2022, 08:38:46 AM »
I think we are all forgetting about one crucial thing. New player knows almost nothing about all of these ships and how many ship systems work (or even exist). There is the tutorial that goes over ship controls and all that, but I don't really remember what it tells the player (as I have not played it in years).
I think player should have 3 options in combat ship selection and maybe others - give player choice between low tech, midline and high tech vessels.
Why? Because these 3 are different ship design philosophies, each with their own strengths and weaknesses. I imagine Lasher, Brawler and Wolf would work. Maybe a short description of the ship's system + short clip or something like that would let player pick what they want?
Now for reasoning - I don't like the Wolf (or high tech), so I have other 2 options of Lasher and Brawler for combat flagship. Letting player choose what they want to play is a good idea imo, as if you skip the tutorial, makes building up a certain fleet easier. Maybe.
I think it is also important for starting choices to tell player that all 3 design types are more or less equal in combat capabilities overall - because new player sees "low tech" and "high tech" and can easily assume that "high tech" is obviously better looking at knowledge from other games and all (changing these design type names could be nice, but who knows if it that is a viable approach).
I think player should have 3 options in combat ship selection and maybe others - give player choice between low tech, midline and high tech vessels.
Why? Because these 3 are different ship design philosophies, each with their own strengths and weaknesses. I imagine Lasher, Brawler and Wolf would work. Maybe a short description of the ship's system + short clip or something like that would let player pick what they want?
Now for reasoning - I don't like the Wolf (or high tech), so I have other 2 options of Lasher and Brawler for combat flagship. Letting player choose what they want to play is a good idea imo, as if you skip the tutorial, makes building up a certain fleet easier. Maybe.
I think it is also important for starting choices to tell player that all 3 design types are more or less equal in combat capabilities overall - because new player sees "low tech" and "high tech" and can easily assume that "high tech" is obviously better looking at knowledge from other games and all (changing these design type names could be nice, but who knows if it that is a viable approach).