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General Discussion / This Forum's Stance on AI-Generated Content
« on: June 28, 2023, 12:11:58 AM »
Alright so with the controversy about this stuff going on, I think it would be nice to get some official policy on:
1. Submitting AI-Generated content to the forums
2. The use of vanilla assets or other content to train models
3. The use of AI-Generated content resulting from said models in mods
Considering there are already a couple of posts with this stuff on the forum and how popular kit-bashing is, imo that points to it being approved of, but getting it spelled out in a more centralized and visible topic (maybe in FAQ?) would be nice.
However there are a few more controversial policies related to mod content. Specifically on:
1. Submittinf AI-Generated content not trained on vanilla assets
2. Training models on forum content such as sprite repositories
3. The use of mod content to train models
3. The use of any of the resulting content from said models in mods
This is more controversial, as a lot of content creators consider the use of their art to train models plagiarism. Hell, there are quite a few that consider just about any use of AI-Generated content at all unethical in some way. Yet using mod content to train an AI model means being able to compile a more robust model. It's the difference between a generic model based on "starsector ships" and being able to specifically create models for low-tech, midline, and high-tech ships. Or maybe even models dedicated to nothing but low-tech cruisers.
It also drastically lowers the barrier to create add on content for mods with distinctive art styles. Someone could say, create a model based on the ORA and double the ship count in around a week at most- and the required amount of time will only go down.
So it would be nice to get some official declarations of what is and is not allowed. Also, feel free to speak your mind on these issues. Any potential issues, favored solutions, questions I missed, so on.
1. Submitting AI-Generated content to the forums
2. The use of vanilla assets or other content to train models
3. The use of AI-Generated content resulting from said models in mods
Considering there are already a couple of posts with this stuff on the forum and how popular kit-bashing is, imo that points to it being approved of, but getting it spelled out in a more centralized and visible topic (maybe in FAQ?) would be nice.
However there are a few more controversial policies related to mod content. Specifically on:
1. Submittinf AI-Generated content not trained on vanilla assets
2. Training models on forum content such as sprite repositories
3. The use of mod content to train models
3. The use of any of the resulting content from said models in mods
This is more controversial, as a lot of content creators consider the use of their art to train models plagiarism. Hell, there are quite a few that consider just about any use of AI-Generated content at all unethical in some way. Yet using mod content to train an AI model means being able to compile a more robust model. It's the difference between a generic model based on "starsector ships" and being able to specifically create models for low-tech, midline, and high-tech ships. Or maybe even models dedicated to nothing but low-tech cruisers.
It also drastically lowers the barrier to create add on content for mods with distinctive art styles. Someone could say, create a model based on the ORA and double the ship count in around a week at most- and the required amount of time will only go down.
So it would be nice to get some official declarations of what is and is not allowed. Also, feel free to speak your mind on these issues. Any potential issues, favored solutions, questions I missed, so on.