Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - prav

Pages: [1] 2 3 ... 35
1
Suggestions / Re: Switch Odyssey’s Medium Missiles to Synergy
« on: December 31, 2024, 08:15:46 AM »
Make the smalls synergy.

2
Suggestions / Re: Don't nerf SO
« on: December 30, 2024, 12:04:30 PM »
Keep in mind that if pirates know SO it'll still show up on every single black market.

3
Suggestions / Re: Don't nerf SO
« on: December 29, 2024, 07:28:56 AM »
SO must be nerfed so these poor children will stop getting beaten.

4
It should be noted the difference in aggression between 3 and 4 isn't that large.

3 and 4 is night and day - an all-aggressive fleet will fight coherently. Mix in a bunch of reckless officers and suddenly you have ships charging the enemy line on their own, while their saner colleagues hang back and wait for an actual opening. The results can be disastrous, self-inflicted defeat in detail.

I don't believe Aggression 4 is a doctrine level that works well for anything but very particular fleet builds, but that's something that should be fixed in itself. But it is flavorful.

5
Reduce its range to 450 and improve flux efficiency so it's a gun you actually assault with. Yes this leaves small ballistics with no useful ranged HE gun - just like before.

Then increase the range of the Light Mortar to 700 (still not useful).

6
General Discussion / Re: A.I. use regarding certian Missiles
« on: December 26, 2024, 05:47:50 PM »
Breaches, being almost useless against shields, have a particular flag that tells the AI to only use them when they have a clear shot on armor. Annihilators on the other hand can be useful for suppression or even shield pressure, so they're fired eagerly.

Even with this in mind, the Breach AI is still a bit on the conservative side. You can try putting them in the same linked weapon group as some more commonly fired weapon to trick the AI into firing them. Depending on the rest of your fit this can be anything from a complete waste to highly effective.

7
Blog Posts / Re: Anubis-class Cruiser
« on: December 26, 2024, 04:34:19 PM »
The answer is to give all Diktat ships safety overrides.

Actually maybe some Unstable Injectors on their variants wouldn't hurt.

8
Mods / Re: [0.97a] prv Starworks v28.6 (2024-11-25)
« on: December 26, 2024, 01:55:25 PM »
Thank you, good catch. Will fix in the next update.

9
Blog Posts / Re: Anubis-class Cruiser
« on: December 26, 2024, 10:21:30 AM »
Does Diktat have an aggressive fleet composition? Beyond just broadly "midline", I don't really see a strategy in how their fleets are set up, in contrast to the Hegemony's "Onslaught/Legion wrecking ball with some Condors hiding behind it for support and attrition" and the Path's aggressive SO spam that overwhelms small exploration fleets that rely on defeat in detail. Brawler and Centurion are a relatively defense-oriented set of frigates, with (non-SO) Hammerhead and Sunder being very technical ships, and Eagle/Falcon being very conservative and support-oriented (at least when not running a lance or SO build). Executor is a good anchor, but I don't really see it getting used well by their fleets.

They have an awful dichotomy with a fleet doctrine of Aggression 4 and mostly standoff ships like the Executor and Eagle - they should want to drag out the battle, but instead their reckless captains will get themselves surrounded and killed one by one. And only some of them are reckless, so they don't get that overwhelming assault effect you see from the Path or the Remnant.

Characterization-wise the Diktat favoring aggression is great, but the results are pretty dire (and not in a "victory at any cost" way).

I don't think this is mainly a Diktat problem though, it's more an Aggression 4 / Reckless officer problem (or characteristic? Bit of a trap option then) - they really love charging off on their own without backup. Great if they all do it at once or if it makes sure your SO Aurora is kicking ass. Very dubious when it's a randomly selected officer for your fleet's lynchpin ships.

10
I'd like to see the Cyclone back to its old magazine size. "Slow and doesn't run out" fits it well.

11
It collapses one unneeded buff at a time. Moving the LAC to 0,8 looked innocent but the consequences have been wide-ranging.

12
If the Heavy Blaster needs a buff power creep has gotten out of hand.

13
Can someone tell me how to edit a fighter's hull, armor, and system? I want to see how the trident would function with slightly heavier armor and the Burn Drive or Maneuvering Jets system, mostly as a joke, but I can't seem to find where those things are defined

Open data\hulls\ship_data.csv in Excel or similar and have at it.

Getting Burn Drive to work well with bombers requires a custom AI, which is considerably more complicated.

14
Blog Posts / Re: Anubis-class Cruiser
« on: December 21, 2024, 07:50:53 AM »
It's very effective against things you beat handily with less specialized weapons.

15
Blog Posts / Re: Anubis-class Cruiser
« on: December 20, 2024, 03:33:51 PM »
Seems awfully convoluted compared to just not having the arcs of the side larges converge with the hardpoints.

Pages: [1] 2 3 ... 35