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Suggestions / Re: Standing orders as part of the ship refit
« on: Today at 05:29:16 AM »
Just a simple tickbox for "retreat when out of PPT" would be fantastic.
Starsector 0.98a is out! (03/27/25)
With fighters I would say it isn't the skills that are underwhelming
And don't give me that "just use fighters for PD", the fighters evaporate 3 seconds after the battle starts because they hang out right in front of your ship where all the incoming fire is.
What about highlighting which planet exactly nascent jump point belongs to if you have nav buoy inside the system? Would make it easier to smuggle things a little.
Squall uses on-hit damage, so this won't scale with Missile Specialisation or anything for that matter I presume
A massive range decrease and conversion from explosive to fragmentation, in exchange for a second faster stage triple missile hp and EMP damage (barely higher than a single ion cannon shot at least it has a chance to pierce so there is that i guess?) is a big spoonful of mixed feelings. At least the second stage is nice even if it breaks my heart to see the pilum just run out of fuel before managing to deploy the second stage.
soo, how do i add them in?
"showInSimulatorDevModeOnly":true,
"Just cheat bro" is not a valid response to a complaint.
addofficer personality level