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Starsector 0.98a is out! (03/27/25)

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Messages - Randall Hynes

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1
Bug Reports & Support / Typo in Hyperspace Storms description
« on: April 20, 2021, 02:27:49 PM »
When looking at the "Hyperspace (Deep)" terrain description, the section for Hyperspace Storms has a typo.

"Slow moving" fleets to not attract storm strikes.

2
It's not random, it's the main story mission to recover a specific scientist that I can't exactly remember the name of.

3
The marine raid on Kanta's Den to recover the scientist is presented as very dangerous and even as a meat grinder by the flavor text, but the difficulty turns out to be only 100, perhaps this could be increased much higher to represent the danger? Unless I'm mistaken, it also might be the weakest raid difficulty, barring crippled size 3 pirate markets.

4
I noticed retro-fitting needs a pristine, no d-mods hull, maybe this could be mentioned in the text that shows up when you hover over the Refitting market?

5
Currently running the latest version of Starsector, 0.9.1a-RC8, went up to a random procgen planet with Decivilized, colonized it, and abandoned it immediately after, and the Decivilized condition dissapears.

6
Mods / Re: [0.9.1a] Hazard Mining Incorporated (Minifix Ed., 0.2.1c)
« on: July 15, 2019, 12:36:39 PM »
Are there plans for a settings file where you can enable or disable the extra raider factions HMI adds? Mostly talking about the Fang Society and Draco Group.

7
Mods / Crash with Diable Avionics Ship System
« on: May 25, 2019, 07:04:45 AM »
Very often, I'll crash when using the Pocket Gust's ship system (Assume Wing Control) from Diable Avionics, and starsector.log shows this at the very bottom.

Spoiler
761917 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
    at data.scripts.WeaponArcsPlugin.advance(WeaponArcsPlugin.java:89)
    at com.fs.starfarer.title.Object.float$Oo.o00000(Unknown Source)
    at com.fs.starfarer.combat.oOOO.B.super(Unknown Source)
    at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
    at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
    at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source
[close]

I tested this on a brand new campaign, without displaying any additional weapon groups, and it didn't crash in the simulator, but it did when in a real battle.

I've had it crash inside the simulator before, though, but I don't know if I was displaying weapon groups at the time.

8
Mods / Leading Pip Question
« on: April 09, 2017, 09:16:29 AM »
I noticed this was removed from Starsector+ in a recent update, does it still work?

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