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Modding / Re: [0.96a-RC10] Philippine Presidents Portrait Pack
« on: September 10, 2023, 08:11:34 PM »
suggestion: Run it with an AI to make them look "2d" and would fit more with the game.
Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)
There is a peculiar bug with the weapon 'BA assault pod'. First thing to note. I'm not sure if I'm supposed to be able to get this weapon. I got it from an illegal arms trader. But it has no description so maybe its just isn't fully implemented yet.
Regardless. Whenever I completely destroyed the enemy fleet. The game still won't let me claim victory if the pods spawned by the weapon are all still alive. I found this out by manually destroying every pod by myself. When the last pod was destroyed. The the message 'the enemy is defeated' appeared.
Altagrave in mission refit is all kinds of mangled right now, its missing a leg and showing pieces of the spriggan and showing a missile mount from the spriggan
Was that in the showcase mission? I wasn't able to reproduce just now, but i'll try again later.
Anyway, someone showed me this earlier and I figured i'd share. very cool!
credit:10taiSenshi
https://fractalsoftworks.com/forum/index.php?topic=10836.0
How do I get this to work on the current version?
How is that relevent to Arma?
To answer your first question, I dont mind at all.
As for the second, not sure I fully understand. The strikecraft hullmod is what blocks landing on frigate sized carriers. As for why, it was primarily to prevent cheesing with the ability to resupply at cheap low DP carriers that potentially could kite, and the second is that there are 'frigate sized carriers' that arent really carriers (see: Tempest), and the easiest thing to do is to just to block landing on all of them instead of trying to figure out if its a real carrier or not because im 100% sure there would be an exception to the logic one way or the other
I've seen the new Valken, and I noticed one severe problem :
You didn't put a sword on it.
Just shameful...
I made a bunch of stealth updates, that jar should work as well as the main download links (hopefully..make sure its the second one )
I guess it would be more of a RP choice unless the ships can keep s-mods during conversion (Haven't tried that yet so don't know if they do), or maybe if Starship legends mod mixed with this lets the ship experience transfer to the Retrofit( Haven't tried that either so don't know if they do)
I know its a pretty stupid thing to ask, half expect you already got that question...
BUT
Would there be a chance you ever make a full on faction mod where the player starts off with very rudimentary mechs (like ships with makeshift arms) and have him work his way up a sort of tech tree to some Gundam levels of b@llsh@t ?
Like you start off with the equivalant of a "Ball" in gundam to eventually work your way up to some Zone of the Enders level tech ?
Also not just mechs but also ships built to support said mechs in combat, like a carrier that gives strike crafts a speed boost for X amount of time after being launched or even a massive shield that allows strike crafts to fight from within ?