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Mods / Re: [0.8.1a] The Knights Templar 0.9.8c
« on: September 29, 2017, 10:34:50 PM »Sentennia is still great; more range than normal energy weapons and homing? I gladly leave other weapons empty to fit that bad boy in. It is still one of the best weapons to use even after all of the tweaks over the years because normal energy weapons are generally bad to mediocre. The only major weakness of Sentennia is windup, which kills shield bypass tricks teleporting ships can do.
Re: Templar start in Nexerelin
I just recover ships and use those instead of Templar ships until I can afford to use them. Kind of silly since that makes my fleet a Pirate fleet with the Templar flag.
Man... after talking about how easy the templar start is, I started a new game with the mid level fleet size for templars in nexterline(frigate and minifrigate). I have remembered how much of a *** it is killing everything with the frigate. Mostly that the jaunt is an awkward distance for engaging ships sitting outside weapons range. Starting to remember how to work the ship now though.