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Starsector 0.98a is out! (03/27/25)

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Messages - Sethfcm

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Mods / Re: [0.97] Scrapyard Armories
« on: April 26, 2025, 03:45:39 AM »
Wanted to thank you for all the work on this mod! I often play a frankenstein of a game with lots of added ship (and as few factions as possible for vanilla map) hulls, I really enjoy the variety and the ships from Scrapyard both big and small are cool additions that I enjoy adding to my usually weird mishmash fleets.

2
Mods / Re: [0.98a] Aptly Simple Hullmods 2.1.2c
« on: April 17, 2025, 10:12:58 PM »
It seems I crash when using adjustable hullmods and mousing over Aptly simple HM's in the adjustment menu.

I'll pull the crashlogs next time it happens to share. Anyone else have this happen?

I love the mods though, Aptly Simple is fantastic (The fighter retreat mod is awesome)

3
Mods / Re: [0.98] Ashes of The Domain
« on: April 17, 2025, 10:39:20 AM »
Wanted to say thank you for Ashes, it's awesome Kaysaar, I hated the new production screen at first, but I've come to really like the mechanics.

4
Mods / Re: [0.98a] Tahlan Shipworks
« on: April 17, 2025, 10:36:32 AM »
Don't rush me. There it is.

I apologize on behalf of the community for those that did rush you.

Having said that, thank you so much for the hard work Tahl! I missed the shipworks a lot, and didn't even realize just how many ships and weapons I loved came from it until it was absent.

The codex helps with that now since we can track the source of things, anyway thank you again and I hope you have a great day!

5
Mods / Re: [0.98a] Underworld 1.8.5
« on: April 07, 2025, 11:30:04 PM »
So happy to see this updated! I missed the Torch and the Amalgam, but the Torch especially...silly as that probably sounds. I love my junky pirate ships.

6
So happy to see this updated! Game felt incomplete without it for me.

7
Mods / Re: [0.98a] Carter's Junk Hull Mods - V 1.0 - 04/01/25
« on: April 01, 2025, 11:08:00 PM »
Thanks for keeping this updated, I adore the mods and love to make janky pirate-style fleets early-mid game using them.

Sprint Missiles are also one of my favorite simple yet awesome hullmods to put on certain ships, like a certain q-ship with twelve missile bays.

8
Mods / Re: [0.97a] Second-in-Command | A full-scale skill system rework
« on: August 08, 2024, 06:23:54 PM »
Thanks!
Though also sorry, im not really interested in adding such an option. The whole system is made around using 3 slots, and id rather keep it that way in all cases.
Keep in mind though, this mod is essentialy like playing with the lv25 cap, as each officer provides 6 skills, and the player can get 8 in combat.

No problem, thank you for all the work, I'm doing a play through with SiC despite my mild objections, and do enjoy it greatly.

It's innovative, and I whole-heartedly recommend it for roleplaying too given the attachment to officers, I've seen you mention being able to rename/change portraits so that's the only other thing I'd really desire, so it seems we'll get it!

Edit: As moonspirit mentioned Exotic Tech is working fine on my end, so it seems to have just been a kerfuffle on their end earlier.

9
Mods / Re: [0.97a] Second-in-Command | A full-scale skill system rework
« on: August 08, 2024, 05:34:55 PM »
I want to say thank you so much Lukas for all of your work, RAT has brought me much joy over the last year since I discovered it.

That said, I love the look of this mod, and am downloading it now, but I want to ask if it'll be an option (Luna config for example) to increase the limit on simultaneous officers, I've enjoyed modded games with maxed skills and while I know it'd be horribly imbalanced here, I nonetheless request it.

10
Modding / Re: [0.9.1a] Extra System Reloaded v.0.5.2
« on: May 10, 2021, 08:58:27 AM »
Not wanting to Necro, but I have to know if we'll see an update for this, it's one of my favorites afterall.

11
I too forgot these weren't just core content, loved the Manta and Torrent in particular.

12
Mods / Re: [0.9.1a] SpeedUp 0.7.0
« on: March 27, 2021, 01:10:07 PM »
Thank you Ekibana! I was waiting for an update haha.

13
Mods / Re: [0.9.1a] Leading Pip 1.9.0
« on: March 27, 2021, 01:08:35 PM »
Are we getting an update of this one? I truly, absolutely, adore having a targeting reticule/pip.

14
Modding / Re: [0.9.1a] Extra System Reloaded v.0.5.2
« on: February 15, 2021, 07:13:22 AM »
Really wanted to say thank you for all the hard work on this one Irid, it's one of the mods I truly appreciate having in my list.

15
Mods / Re: [0.9.1a] Common Drops 1.1 - Cherry picking blueprints made easy
« on: December 05, 2019, 04:10:57 PM »
Just wanted to chip in that I agree, the author isn't in the wrong for making a mod like this, and honestly peoples visceral reactions can be off-putting as H**l sometimes.

That said, I'm glad this seems to have been settled civilly.

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