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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Messages - ROFLtheWAFL

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1
Mods / Re: [0.97a] Ashes of The Domain
« on: July 20, 2024, 04:17:19 PM »
Pre-collapse facilities. So hone your Remnant bashing skills.

Does that require colonizing the planet?

2
Mods / Re: [0.97a] Ashes of The Domain
« on: July 20, 2024, 06:47:17 AM »
I might be missing something, but I'm truly at a loss. Where the heck do I get modular constructor cores?

3
Mods / Re: [0.97a] More Military Missions (v0.4.3)
« on: July 06, 2024, 02:47:41 PM »
Any way to blacklist certain factions from being attackers in station defense missions? Got myself spoiled a couple times.

4
Modding / Re: [0.97a-RC11] Alkemia Armoury
« on: July 03, 2024, 10:32:14 PM »
Seems to be some sort of issue with the newest update:

410927 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.StarSystemAPI.isEnteredByPlayer()" because "system" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.StarSystemAPI.isEnteredByPlayer()" because "system" is null
   at data.scripts.tools.Helpers.findGateSystemWithPlanets(Helpers.java:212) ~[?:?]
   at data.scripts.world.systems.Relic.generate(Relic.java:55) ~[?:?]
   at data.scripts.world.KriegGen.generate(KriegGen.java:33) ~[?:?]
   at data.scripts.AlkemiaModPlugin.onNewGameAfterEconomyLoad(AlkemiaModPlugin.java:187) ~[?:?]
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.O.dismiss(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.impl.for.dismiss(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.Ò00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.W.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]

5
Mods / Re: [0.96a] Adjusted Sector
« on: June 29, 2024, 10:32:43 PM »
Anyone running into an issue where after a certain distance from the core, planets start generating with nothing on them? No modifiers found from preliminary survey, nothing found from surface survey. Habitable planets like terran or tundra don't have the habitable modifier, gas giants don't have high gravity or volatiles, frozen planets don't have extreme cold, irradiated planets don't have irradiated. Seems to start happening 4~ ish lightyears from the core.

I was using the 200 constellation setting, normal sector size.

6
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.15a
« on: April 02, 2020, 04:06:24 PM »
I found the Ristreza in Lethia but it wasn't recoverable  :(
Is that the only one that spawns?

7
So invasion fleets now defend the market they invaded. However, if the invasion fleets move to engage a hostile, you can sneak in and flip the market back to the previous owner. If the invasion fleets deal with whatever was occupying them, they will now orbit and defend the market, even though it no longer belongs to their faction, and in fact, belongs to a hostile faction. They won't attack the station present, letting it repair.

Not sure if this is a bug per se, but I don't think that's intended behavior.

8
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.14d
« on: March 19, 2020, 08:41:48 AM »
If you're not on 0.3.14d already, upgrade; then wait awhile (up to several months) for the scripts to kick in and erase the event.

The bases and sieges do time out eventually, but I feel like I should be able to end the siege before that by destroying their fleets and the siege station. How do they maintain a siege with no fleets and no working station?

9
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.14d
« on: March 18, 2020, 12:47:27 PM »
Is there a way to end Legio sieges? I defeated a siege station all siege fleets camping a system. Three fleets I destroyed outright, the last managed to get away because I retreated too many low CR ships on my side. But there was no notification that the siege was lifted, and the siege station was still there, just disabled and I assume undergoing repairs. I thought it'd blow up like pirate and Luddic path random bases do.

10
Mods / Re: [0.9.1a] Unknown Skies v0.42 (2019/05/11)
« on: June 15, 2019, 04:31:45 PM »
Are 'Lifeless Worlds' part of this pack?

I noticed one and the description mentioned them being perfect for colonization because there's no competing biosphere.

Then one of the hazards was "Inimical Biosphere".

https://imgur.com/a/vSnhqgT

11
Mods / Re: [0.9a] Nexerelin v0.8.4z: 0.9 beta (fixes 2019-01-08)
« on: January 08, 2019, 07:27:03 PM »
Is there any way to directly improve relations between the faction you're commissioned with and another faction? I remember Agents having that ability in .8 Nex but I can't seem to find any now.

12
Mods / Re: [0.9a] Nexerelin v0.8.4y2: 0.9 beta (release 2019-01-06)
« on: January 06, 2019, 03:55:50 PM »
I can't seem to track any personal bounties. They show up in the lower left corner of the screen like any other intel update, but when I check the bounties tab in my intel screen, I only see system bounties or station bounties (pirate bases, Luddic Path camps). Only seem to have this problem since installing Nexerelin.

13
Announcements / Re: Starsector 0.9a (Released) Patch Notes
« on: November 16, 2018, 03:35:40 PM »
Anyone having trouble downloading the update? A couple times the download's 'completed', then frozen with 0 seconds left. Canceling the download would then delete it. Now the links don't seem to work for me, they don't do anything.

Disregard, it was just Chrome being a pain.  ::)

14
Announcements / Re: Starsector 0.9a (Released) Patch Notes
« on: November 16, 2018, 03:33:48 PM »
Anyone having trouble downloading the update? A couple times the download's 'completed', then frozen with 0 seconds left. Canceling the download would then delete it. Now the links don't seem to work for me, they don't do anything.

15
Kinda weird behavior. Factions declare war and then make peace just a few moments later.

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