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Starsector 0.98a is out! (03/27/25)

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Messages - catfish

Pages: [1]
1
Mods / Re: [0.98a] Realistic Combat 2.10.0
« on: May 01, 2025, 12:31:56 PM »
Today I had an evening to test which mod causes this bug and... I couldn't repeat it, now the minimum battlefield is 8x8 cells. Although I remember that before it was tiny, about 4x4. And the size now changes dynamically.

However, I noticed that on small variants there are no targets to capture, is this a bug or a feature?

Spoiler
[close]

Personally, I would like them because some mod(second In command and others) skills give bonuses for capturing targets

2
Mods / Re: [0.98a] Realistic Combat 2.10.0
« on: April 28, 2025, 09:37:25 AM »
My mod list is also large and my attempts to turn mods on/off have led to nothing.
Spoiler
Mods (69)
AI Tweaks  v2.0.3  [aitweaks]
All the Domain Drones+ New Drones  v0.6D  [all_the_domain_drones+NewDrones]
Amazigh's Ship Foundry  v1.4.1  [A_S-F]
AoTD - Dreams of Past  v3.0.2  [Cryo_but_better]
AoTD - Question of Loyalty  v2.0.4  [aotd_qol]
AoTD - Virtue Of Society  v1.3.3  [aod_vos]
AoTD- Vaults of Knowledge   v3.3.4  [aotd_vok]
Ashlib  v1.2.0  [ashlib]
BigBeans Ship Compilation  v0.1.98.7  [BSC]
Bionic Alteration  v0.2.6  [pigeonpun_bionicalteration]
Brighton Federation  v0.0.4  [HMI_brighton]
Building Menu Overhaul  v1.1.6  [bmo]
Combat Chatter  v1.15.0  [chatter]
Console Commands (UNSTABLE 0.98a DEV BUILD)  v2025.03.30  [lw_console]
Demand Indicators  v1.0.d  [demandIndicators]
Diktat Enhancement  v1.2.2d  [Diktat Enhancement]
Domain Explorarium Expansion  v0.0.22  [dex]
Emergent Threats  v1.0.4  [EmergentThreats_Vice]
Emergent Threats: IX Revival  v1.0.4  [EmergentThreats_IX_Revival]
Grand.Colonies  v2.1.b  [GrandColonies]
HMI Supervillains  v0.0.5d  [HMI_SV]
Hazard Mining Incorporated  v0.4.0a  [HMI]
High Tech Expansion  v2.0.5  [hte]
Indies Expansion Pack  v3.1  [aerialcombatsuit]
Industrial.Evolution  v4.0.g  [IndEvo]
Iron Shell  v1.18.3aj  [timid_xiv]
JaydeePiracy  v4.0.1  [jaydeepiracy]
Kaleidoscope  v1.0.c  [kaleidoscope]
Kazeron Navarchy  v1.6.2  [kazeron]
Knights of Ludd  v1.4.0  [knights_of_ludd]
LazyLib  v3.0.0  [lw_lazylib]
Liminal - Custom, Upgradeable Hullmods  v2.0.6  [liminal]
Logistics Notifications  v1.6.1  [logNot]
Luddic Enhancement  v1.2.7a  [luddenhance]
Luddic Enhancement IED  v1.2.6b  [luddenhanceied]
LunaLib  v2.0.3  [lunalib]
MagicLib  v1.5.6  [MagicLib]
Marvelous Personas  v1.2.1  [Marvelous-Personas]
Missing Auxiliary Ships Fenrir Edition  v1.0.1  [missinghegemonyauxiliaryshipsfenriredition]
Missing Midline Ships  v2.0.3  [missingmidlineships]
Missing Path Ships  v2.0.3  [missingpatherships]
Missing Super Ships  v2.0.2  [missingsuperships]
MnemonicUtils  v0.5.0  [dp_mnemonic_utils]
More Bar Missions  v0.0.6  [MoreBarMissions]
More Combat Terrain Effects  v1.12.0  [niko_moreCombatTerrainEffects]
More Military Missions  v0.4.7  [MoreMilitaryMissions]
More ProcGen Names  v1.0.1  [more_procgen_names]
More Ship Names  v1.13.0  [more_ship_names]
NEON's ship pack  v3.0.1  [NSP]
Nexerelin  v0.12.0b  [nexerelin]
PMMM  v1.7.6  [PirateMiniMegaMod]
Random Assortment of Things  v2.6.10  [assortment_of_things]
Realistic Combat  v2.10.0  [RealisticCombat]
Ruthless Sector  v1.7.0  [sun_ruthless_sector]
Scrapyard Armories  v0.0.18  [Scrapyard]
Second-in-Command  v1.4.6  [second_in_command]
Ship/Weapon Pack  v1.16.4  [swp]
Starship Legends  v2.6.0  [sun_starship_legends]
Station Augments  v2.1.3  [niko_stationAugments]
Stellar Networks  v3.2.1  [stelnet]
Substance.Abuse  v1.1.d  [alcoholism]
Tahlan Shipworks  v1.4  [tahlan]
Terraforming & Station Construction  v9.0.12  [Terraforming & Station Construction]
Too Much Information  v0.98a  [timid_tmi]
Tri-Tac Expansion  v0.9.0  [TTE]
Underworld  v1.8.6  [underworld]
Unknown Skies  v2.1.0  [US]
What we left behind  v4.3.2  [niko_morePlanetaryConditions]
zz GraphicsLib  v1.10.2  [shaderLib]
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3
Mods / Re: [0.98a] Realistic Combat 2.6.1
« on: April 28, 2025, 09:32:22 AM »
The DP Map scaling might be off, i got into a fight with some pirates and slammed into the opposing side with my carrier from the initial warp in, i think there needs to be a minium size to the maps or a toggle to turn off the scaling.

Pre-Battle Page
Spoiler

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map size
Spoiler

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Mods List (kinda Large so it could be a bad interaction)
Spoiler
Mods (84)
AdvancedGunneryControl  v1.18.0  [advanced_gunnery_control_dbeaa06e]
All the Domain Drones+ New Drones  v0.6D  [all_the_domain_drones+NewDrones]
All the Domain Drones+ Vanilla  v0.1b  [all_the_domain_drones+Vanilla]
Amazigh's Ship Foundry  v1.4.1  [A_S-F]
Animated Colony Items  v1.0.0  [animated_items]
AoTD - Dreams of Past  v3.0.2  [Cryo_but_better]
AoTD - Question of Loyalty  v2.0.4  [aotd_qol]
AoTD - Virtue Of Society  v1.3.3  [aod_vos]
AoTD- Vaults of Knowledge   v3.2.0  [aotd_vok]
Apex Design Collective  v1.2.14  [apex_design]
Aptly Simple Hullmods  v2.1.2c  [aptlysimplehullmods]
Ashlib  v1.1.6  [ashlib]
Astral Ascension  v1.2.7  [Planetace_AstralAscension]
Better Colonies  v1.88  [timid_admins]
BigBeans Ship Compilation  v0.1.98.7  [BSC]
Brighton Federation  v0.0.3d  [HMI_brighton]
Building Menu Overhaul  v1.1.5  [bmo]
CarrierUI  v1.0.0  [carrierui]
Carter's Freetraders  v2.8  [CFT]
Carter's Junk Hull Mods  v1.0.1  [CJHM]
Combat Chatter  v1.15.0  [chatter]
Commissioned Crews  v1.999999gggg  [timid_commissioned_hull_mods]
Dark QOL  v2.40  [dark_qol]
Demand Indicators  v1.0.e  [demandIndicators]
Detailed Combat Results  v5.4.2  [DetailedCombatResults]
FSF_MilitaryCorporation  v4.9  [FSF_MilitaryCorporation]
Grand.Colonies  v2.1.b  [GrandColonies]
Hazard Mining Incorporated  v0.3.8f  [HMI]
Industrial.Evolution  v4.0.e  [IndEvo]
Iron Shell  v1.18.3aj  [timid_xiv]
Kaleidoscope  v1.0.c  [kaleidoscope]
Knights of Ludd  v1.4.0  [knights_of_ludd]
Kyeltziv Technocracy  v1.10.5  [kyeltziv]
LazyLib  v3.0.0  [lw_lazylib]
Liminal - Custom, Upgradeable Hullmods  v2.0.3  [liminal]
Locked and Loaded  v1.0.1  [lockedAndLoaded]
LunaLib  v2.0.3  [lunalib]
Machina Void Shipyards  v0.71_dev  [exshippack]
Magic Achievements: Vanilla Pack  v1.2.5  [wisp_magicAchievementsVanillaPack]
MagicLib  v1.5.5  [MagicLib]
Mayasuran Navy  v12.0.0  [Mayasuran Navy]
Missile Ship Overhaul  v1.2.7  [MissileShipOverhaul]
More HullMods  v1.12.0  [more_hullmods]
Neutrino Detector Mk.II  v1.4.4  [wisp_NeutrinoDetectorMkII]
Nexerelin  v0.12.0  [nexerelin]
Oculian Armada  v0.10.1-RC2  [OcuA]
P9 Colony Group  v0.57  [pn]
Particle Engine  v0.8.0  [particleengine]
 Phillip Andrada: Gas Station Manager  v1.14.1aa  [PAGSM]
Postmodern Carriers  v1.1.1  [su_CarrierHullmod]
Progressive S-Mods  v1.1.0  [progressiveSMods]
prv Agni  vv1  [prvagni]
prv Extraworks  vv8  [prvextra]
prv Library  vv1.1  [prvlib]
prv Rust Belt  vv1.3  [prvrb]
prv Starworks  vv28.6  [prv]
QoL Pack  v1.2  [pt_qolpack]
Random Assortment of Things  v2.6.10  [assortment_of_things]
Realistic Combat  v2.6.1  [RealisticCombat]
RetroLib  v1.1.0  [RetroLib]
Roider Union  v2.2.0  [roider]
ScalarTech Solutions  v0.9.2  [scalartech]
Scy Nation  v1.9.0  [SCY]
Second-in-Command  v1.4.4  [second_in_command]
Second-in-Command: Dustkeeper  v1.5.1  [sicdustkeeper]
Secrets of the Frontier  v0.14.5b  [secretsofthefrontier]
Ship/Weapon Pack  v1.16.1  [swp]
Special Hullmod Upgrades  v1.6  [mayu_specialupgrades]
SpeedUp  v1.2.2  [speedUp]
Strike Fighter Expansion  v2.0.0  [SCE]
Substance.Abuse  v1.1.d  [alcoholism]
Terraforming & Station Construction  v9.0.12  [Terraforming & Station Construction]
The Star Federation  v0.99-RC5  [star_federation]
Too Much Information  v0.98a  [timid_tmi]
United Aurora Federation  v0.7.5d  [uaf]
Unknown Skies  v2.1.0  [US]
Unusually Gullible Hullmods  v0.5.1  [UGH]
Variants Lib  v0.5.5  [variants_lib]
Weapon Arcs  v1.7.3  [WEAPONARCS]
What we left behind  v4.3.2  [niko_morePlanetaryConditions]
Xhan Empire  v2.51 Gramada  [XhanEmpire]
Ynadar Nexus Alliance  v0.3.0-RC1  [YNA]
ZZ Audio Plus  v1.2.2  [audio_plus]
zz GraphicsLib  v1.10.2  [shaderLib]
[close]
The work around i found is to set the map size higher in the LunaLib Menu, and then restart the game as it wont apply the changes until you restart the game

Same problem, attempt to increase map size in luna lib settings resulted in crash.
Spoiler
164578     399091 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain java.lang.NullPointerException: Cannot invoke "org.lazywizard.lazylib.ui.LazyFont$DrawableString.setBlendSrc(int)" because "drawableString" is null
164579     java.lang.NullPointerException: Cannot invoke "org.lazywizard.lazylib.ui.LazyFont$DrawableString.setBlendSrc(int)" because "drawableString" is null
164580            at RealisticCombat.plugins.GunLocking.displayTextNearMouse(GunLocking.java:137)
164581            at RealisticCombat.plugins.GunLocking.renderInUICoords(GunLocking.java:258)
164582            at com.fs.starfarer.title.Object.L$Oo.o00000(Unknown Source)
164583            at com.fs.starfarer.combat.A.B.super(Unknown Source)
164584            at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
164585            at com.fs.state.AppDriver.begin(Unknown Source)
164586            at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
164587            at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
164588            at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
164589            at java.base/java.lang.Thread.run(Unknown Source)
[close]

The battlefield size is always the same small, regardless of the number of ships. I don't really understand what changed in my modlist since 0.97 (approximately nothing) but the dynamic map size clearly doesn't work correctly for me

4
Mods / Re: [0.97 / 0.96] Indies Expansion Pack v2.0 (Hotfix Out)
« on: January 25, 2025, 10:20:04 PM »
In my opinion, the spawn rates of the new huls are very high. Almost all fleets of indies, pirates, scavengers with this mod consist exclusively of ships from this mod. Probably this is not a problem if you use only it, but sometimes I want to see ships from other sets. So if you want to install this mod, keep this in mind. After several large games, I turned it off

5
Modding Resources / Re: Spiral Arms II - Free Community Sprite Resources
« on: January 20, 2025, 10:53:06 PM »
Some of my personal kitbash sprites used in my personal non public mod. Feel free to use them. No need to give credit  ;)


6
Oh, a simple idea, but what a cool one. But I'm used to the fact that deficit and price growth are a red arrow up, and surplus is a green arrow down, since the price is falling hah. But mod cool

edit: And as a possible feature request. Is it possible to make the number of arrows 1-2-3 in a column display the amount of surplus/deficit of goods? Where 3 is a large surplus/deficit and 1 is a small one?

7
Hmmm. Was able to reproduce it again and it looks like the error occurs when the enemy fleet starts to retreat.

Spoiler
Code
12:34:53: ordering fleetwide search & destroy
12:34:53: ordering full retreat
5706953 [Thread-2] ERROR starship_legends.ModPlugin  - Cannot invoke "com.fs.starfarer.api.fleet.FleetMemberAPI.getId()" because "target" is null
    starship_legends.CombatPlugin.getFpWorthOfDamageDealt(CombatPlugin.java:236)
    starship_legends.CombatPlugin.compileDamageDealt(CombatPlugin.java:220)
    starship_legends.CombatPlugin.advance(CombatPlugin.java:136)
    com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source)
    com.fs.starfarer.combat.A.new.super(Unknown Source)
    com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
    com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
    com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
    com.fs.state.AppDriver.begin(Unknown Source)
    com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
    com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    java.base/java.lang.Thread.run(Thread.java:1447)
[close]

8
Hey, welcome to the forum! Cute avatar  ;D
Thanks for reporting! The stack trace in particular will help me a lot. I'll try to get a patch out for this soon. The fps drop is caused by the excessively repeated error message, so I'll try to get that fixed up as well.

Hi thx :3

Mmm I don't really understand what could be useful in the log, so I'll attach it all: log google drive

As for repetition, I notice that this only happens closer to the end of the battle, perhaps when some of the enemy ships try to retreat + the presence of large ships is important, I never see such a bug with frigates

9
From time to time I encounter such a bug, here is a picture, here is a log. It does not lead to a crash, but it drops fps very much. It goes away after a couple of minutes. My mod list is large, I do not exclude conflicts. I can't repeat it on purpose.

Code
15507912 [Thread-2] ERROR starship_legends.ModPlugin  - Cannot invoke "com.fs.starfarer.api.fleet.FleetMemberAPI.getId()" because "target" is null
    starship_legends.CombatPlugin.getFpWorthOfDamageDealt(CombatPlugin.java:236)
    starship_legends.CombatPlugin.compileDamageDealt(CombatPlugin.java:220)
    starship_legends.CombatPlugin.advance(CombatPlugin.java:136)
    com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source)
    com.fs.starfarer.combat.A.new.super(Unknown Source)
    com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
    com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
    com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
    com.fs.state.AppDriver.begin(Unknown Source)
    com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
    com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    java.base/java.lang.Thread.run(Thread.java:1447)




Spoiler
Mods (48)
All the Domain Drones+ New Drones  v0.6D  [all_the_domain_drones+NewDrones]
Amazigh's Ship Foundry  v1.3.1  [A_S-F]
AoTD - Cryosleeper Options  v2.0.3  [Cryo_but_better]
AoTD - Question of Loyalty  v1.1.2  [aotd_qol]
AoTD - Virtue Of Society  v1.2.1  [aod_vos]
AoTD- Vaults of Knowledge   v3.1.0  [aotd_vok]
Ashlib  v1.1.1  [ashlib]
Battletech Portrait Pack  v1.1  [battletechportraitpack]
Better Variants  v1.4.3  [better_variants]
Building Menu Overhaul  v1.1.0  [bmo]
Carter's Junk Hull Mods  v0.9.4  [CJHM]
Combat Chatter  v1.14.2  [chatter]
Domain Explorarium Expansion  v0.0.20  [dex]
Emergent Threats  v0.9.4  [EmergentThreats_Vice]
Emergent Threats: IX Revival  v0.9.4  [EmergentThreats_IX_Revival]
Grand.Colonies  v2.0.f  [GrandColonies]
Illustrated.Entities  v1.2.b  [illustrated_entities]
Indies Expansion Pack  v2.0  [aerialcombatsuit]
Industrial.Evolution  v3.3.e  [IndEvo]
Knights of Ludd  v1.3.6  [knights_of_ludd]
LazyLib  v2.8b  [lw_lazylib]
LunaLib  v1.8.6  [lunalib]
MagicLib  v1.4.6  [MagicLib]
Missing Auxiliary Ships Fenrir Edition  v1.0.0  [missinghegemonyauxiliaryshipsfenriredition]
More Combat Terrain Effects  v1.8.0  [niko_moreCombatTerrainEffects]
More ProcGen Names  v1.0.1  [more_procgen_names]
More Ship Names  v1.13.0  [more_ship_names]
NEON's ship pack  v1.7  [NSP]
Nexerelin  v0.11.3b  [nexerelin]
Ore Refinery  v0.8  [JYDR]
PMMM  v1.7.6  [PirateMiniMegaMod]
Persean Chronicles  v3.0.9  [wisp_perseanchronicles]
Planet Search  v1.2.2  [planet_search]
Random Assortment of Things  v2.5.6  [assortment_of_things]
Realistic Combat  v2.1.0  [RealisticCombat]
RotcesRats  v0.3.3  [rotcesrats]
Second-in-Command  v1.2.12  [second_in_command]
Ship/Weapon Pack  v1.15.1  [swp]
Starship Legends  v2.5.2  [sun_starship_legends]
Stop Gap Measures  vv 1.2.5  [StopGapMeasures3]
Substance.Abuse  v1.1.c  [alcoholism]
Terraforming & Station Construction  v9.0.10  [Terraforming & Station Construction]
Tri-Tac Expansion  v0.7  [TTE]
Unknown Skies  v2.0.2  [US]
Variants Lib  v0.5.4  [variants_lib]
WhichMod  v1.2.0  [whichmod]
zz GraphicsLib  v1.9.0  [shaderLib]
zzz Mikohime Additionals Settings  v2.0.0  [Rouge_Redstar]
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