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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Messages - Admiral Loverod

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1
General Discussion / Re: Wow
« on: March 10, 2017, 11:15:44 PM »
If you haven't got gud after this long in the game then maybe it is too much of a mental strain for you, like Call of Duty
no need to be rude, the criticism that the campaign start is too difficult/unforgiving is certainly justified, even if calling it "impossible" is not.
He's been around here as long as I have and most of what he does is complain and ****post

Yeah he's been a negative influence on these forums for years, this is his standard fare. It's pretty uncool to be honest, he's never constructive.

2
Announcements / Re: Starsector 0.7.1a (Released) Patch Notes
« on: December 05, 2015, 07:37:40 PM »
Yeah I like that independents can actually defend themselves if the hegemony goes after them, and it makes lore sense that the hegemony and other factions would at least sometimes be annoyed with unaffiliated individuals. I do think it should be mildly rare though, since independents mostly mind their own business and don't associate with any one faction anyway.

3
Discussions / Re: StarLords3K - An on-line strategic 4X space game
« on: December 01, 2015, 06:31:42 PM »
Dude this looks awesome! I'm gonna bookmark it and come back when I have time.

4
Mods / Re: [0.65.2a] The Flu-X Mod Version 0.4
« on: October 19, 2015, 07:43:21 PM »
Dude sweet! I've always had a sweet spot for this mod.

5
Suggestions / Re: Lower XP rewards, but raise level-up gains.
« on: April 20, 2015, 12:00:45 PM »
Yeah this change would make levelling feel much more relevant to gameplay. Whenever you level up there would be serious decision making and a very noticeable bonus.

6
I think adding permanent damage would be very painful in the current iteration of the game. If at some point it becomes easier to get the ships you need, then this idea would be pretty awesome. However, in the current game if I can only use my ships for a certain amount of time then it's almost totally futile to try to have a fleet large enough and with enough big ships to take on a Hegemony armada or its equivalent, since the permanent damages would be way too high. I feel like it just stacks the game against the player too much.

7
General Discussion / Re: Favorite and least favorite weapon sounds
« on: April 16, 2015, 08:07:15 AM »
I'll always love the Cain from the Interstellar Federation mod. It's such a loud, satisfying sound. The crunch from a big reaper hit is a close second.

8
I think for me the most annoying thing is the weird differences between the stages of the game. The early game is a bunch of cat-and-mouse with enemy fleets, trying to only fight the ones that won't obliterate you. The late game is godmode, which is only fun for a little while. However the mid game is very enjoyable. You're powerful enough to contend with other fleets on a fairly large scale, but not to the point of facerolling through multiple armadas at a time like the late game.

9
General Discussion / Re: Sector Battles: Tournament
« on: September 10, 2014, 04:40:26 PM »
Things aren't as complicated as they at first might seem, though you might need to grab a calculator for when decimals get involved. You essentially get 100 RP for your fleet, and different stuff costs a different amount of that RP. Omens, for example, cost 5 with a crew requirement of 10, so for every 50 RP you spend on omens you would need to spend 1 RP for crew, with the option to spend more on better crew.

Wait, I thought that crew cost was included in the ship cost, and you only spent on crew if you wanted to upgrade? Also my fleet should be in sometime during the weekend.

10
General Discussion / Re: Sector Battles: Tournament
« on: September 06, 2014, 07:05:16 AM »
You said the variant name would be a little funky, could you give an example? Also, I haven't zipped something before, do I need a certain program to do it?

And you can sign me up for Interstellar Imperium  :)

11
Discussions / Re: Starsector Community Map
« on: September 02, 2014, 08:56:11 AM »
Nevermind

12
Actually, the low OP values might be a problem if you're trying to make your ships scale into the late game. A TuP frigate get more useful as the player gets higher level, but so do other ships. TuP ships will still have lower OP than vanilla ships in the late game.

13
Blog Posts / Re: Trade & Smuggling
« on: August 27, 2014, 09:37:48 AM »
So, since factions tend to look the other way if you're friendly with them, does that mean someone could tear a faction down from the inside? Would it be possible to become well-liked with the Tri-Tachyon and then do some smuggling runs and epicly destabilize their main trade markets without too much reputation loss? It would be a fun roleplay thing to do.

14
Mods / Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.623
« on: December 15, 2013, 12:31:43 PM »
I've been getting an error when I try to load Exerelin. It says
"Fatal: Error compiling [data.scripts.ExerelinModPlugin]
Cause: Compiling unit "data/scripts/exerelin/ExerelinUtils.java"

Can anyone help? I've done some very light tweaking on games before, but I don't know heads or tail of the workings of Java.

15
I want to start by saying that this is a very good mod, and I can tell a lot of work has gone into it. It's just awesome in general, and feels very full featured.

I've been having a problem, though. My games don't want to load. If I try to load a save game it gets most of the way down the bar, then stops moving entirely. It's not a problem between different versions; all my games are from .58. I've been thinking it could be a problem with running the mod on a mac, but I don't really know.

Any help is much appreciated  ;D

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