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Modding / Re: [0.97a/0.96a] Vulpoids - Lost Project 0.9
« on: May 05, 2025, 07:56:44 AM »
still wait for 98a update

Starsector 0.98a is out! (03/27/25)
Nexerlin https://imgur.com/a/78n4D72is there a mod conflict? bugs? Because I can't join UAF at the start of the game I can join them later on but not at the startYou mean the Nexerlin or after you set up and enter the game? You need to have a good relationship with Nia to get commissioned by them.
Hey, I want to report some problems I am facing in 0.14.5b - Starsector 0.98aI'll look into the comms relay thing, but re: AI cores, have you started Hope for Hallowhall? You can't earn progress for the event until you've gotten it from Haven (besides a few things that are retroactive). In any case I'll up the priority on the special AI core hand-in so other mods won't override it, if that is the issue.
I do not get extra progress when I turn AI cores in Holdout Forgeship, and I am sure I did not hit the 240 cap. I still get the credits and the relations.
I also do not benefit from the comms relay stability bonus in my colonies even tho I am friendly with the Dustkeepers.
I can share my modlist here if needed.game crashes when i look at sierra hullmod concord - lifedrinker,I'll take a look at it but I will note that Lifedrinker isn't (or shouldn't be) legitimately player-accessible yet.
re: Wayward Star talk, the star system does not exist (and its location is not defined or calculated) until shortly after you've completed A Memory, and its location is more-or-less random albeit within a range band of the core and never too close to another system.
Spoiler1200021 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.loading.specs.oO0O.createSystem(com.fs.starfarer.combat.entities.Ship)" because "<local10>" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.loading.specs.oO0O.createSystem(com.fs.starfarer.combat.entities.Ship)" because "<local10>" is null
at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
at com.fs.starfarer.loading.specs.oooo.o00000(Unknown Source)
at com.fs.starfarer.title.C.M.o00000(Unknown Source)
at com.fs.starfarer.title.C.M.render(Unknown Source)
at com.fs.starfarer.coreui.i.o00000(Unknown Source)
at com.fs.starfarer.ui.classnew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.render(Unknown Source)
at com.fs.starfarer.ui.z.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.fleet.FleetMemberView.renderImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.render(Unknown Source)
at com.fs.starfarer.ui.z.renderImpl(Unknown Source)
at com.fs.starfarer.coreui.String.renderImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.render(Unknown Source)
at com.fs.starfarer.ui.privatesuper$oo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.render(Unknown Source)
at com.fs.starfarer.ui.z.renderImpl(Unknown Source)
at com.fs.starfarer.ui.privatesuper.renderImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.render(Unknown Source)
at com.fs.starfarer.ui.z.renderImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.render(Unknown Source)
at com.fs.starfarer.ui.z.renderImpl(Unknown Source)
at com.fs.starfarer.coreui.o00o.renderImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.render(Unknown Source)
at com.fs.starfarer.ui.z.renderImpl(Unknown Source)
at com.fs.starfarer.coreui._.renderImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.render(Unknown Source)
at com.fs.starfarer.ui.z.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.class.renderImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.render(Unknown Source)
at com.fs.starfarer.ui.z.renderImpl(Unknown Source)
at com.fs.starfarer.ui.public.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.float.renderImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.render(Unknown Source)
at com.fs.starfarer.ui.z.renderImpl(Unknown Source)
at com.fs.starfarer.ui.public.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.M.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.o0OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.render(Unknown Source)
at com.fs.starfarer.ui.z.renderImpl(Unknown Source)
at com.fs.starfarer.ui.OOOo.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)[close]
i am not sure whats cost this bug and crash the game and I not 100% sure is from this mod sins I google ("com.fs.starfarer.loading.specs.M.createSystem(com.fs.starfarer.combat.entities.Ship)" because "<local10>" is null) and send me here
all I did is use console commands -> AllHulls -> Storage -> look at fleet storage and scroll down to see whats new ->game crash mid scroll
edit: turn the mod off so far no crash so mod conflict or something else?
This happens usually due to the "Travel Drive" section of ship_data.csv being incorrectly filled. Quick skim through the mod seems to show that this field is filled at \Domain EX-Derelict Accessories\data\hulls\ship_data.csv at line 36. Try removing the "sotf_concordentry" part and it should solve the CTD on allhulls.
Cool mod, appreciate a lot of what is in it, thank you for your work.
I'm not sure if the weapon is even supposed to be attainable normally, console commands type of guy here, but the tachyon pike crashes the game when you attempt to fire it.
Confirmed compatible after just upping the mod_info.json to 0.98try it, but it needs the old LazyLib 2.8b to turn it on I try to delete the line "2.8b", since the update, LazyLib shows nothing; all it does is the GraphicsLib don't show in the game mod list