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Starsector 0.98a is out! (03/27/25)

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Messages - Angel963

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1
Modding / Re: [0.97a] Mass Effect (Under development)
« on: February 11, 2025, 06:53:54 PM »
Is there any news on where this is at development wise?

2
will you be adding any designs from the Deadlock game to this in order to flush out the fleet compositions?

3
Modding / Re: [0.97a] Mass Effect (Under development)
« on: June 23, 2024, 03:28:34 AM »
I really hope this comes out soon, I have a whole playthrough using these ships planned and the anticipation is killing me. I do hope you are well and life is treating you kindly, here's hoping you give us an update soon!

4
Modding / Re: [0.97a] Mass Effect (Under development)
« on: June 10, 2024, 05:23:05 PM »
Any updates? im really wanting to try this mod out and use the ships in this mod pack.

5
Modding / Re: [0.97a] Star Wars 2020 v1.0.2a
« on: April 14, 2024, 04:18:59 PM »
Love the strikecraft addon.  Any plans to add a N1 Starfighter strikecraft or....maybe a like a hodgepodge squadron Citizens' Fleet style where it would have many different "wings" but one of each iconic fighter from the series?
I can add N1 but I didn't get the latter part. Do you mean a strikecraft with different wings like a Millennium Falcon bringing N1, Scurrg H-6 wings etc?
I think he means like Alphabet squadron, so like x-wing, y-wing, b-wing, a-wing all in one squadron, so like X-wing, N1, Arc-170, Tie Interceptor/advanced, Y-wing and the like

6
Modding / Re: [0.96a] Star Wars 2020 v1.0.1
« on: March 09, 2024, 04:07:15 AM »
Hey there, hope you've been doing well, I had a question regarding the pilotable starfighters, is there a plan to add in clone wars fighters like the BTL-B and ARC-170 cause I'm trying to build a clone wars fleet and noticed there are no clone wars starfighters for the pilotable ones

7
I'm gonna begin making some lore to expand upon the UNSC for this mod, while I have no capability of implementing anything I believe making some optional lore would be best, any ideas or suggestions are welcome and I'll compile it into a docs and post the link here when done
yeah we need to fix the UNSC infinity Plot hole
Perhaps the Infinity arrived after running a slipspace test while adapting and adjusting her Forerunner engines or something along those lines?

8
Modding / Re: Star Trek Eras [0.96]
« on: November 14, 2023, 11:31:04 PM »
I got a question, I remember previously the Ent-E would patrol sol as part of a fleet, did she get moved somewhere in the update or am I just blind and unable to find her?

9
I have a question, do you think you'd ever add designs from the halo mod Sins of the Prophets like the Cradle logistics ship or the Thanatos class battleship?

10
Modding / Re: [0.96a] Star Wars 2020 v1.0.0
« on: October 29, 2023, 08:35:05 PM »
One thing I was curious about is if you planned to add Sith empire and Old Republic ships/factions into this mod, even if they are just discoverable blueprints I think those ships could be fun to see in game.

11
i created an account just for this, but when using the UNSC Infinity, the main mac cannons do not fire when i try to use them, they just charge up and switch cannons over and over
some of the macs have a longer charge time then what the sfx indicates hold it down for a bit longer and see if she'll fire, thats something that tripped me up so I hope thats what you have happening too rather than a bug

12
any news on the potential update? I really am looking forward to seeing some new stuff in the UNSC line-up, also i know you mentioned some fan designs like the Thanatos and I think you really ought to add them so that the UNSC faction has a more flushed out ship roster and so that the faction can be a bit more diverse with fleet composition but that is just me.

13
is the phase ship listed as such cause I have both the Kurao and Isetsu and I cant use them in the second mission for Sierra from SoTF, if not I do think it would be cool if the Isetsu was the phase ship since it resembles a sub.

14
do you think we will get onager macs as unsc turrets or perhaps some of the anti-cap naval coil guns that aren't pd based?

15
Modding / Re: Star Trek Eras [0.95.1a]
« on: June 23, 2023, 05:08:10 PM »
Oh boy, @Angel963. I keep making rookie mistakes here. The error is being caused by misspelling phaseCannon as phaserCannon in the United Earth faction. Imma fix it up. That was a huge mistake on my part and I apologize for the delay you've had to experience because I didn't check my work, like I should have.

Also, loading your save? I wasn't aware that the add-on would show up in a previous save. Its never worked that way in my experience.

Also, try one more gin, like my nephew used to say. If you could try to download again. Hopefully, and I really, really hope so, there shouldn't be an error this time. But dear god, I will start pulling hair if I made another idiot mistake, after checking it over this time.
its all good, as for the mod I technically beat the TNG playthrough as the UFP basically became the dominant power in the sector by kicking everyone's teeth in so i started a playthrough with the Ent Era stuff. And you don't need to worry about the mistake, those happen and I'm not about to blame you for it.

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