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Starsector 0.98a is out! (03/27/25)

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Messages - chickenboy

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1
Mods / Re: [0.98a] Chicken's Tech Shop (0.1.5)
« on: March 28, 2025, 12:17:37 PM »
Yes, sorry guys I did do a couple of changes between now and since I stopped
I'm excited for Starsector 0.98, so I've updated this mod

Changes are very minor

2
Modding / Re: 0.98a Mod Version Update Thread [MOD AUTHORS READ THIS]
« on: March 28, 2025, 12:16:11 PM »
Chickens Tech Shop

https://fractalsoftworks.com/forum/index.php?topic=26229

I never actually added my mod to the mod index  :-[
Could you add it under "Content Expansions"?
Thanks

3
General Discussion / Re: This Forum's Stance on AI-Generated Content
« on: July 23, 2023, 07:09:58 AM »
Quote
If you're considering using AI generated content for a mod you're making, please read this post. In brief, it's treated exactly the same as kitbashing, and so it's only allowed if one has the permission/rights to use all of the content in the training dataset.

From the forum's own guidelines. It links right back to this thread, so take care to read every comment from the moderators and Alex himself before jumping to conclusions or make (unintentional or otherwise) false claims when it makes it very clear that AI art isn't necessarily banned in its whole. As long as you can prove that you have permission to use the content of whatever dataset the AI was trained on. It will be allowed.

If you can't prove it however, you're asked to not use it. Which I think is an entirely fair take in all this, even if I am personally vehemently against anything AI.

So if you find a dataset that uses 100% public domain stuff, stuff with permission from artist, and all that, and can prove it? Then you are allowed to use it to produce generated artwork for your mods, to my understanding.

Given that the standard stable diffusion dataset uses https://laion.ai/blog/laion-5b/ has over 5.85 billion images, I think its safe to say that I will not be able to "prove" all of it is public domain this lifetime. The point of these generative AI models is to draw on large datasets to better train them, which inherently makes it harder to prove the copyright of each image used.

I suppose instead of saying "fully banned AI art in its entirety" I should have said "banned AI art except for very tiny provable datasets that aren't going to useful"
Its like taking away all my building tools and giving me a spoon to nail a hammer, yes its still technically possible but in reality you've taken away the tool to do the job

4
General Discussion / Re: This Forum's Stance on AI-Generated Content
« on: July 23, 2023, 06:18:54 AM »
I build a number of mods for a number of games, ranging from Bannerlord to CK3 to Starsector.
I've recently dabbled in AI generation to create art, because I am personally not an artist and cannot draw.

I understand the moral concerns with training data, and I think this is something that the community needs to strongly work on in order to ensure "clean" training data is used for models.

I am disappointed by the stance that this forum has taken, as in my understanding of the posts you have fully banned AI art in its entirety.
I was planning on writing a short mission story for my Starsector mod, https://fractalsoftworks.com/forum/index.php?topic=26229.0 which would have included a couple of new characters, and a visit to eventide (a ground event/mission).
I would have written the event text myself, because I enjoy writing stories, but I was planning on using Stable diffusion to create event backgrounds and character portraits.

Given the ban, I see no point in continuing to mod for Starsector, as I can see that my creative works would no longer be welcome here.
It's sad to see what I look at as an enabler for non-artists like myself to create works that include art generated from a model are being used against us instead.

5
Mods / Re: [0.95.1a] Special Hullmod Upgrades v1.3 - Another Update!
« on: March 11, 2023, 06:00:20 AM »
Incredible mod, part of the reason why I made my own mod Chicken's Tech Shop so that I can get the items needed for this mod.
The source code for this mod really helped me when coding certain functions of my own one, so I was wondering if you would be able to provide the source code for your jars.
Right now, theres three separate .jar files in /src, along with a bunch of different compressed folders that contain most (but not all!) of the source code for the mod.
I'm most interested in how you setup your initial intel reminder but I cant find the file SUHintIntel.java. I'm currently using a BreadcrumbIntel but I think your mod does it better

In return, you may want to look at how I setup my rules.csv.
I used this rulecmd to figure out if Chicken (the character) was at your location, so that I didn't need to have a duplicate set of rules when setting up the mission for the random sector from Nex

6
Mods / [0.98a] Chicken's Tech Shop (0.1.5)
« on: March 03, 2023, 04:01:40 PM »
Chicken's Tech Shop


A mod for Starsector that creates a special contact called Chicken, a spacer that specialises in selling tech goodies
Meeting him will create a submarket at his location that sells items such as AI cores, Colony items and even Blueprints.
This mod is also available on Nexus Mods

Information

The inital contact will start once the Player is Level 5. An intel message will tell you where to meet Chicken for the introduction scene.
This will unlock Chickens Tech Shop, a special submarket which gives you access to AI cores, Special Items and Blueprints.
The number of items available for sale increases as you do contracts for Chicken. Once you reach certain credit thresholds the Tech market will increase in level, giving more options.
Chickens missions are based of Vanilla ones (for now) with custom text.

I made this mod to help alleviate the late game, where you have stacks of credits but nothing to splash out on.
Also, it was frustrating having to roll the dice for the Colony items I wanted.
This mod gives a way to slowly build up a reliable source of technology items, letting me (and you!) spend credits on things we want.

All feedback welcome.

Pictures
Spoiler

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Changelog
Spoiler
Version 0.1.5
    Changes:
        - Update to Starsector 0.98a-RC5 - Now with Java 17!
        - Add some new art for Chicken
        - Possible mid save crash fix
        - Chicken is now female (as she was always meant to be)

Version 0.1.4
    Changes:
        - Update to Starsector 0.97a-RC10
        - Add some new icons
        - Change start level requirement to 5.

Version 0.1.1
    Changes:
        - Remember to actually update version number, whoops!

Version 0.1.0

This version marks the initial release of the mod. All basic features are complete as written below.
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Credits

I basically hacked my way through this using a combination of the following as guides, big thanks to them

- Starsector Modding forums (Modding Tools & Resources Thread)
- Nexerelin
- Special Hullmod Upgrades

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