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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Messages - Nettle

Pages: [1] 2 3 ... 49
1
Suggestions / Re: where%u2019s my remnant phase carrier
« on: December 23, 2024, 08:44:03 PM »
Astral already has recall device, but its not a phase, so it can't go to p-space.

Oh, you mean make [REDACTED] ship with the same system and phase, got it.

2
Suggestions / Re: Anubis name
« on: December 22, 2024, 05:36:02 AM »
You can adjust the names to whatever you like in the ship_data.csv. It is very easy to do, although direct editing of the source file is not advised. Ideally, you should create a little mod with your own copy of the ship data file. Or, if that's too complicated, at least back up the file before editing it.

3
Blog Posts / Re: Anubis-class Cruiser
« on: December 20, 2024, 02:32:26 PM »
yeah, paladin makes explosions and shoots over allies, and yeah you can install expanded mags, adv optics, takes skills and so on, but it seems like a bit too much investment for the job.

Well, you have to allocate 5 SPs in tech, and pick AS over augmentations - arguably inferrior pick in the current state, which also isn't a small investment to field Glimmers.

4
Suggestions / Re: Adaptive autoresolve to consider actual battle results
« on: December 17, 2024, 01:08:17 PM »
I never felt incentivized to not get cruisers and then capitals as soon as possible. Wolfpack Tactics partially mitigates frigates/destroyers shortcomings in bigger battles that tend to last longer. It doesn't necessarily make them preferable over bigger hulls.

5
Suggestions / Re: cracking planets
« on: December 16, 2024, 11:40:51 PM »
Lorewise, I don't think there is anything that can "crack" planets except perhaps some type of Planet Killer ?

There is a deployable planet killer in the game that quite literally cracks planets, you get to hold it, but there is, sadly, no way to use it as of now. You can only give it away or destroy it.

6
Especially curious if any early game frigates can use it well. I know some of the AI phase ship loadouts have this weapon but they don't seem to get much done with it.

AB's are a natural fit for Afflictor, Shade and Omen, even when piloted by AI. Shrike and Medusa are also good candidates.

7
Suggestions / Re: can we get a pirate Paragon?
« on: December 16, 2024, 03:33:08 PM »
I like to see P versions of all the ships whose blueprints are available and make it so that when player sells a blueprint to pirates (via black market), they unlock more P blueprints.  For example, selling Paragon blueprint gives Paragon-P to pirates.  Onslaught or Onslaught XIV blueprint makes pirates produce Onslaught-P.

This will require some obscene amount of new sprites.

8
Suggestions / Re: can we get a pirate Paragon?
« on: December 16, 2024, 11:52:32 AM »
If the idea is to give pirate fleets more capitals, you are supposed to do that yourself by selling them blueprints.

I'm not sure you necessarily supposed to do that. But either way, I don't want pirates to just get base variants of existing capitals, but rather the unique P-variants spin on them.

9
Suggestions / Re: can we get a pirate Paragon?
« on: December 16, 2024, 10:05:22 AM »
I would love more capitals for pirates, but probably not Paragon. The Paragon -> Renegade bit is funny though.

10
Abandoned stations are way too good for something that you permanently get for free. It doesn't help that other storage options, despite requiring some sort of investment, are inferior in one way or another. You can't store stuff faction considers illegal in the bought storage, and player colonies most often won't be in core worlds.

Limited storage for abandoned stations, carte blanche on storing everything in bought storage (maybe at an increased price for "bribes" if need be), and maybe some sort of convenience feature like shared colonies storage are the things I would love to see.

11
Lore, Fan Media & Fiction / Re: Radiation and EVA in starsector
« on: December 11, 2024, 12:20:58 PM »
Up until the point where you can’t move because your suit’s a meter thick- mass doesn’t stop existing in microgravity either- you still have to move yourself. Then again, idk, maybe it’s more realistic to do that after all

Moving mass becomes much easier when it has near-zero weight and friction. In fact, most suits designed for EVA in Earth's orbit are easily in the ballpark of 100 kg+. It's by no means effortless to move around, but it is possible.

12
General Discussion / Re: Starsector version 0.96a-RC10 not available
« on: December 11, 2024, 10:33:13 AM »

13
General Discussion / Re: Automatic Updates?
« on: December 11, 2024, 09:56:06 AM »
Another dumb question... where do I find the new version? The website only offers for me to buy it again.

The page that the big blue "Buy Starsector" button leads to also has download buttons with the most recent version, a bit lower.

14
Lore, Fan Media & Fiction / Re: Radiation and EVA in starsector
« on: December 11, 2024, 09:43:35 AM »
I’m not referring to anything relating to the interiors of ships. I’m talking about how ship hulls would be horrifically radiologically dangerous to anything near them from all of the radiation sources they’re exposed to. But we also know crew do EVA, so there has to be a way that it doesn’t cause massive life shortening during every point where you leave the ship

Yes, I mentioned a protective layer of "lead, polyethylene and boron", which you might as well put in space suits that repair crews will use. And since the weight of the suits is practically a non-issue in a microgravity environment, you can go pretty crazy with the layers.

15
Lore, Fan Media & Fiction / Re: About the exact meaning of 'plasma dynamo'
« on: December 09, 2024, 02:21:20 PM »
Ah, I see now, you are asking for the sake of translating it. Sadly, I'm not familiar with any of the Chinese language varieties.

But if using "dynamo" is a no-go due to nuance with translation, it's interchangeable with "generator". This item does generate a net of plasma.

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