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Suggestions / Re: where%u2019s my remnant phase carrier
« on: December 23, 2024, 08:44:03 PM »Oh, you mean make [REDACTED] ship with the same system and phase, got it.
Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)
yeah, paladin makes explosions and shoots over allies, and yeah you can install expanded mags, adv optics, takes skills and so on, but it seems like a bit too much investment for the job.
Lorewise, I don't think there is anything that can "crack" planets except perhaps some type of Planet Killer ?
Especially curious if any early game frigates can use it well. I know some of the AI phase ship loadouts have this weapon but they don't seem to get much done with it.
I like to see P versions of all the ships whose blueprints are available and make it so that when player sells a blueprint to pirates (via black market), they unlock more P blueprints. For example, selling Paragon blueprint gives Paragon-P to pirates. Onslaught or Onslaught XIV blueprint makes pirates produce Onslaught-P.
If the idea is to give pirate fleets more capitals, you are supposed to do that yourself by selling them blueprints.
Up until the point where you can’t move because your suit’s a meter thick- mass doesn’t stop existing in microgravity either- you still have to move yourself. Then again, idk, maybe it’s more realistic to do that after all
Another dumb question... where do I find the new version? The website only offers for me to buy it again.
I’m not referring to anything relating to the interiors of ships. I’m talking about how ship hulls would be horrifically radiologically dangerous to anything near them from all of the radiation sources they’re exposed to. But we also know crew do EVA, so there has to be a way that it doesn’t cause massive life shortening during every point where you leave the ship