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Starsector 0.98a is out! (03/27/25)

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Messages - Nettle

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1
If you're already running on infinite supplies and fuel then what are you even grinding for? A fleet screen screenshot would be good.

https://prnt.sc/p7_PYCnFZnAl

Did you use salvage rigs before toggling infinite supplies? I don't think the game makes it very obvious, but if you keep 2-3 rigs in your fleet, the difference in post-battle salvage (and all other salvage for that matter) is tremendous. In the late game, you can dive into a system with pirate activity and come out with more supplies and weapons than you know what to do with.

2
Lore, Fan Media & Fiction / Re: So, Tri-Tachyon blew up Opis, right?
« on: June 14, 2025, 08:39:38 AM »
imo, i feel like that is very improbable

your reasoning is also a bit flawed...

As mentioned in the OP, Tri-Tachyon were on their way to deploy planet killer on Chicomoztoc. They were ready to murder hundreds of millions, basically most of the population in Persean sector, just to win a war. They are, by all means, the most likely suspect for destruction of Opis, and the arguments in OP all check out.
that might be a bit of a nitpick, but this specifically happens because "new guard" takes over,
Here's how it's stated on the accurate history page

Spoiler
[close]

    "In my circles- that's historians, mind you, not just old folks hanging around the bar," He chuckles at Himself. "We've made a rule not to argue about Artemisia Sun unless legitimate new information appears. And it never does!" He pauses for a moment, tapping His book. "But you're not a historian, so the rule doesn't apply. Wonderful, you get to hear me out!"

"So: Why was she voted off the board just in time for the crucial military disaster of the Second AI War, then able to sweep back into her office with the credibility of all who opposed her absolutely annihilated? Was it merely a ruthless recovery, or was this a calculated sacrifice of Tri-Tachyon assets in order to consolidate her personal power from the start?" He smiles. "Maybe we can hash this theory all the way through one of these days."

3
Lore, Fan Media & Fiction / Re: So, Tri-Tachyon blew up Opis, right?
« on: June 14, 2025, 07:54:52 AM »
imo, i feel like that is very improbable

your reasoning is also a bit flawed...

As mentioned in the OP, Tri-Tachyon were on their way to deploy planet killer on Chicomoztoc. They were ready to murder hundreds of millions, basically most of the population in Persean sector, just to win a war. They are, by all means, the most likely suspect for destruction of Opis, and the arguments in OP all check out.

4
Suggestions / Re: AI instant retreating isn't 'fun'
« on: June 14, 2025, 02:36:46 AM »
I think I'm the only one out of the loop here, (I have sick-brain at the moment, sorry!), but what is AI instant retreat?
Guessing it's when the AI thinks they are outmatched at first contact and decide to retreat immediately instead of engaging battle with you, which gives you the option to harry them, chase, or let them go.

For this to happen the DP difference has to be massive, at which point you can auto-resolve it, which works just fine. Unless you want really badly to have every single hound in their fleet killed 100% of the time for some reason.
I don't think this is an issue for majority of the players.

5
General Discussion / Re: do junk ships not have enough armour?
« on: June 13, 2025, 01:38:05 PM »
Pirates specifically field only the P Eradicator variant, it's 18 DP while the base is 22, but the AAF is replaced with burn drive. Better than not having a proper cruiser altogether, but not as impressive as base variant.

6
Suggestions / Re: A simple way to fix Mine Strike for frigates
« on: June 13, 2025, 12:51:17 PM »
AI Dooms aren't overperforming for their DP, hell I'd argue they're meh when for 5 DP more you can get a Conquest or Onslaught.

I don't know what's the consensus on this topic, but I do think phase ships are universally not worth their DP in hands of AI. They are superb player ships though, in every single class. Yes, I actually consider Harbinger to be really good when player-piloted. Triple phase lance with phase anchor and advanced optics pumps out some absurd DPS.
And I would rather have Tempest than AI-piloted Afflictor.

7
Everyone has preferences, and if Starsector is not your cup of tea, just spend your time on games you actually enjoy and don't consider mediocre. You did list plenty. A piece of media has no obligation to be universally liked.

8
Suggestions / Re: AI instant retreating isn't 'fun'
« on: June 12, 2025, 07:38:49 PM »
AI ships follow all the same rules player's ships do.
Can you share your fleet composition?

9
Suggestions / Re: More civilian ships like the Ox
« on: June 12, 2025, 11:02:00 AM »
A big space salvage barge would be pretty cool, cruiser or maybe even capital sized. Maybe as an one-off unique logi ship.

10
- [Question] How we mass produce ship weapons? If not implemented, i hope it implemented soon

Heavy industry and blueprints on your own colony, or look for surplus nanoforge production opportunities in bars, your contacts offer it too if they are located on the market with a heavy industry. Also illegal weapons dealers in bars.

11
General Discussion / Re: Starsector Pirate behaviour is weird
« on: June 12, 2025, 12:41:59 AM »
They are modeled after the myth. And the myth cannot be congruent with gameplay as the sector is built.

It's a soft sci-fi game, not a historical research on piracy, can do whatever you want.

Sure but the thesis of the OP is "starsector pirate behavior is weird".

It doesn't align with how people expect pirates to behave in a video game thus the posts.

12
General Discussion / Re: Starsector Pirate behaviour is weird
« on: June 12, 2025, 12:22:56 AM »
They are modeled after the myth. And the myth cannot be congruent with gameplay as the sector is built.

It's a soft sci-fi game, not a historical research on piracy, can do whatever you want.

13
General Discussion / Re: Starsector Pirate behaviour is weird
« on: June 11, 2025, 02:20:31 PM »
yeah... Reading this, pirates really just don't make any sense in Starsector
they are funded by nothing. And it's impossible for them to actually make more gains than losses considering everything in Starsector is relatively well guarded in comparison to the quality of fleets pirates deploy

additionally there are major military entities that if they could, would just decimate pirates considering they are allied with whatever stuff said pirates are attempting to destroy

Thulians get sponsored by one gen or the other to raid their fellow gens.

Kapteyn pirates are in agreement with the Laicaille Habitat and don't raid them.

Donn is used as recruitment (or banishing) grounds for marines by TT.

While not outright stated anywhere, for all we know Macario could be intentionally enabling Askonian revolution on Umbra to continue as part of some convoluted plan.

Other pirate worlds are not described as some grand epicenters of outlaw activity, just some hellholes in the middle of nowhere that are either run by minor brigands or don't mind cooperating with their fleets on account of being too inconsequential for any major faction to bother.

The only other outlier is Kanta's Den, but that's an actual battle station, with a minefield layer, and war fleets on stand-by. It's likely that other factions don't have the resources to commit to a siege without exposing themselves for a strike by other major players.

14
General Discussion / Re: Kazeron keeps blowing up Thulian Raider base
« on: June 11, 2025, 01:42:40 PM »
All League Aegis and random patrols keep walking up to the pirate base and blowing it up
it kinda ruins immersion

I think there are other examples of this, but they are usually a bit more tame

That's every pirate station in core worlds. They are getting bullied non-stop. A big mercenary/scavenger fleet in system? You bet its already burning into that pirate station head first. In long games I had Kanta's Den decivilize right after it losses story protection. This is kind of ridiculous.

15
General Discussion / Re: XIV blueprints from the historian?
« on: June 11, 2025, 05:42:25 AM »
John Starsector is not like other Captains.
Also, it's not super clear if new XIV variants can or can't be built, the only thing we know for a fact is that XIV Legion is lost design that you can't get anywhere other than from the derelict recovery or finding the blueprint on your own.

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