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Starsector 0.98a is out! (03/27/25)

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Messages - Thule

Pages: [1] 2 3 ... 39
1
Bug Reports & Support / Re: Activation key lost
« on: August 11, 2021, 03:25:48 AM »
1. use the forum search function
2. send an email to --> keys [at] bmtmicro [dot] com <--  and describe your situation...

2
Modding / Re: Yunru's DevMods
« on: July 06, 2021, 08:27:20 PM »

3
General Discussion / Re: MesoTroniK Donation Drive
« on: January 31, 2021, 11:27:08 PM »
Wish you all the best.

4
Shadowplay works fine, go to the shadowplay settings in your GeForce Experience Software and activate "Allow Desktop Capture". Start the recording first and start up Starsector.

5
Suggestions / Re: Achievements (post your ideas here!)
« on: December 10, 2015, 03:35:36 PM »
"Leader of the Pack"
Deploy at least 6 Wolf-class frigates at once.

"I'm just here for the gasoline"
Buy at least X amount of fuel and nothing else.

6
Blog Posts / Re: Faction music
« on: August 25, 2015, 05:29:03 PM »
Oh man, i love the music.
And the video format for the blog is great.

Please more!

7
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 08, 2015, 06:26:52 PM »
Hi Ember, was wondering if your monitor is calibrated, because your sprites have definitly colour in them, it's just waay to dark imo.




8
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 05, 2015, 04:01:55 AM »
Baslag-Class Destroyer

10
Mods / Re: [0.65.2a] AI War v0.2
« on: August 03, 2015, 06:35:02 PM »
SAY WHAT!?!?!  thanks  ::)

11
Mods / Re: [0.65.2a] AI War v0.2
« on: August 03, 2015, 05:38:33 PM »
Code
24387 [Thread-5] ERROR com.fs.starfarer.combat.O0OO  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.getCustomData()Ljava/util/Map;
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.getCustomData()Ljava/util/Map;
at data.scripts.plugins.AIW_GravityDrainPlugin.init(AIW_GravityDrainPlugin.java:180)
at com.fs.starfarer.title.ooOO.float$Oo.o00000(Unknown Source)
at com.fs.starfarer.combat.super.B.null(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.init(Unknown Source)
at com.fs.starfarer.title.OoOO.Oöo000(Unknown Source)
at com.fs.starfarer.B.null.class$super(Unknown Source)
at com.fs.super.A.new(Unknown Source)
at com.fs.starfarer.combat.O0OO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

12
Lore, Fan Media & Fiction / Re: Starsector Lego!
« on: August 02, 2015, 05:00:52 AM »
For anyone interested, there's a Lego Designer Software http://ldd.lego.com/en-us/
quite okay if i remember correctly.

13
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 01, 2015, 11:23:28 AM »

Okay, did one more pass to the grimnebulin.
Helmut thanks for the idea, looks better now i guess.

14
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: July 31, 2015, 02:25:51 PM »
However i'm slightly offended by that triple Hermes bridge thing. C'mon Thule, tell me you just forgot this part !

Yeah...DAMN, you're good ;)
At first it was a placeholder, and down the line i guess i kind of ignored it somehow.
You have an idea? show me ;P


15
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: July 31, 2015, 12:46:22 PM »
@Celestis
Quite impressive. I really like all the details and the asymetry.
Your first sprite was not readable imo, this however is quite the opposite, i hope there's coming more ;)

Here's the finished Grimnebulin.


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