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Starsector 0.98a is out! (03/27/25)

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Messages - Bluedeferum

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1
Mods / Re: [0.97a-RC10][WIP] Domain Phase Lab
« on: February 29, 2024, 10:57:11 PM »
sheeeeeeesh this looks GREAT!

looking forward seeing the development of this mod!

2
Modding / Re: [0.96a] ElvenSector 0.1.0
« on: July 03, 2023, 04:00:40 AM »
B L E S S  :o

3
I miss this mod, I hope it gets updated soon.  :(

My previous post is out of date: thanks to MagicLib 1.1.x, Seeker works just fine in .96. Go ahead and install it!

Sweet!  ;D

4
Mods / Re: [0.96a] Random Assortment of Things
« on: June 10, 2023, 02:42:59 AM »
Quote
Mh, due to my current project setup, not sure if i can fix this issue. It shouldnt happen again aslong as you avoid hovering over the hullmod atleast.

Noted! thanks for your time and thanks for making this mod. :)

5
Mods / Re: [0.96a] Random Assortment of Things
« on: June 10, 2023, 01:52:50 AM »
Quote
java.lang.NullPointerException: null cannot be cast to non-null type com.fs.starfarer.api.ui.UIPanelAPI
   at assortment_of_things.misc.UIExtensionsKt.getParent(UIExtensions.kt:16)
   at assortment_of_things.combat.hullmods.ChiralHull.addPostDescriptionSection(ChiralHull.kt:89)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.thissuper.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.oÒ0000(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.processInput(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   

Hello, I just recovered a chiral ship, and when i hover on top of "Chiral Hull" hullmod, I crashed to desktop.

6
I miss this mod, I hope it gets updated soon.  :(

7
Modding / Re: [0.96a] ThirstSector - A Complete Portrait Replacer
« on: June 09, 2023, 08:08:37 PM »
Some people really like these pictures, some don't; as with every piece of art.
What ist there more to say about that?

some AI hater really just have nothing to do besides hating on a free mod that they can completely skip.

8
Mods / Re: [0.95.1a] Gundam UC Mod v0.5.0 GP Expansion!
« on: January 22, 2023, 07:29:13 AM »
Hi Austere!

thank you for the mod, but i also have an issue, I tried dendrobium in simulation, it worked fine, but in actual battle, only the stamen spawns :o

9
Mods / Re: [0.95.1a] Nexerelin v0.10.5b "Sierra Nevada" (update 2022-09-17)
« on: September 27, 2022, 10:13:12 AM »
Hello, my game crashed every time I interact with my own created special task group. any solution for this?  :'(

10
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1b
« on: September 17, 2022, 10:21:07 AM »
y'all talking about balance meanwhile i'm here waiting for the next tilted dagger continuation  :'(

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