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Mods / Re: [0.98a] Random Assortment of Things
« on: June 12, 2025, 09:47:37 AM »Well made mod, so thanks for the effort.
Can someone help me with some modding? I using the CustomizableStarSystems mod because editing an exsiting star system in a savegame is obtuse and annoying.
However, the custom entities from RAT, specifically the Relics of the Past stations, don't seem to work when spawned into a custom system. As an examble: I'm using just the basic
{ "entity":"rat_augmentation_station",
"orbitRadius":13000,
"orbitAngle":225,
"orbitDays":650,
"tags":["has_interaction_dialog", "neutrino"] #this line shouldn't be neccesary, because it's already in the custom entity json, but I am trying to get the actual interaction to no avail
},
to have it in a custom starsystem upon creation of a new game.
But while the station is there, it doesn't function. You can interact with it, but the only option is just "1. Leave."
How do I get the actual RAT interaction on these stations to work?
Adding the "rat_relic_station" tag should make it work. Keep in mind that this wont work for all types of those stations, as some of them require some additional code to be executed to work and will probably crash without it. Should work for the example you mentioned though.