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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Messages - Harik

Pages: [1]
1
Mods / Re: [0.96a] Osiris Alliance v4.0.2
« on: March 10, 2024, 09:20:29 PM »
Encountered a CTD error with the introductory bar mission (OasQuestIntro). The error occurs after the mission is accepted if the quest icon, on the intel map, is clicked on.

Copy of error report:
Spoiler
577714 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IncompatibleClassChangeError: Expecting non-static method fi.toopok4k3.oas.quests.OasQuestIntro.addStandardMarketDesc(Ljava/lang/String;Lcom/fs/starfarer/api/campaign/econ/MarketAPI;Lcom/fs/starfarer/api/ui/TooltipMakerAPI;F)V
java.lang.IncompatibleClassChangeError: Expecting non-static method fi.toopok4k3.oas.quests.OasQuestIntro.addStandardMarketDesc(Ljava/lang/String;Lcom/fs/starfarer/api/campaign/econ/MarketAPI;Lcom/fs/starfarer/api/ui/TooltipMakerAPI;F)V
   at fi.toopok4k3.oas.quests.OasQuestIntro.addDescriptionForNonEndStage(OasQuestIntro.java:58)
   at com.fs.starfarer.api.impl.campaign.missions.hub.BaseHubMission.addDescriptionFo rCurrentStage(BaseHubMission.java:758)
   at com.fs.starfarer.api.impl.campaign.missions.hub.BaseHubMission.createSmallDescr iption(BaseHubMission.java:2343)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.super(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.intelMapIconClicked(Unknown Source)
   at com.fs.starfarer.coreui.A.A.super(Unknown Source)
   at com.fs.starfarer.coreui.A.H.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.coreui.A.while$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.A.while.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.return.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]

I've also got this same error running in 0.97a RC11

2
Not sure if this is intentional or not but I can't build a Super Computer on my Ice Giant. When you're in the industry and structure menu the Super Computer isn't buildable and it thinks my Ice Giant is a Gas Giant.
Ice Giants are Gas Giants.

Well that explains that then. I just assumed they were a solid ball of Ice :D

3
Not sure if this is intentional or not but I can't build a Super Computer on my Ice Giant. When you're in the industry and structure menu the Super Computer isn't buildable and it thinks my Ice Giant is a Gas Giant.

4
Mods / Re: [0.95a] DIY Planets - Terraforming and more!
« on: August 18, 2022, 03:39:35 PM »
Sorry to burst your bubble, but when using the Genesis
You can only make one planet per Asteroid belt, the denser the asteroid belt the bigger the planet and mineral rich the planet can have but it has no atmosphere so just as you get a rich planet, you still need to invest heavily to make it to habitable. And make matter worse Genesis is only one time use so you can't willy billy spam all the planet creation.

Genesis is a hull blueprint you can build it multiple times last I checked.

I know this mod is effectively abandoned but it's still essential for me in a play through. According to the changelog the mod was updated to 1.0.15 but the version of the mod linked on the first page is apparently only 1.0.14. Does 1.0.15 actually exist and does anyone have that version? I still have the issue with the irradicator core not being installable. The best solution around this at the moment is to use the 'fastbuild' command which correctly completes the program and triggers a change to the planet type but it would be nice to have the latest version of the mod if it is floating around somewhere.

5
Mods / Re: [0.95a] Another Portrait Pack v1.4
« on: July 27, 2022, 04:42:41 AM »
hey hey!

Quick question: is it possible to simply delete the portraits I don't like, or does simply deleting the graphic files cause problems? Is there more to it than that?
If you already have a campaign going using this mod, don't delete any files. The game has probably assigned the characters to a portrait. It will crash when the portrait is called but is deleted.

I would assume that you would also have to delete the portrait reference from the faction files so that it didn't try and call a deleted portrait?

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