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Starsector 0.98a is out! (03/27/25)

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Messages - budgetcommander0451

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1
Modding / Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« on: September 08, 2024, 09:26:51 AM »
You ever considered making a portrait pack? I'd love to have some non-UAF portraits with your artstyle

Believe it or not, this mod is actually more of a portrait pack than a faction mod. You know I'm right hehehe.

True lol, but I was thinking about some vanilla faction portraits. I really love ur art!

2
Mods / Re: [0.97 / 0.96] Indies Expansion Pack v2.0 (Hotfix Out)
« on: September 06, 2024, 04:10:09 PM »
The Mark X seems pretty overpowered. Even if it has recoil and flux issues, 700dps and 1000 range is a bit much. Maybe lower the range, to make it a kinetic plasma cannon?

Yes Mark X, Exterminator Autocannon, (and to some extent Lascannon), are currently not that balanced, weapons and things will be fixed/balanced next update or deprecated if im too lazy to balance that when i have time to do so

Looking forward to it!

3
Modding / Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« on: September 04, 2024, 03:17:48 PM »
You ever considered making a portrait pack? I'd love to have some non-UAF portraits with your artstyle

4
Mods / Re: [0.97a] Random Assortment of Things
« on: September 04, 2024, 03:13:25 PM »
Any way to get a second Comradery officer? It'd be sick to be escorted by two extra-powerful officers

5
Mods / Re: [0.97 / 0.96] Indies Expansion Pack v2.0 (Hotfix Out)
« on: September 03, 2024, 06:31:07 AM »
The Mark X seems pretty overpowered. Even if it has recoil and flux issues, 700dps and 1000 range is a bit much. Maybe lower the range, to make it a kinetic plasma cannon?

6
Mods / Re: [0.97a] Pirate Mini Mod (1.7.5)
« on: May 29, 2024, 09:13:32 AM »
Could you add a way to disable the weapon glow from built-in pirate modifications? It can be kinda jank sometimes with some modded ships

Yo! I assumed setting brightness to 0 in the Luna settings would achieve this effect but its still slightly visible. I'll look into a better method of doing this.

Thanks for that! I've gained an unhealthy addiction to pirate mods, so that'd be a big deal to me.

7
Mods / Re: [0.97a] Pirate Mini Mod (1.7.5)
« on: May 28, 2024, 07:00:35 PM »
Could you add a way to disable the weapon glow from built-in pirate modifications? It can be kinda jank sometimes with some modded ships

8
Mods / Re: [0.97a] Diable Avionics-Joestar edition v2.9.1
« on: May 25, 2024, 04:23:28 PM »
Thanks for maintaining this mod! I was really worried we could have lost DA.

9
Mods / Re: [0.96/0.97] Galactic Constellate [Eng Translation]
« on: May 25, 2024, 02:11:51 PM »
ooooooh, this looks interesting. super unique look to the ships

10
Mods / Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« on: May 25, 2024, 02:06:17 PM »
Dunno if you give a ***, but I had an idea. Checked if anyone suggested it already, they didn't, so here I am. What about a mech designed around a proper, two-handed sword? Like a valk with katana or something? I think that'd be fun.

11
Mods / Re: [0.96a] Console Commands v2023.05.05
« on: May 19, 2024, 10:15:44 AM »
Is there a way for me to give an officer XP?

12
uaf_male32_128.png is my waifu now

13
Mods / Re: [0.97a] Unthemed Weapons Collection 0.6.5 (4/9/24)
« on: May 17, 2024, 02:29:15 PM »
RIP Pummerer, you will be missed

14
Mods / Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« on: May 17, 2024, 10:49:47 AM »
What's the logo on the shoulder of armaa_portrait03?

15
Mods / Re: [0.96a] Random Assortment of Things
« on: December 26, 2023, 06:13:55 PM »
Is there any way to give yourself hull alterations via console commands? All I can do is give myself unusable ones.

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