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Starsector 0.98a is out! (03/27/25)

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Messages - DarthKev

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Mods / Re: [0.98a] Roider Union 2.2.5
« on: May 07, 2025, 12:33:19 AM »
Hmm. Maybe .3 and .6 are ones I had to reupload a couple times before posting? Sometimes I forget to put stuff in the zip. I don't remember for sure, but I could see some sort of broken caching causing something like that. I would expect that to clear out after a while - a few days at most. IDK though.

I figured out the issue. Firefox was also blocking the download, but being kinda subtle in actually telling me this was happening. It would download, leave the two broken files in me Downloads folder, and display a very tiny tooltip in the top right corner saying "this file type is not commonly downloaded." I had to click on that to get the option to "complete" the download and get the entire archive.

Also, not commonly downloaded? It's a zip archive, those get downloaded all the time.

2
Mods / Re: [0.98a] Roider Union 2.2.5
« on: May 02, 2025, 09:37:47 PM »
Your download got corrupted. Try again.

I actually had at the time, and got the same result, for the record. And then 2.2.4 and 2.2.5 downloaded fine, but 2.2.6 is having the same issue as 2.2.3. I've re-downloaded 2.2.6 three separate times now with the same corrupted result.

3
Mods / Re: [0.98a] Roider Union 2.2.4
« on: April 30, 2025, 09:52:47 PM »
When I try downloading this currently, I get a 0kb archive, and a 20mb file of unknown format. It's labeled as a .part file? And the name is almost "Roider Union" but kinda jumbled?

4
Mods / Re: [0.97a] Content Unlocking Missions 1.14
« on: February 25, 2024, 11:06:47 AM »
The Patreon link appears to still download 1.13, not the new 1.14 version. Only the direct download from Github has the new 1.14 version.

5
Mods / Re: [0.95.1a] Content Unlocking Missions 1.12
« on: May 07, 2023, 10:10:18 AM »
It seems 0.96a changed some of the code for some of the main menu missions. I'm getting an error with A Fist Full of Credits when I try running with this mod now. Specifically, this:
Quote
21294 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.missions.afistfulofcredits.MissionDefinition]
java.lang.RuntimeException: Error loading [data.missions.afistfulofcredits.MissionDefinition]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
Caused by: java.lang.ClassNotFoundException: File 'data/missions/afistfulofcredits/MissionDefinition.java', Line 68, Column 72: A method named "pickPortrait" is not declared in any enclosing class nor any supertype, nor through a static import
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:226)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:178)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:419)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:352)
   ... 2 more
The key seems to be the pickPortrait line, and it crashes after this so I can't tell you if there are issues with the other missions or not.

6
Modding / Re: [0.95.1-RC6] Presidential Portrait Pack
« on: April 04, 2023, 08:00:51 PM »
This is amazing.

7
Documentation / Re: Readme & Feedback
« on: September 05, 2022, 06:23:43 PM »
I have a question. I was trying to make a fighter that acted in combat as a sensor drone with a wider-than-typical sight radius compared to other fighters. The idea is it would reveal more of the map while out attacking the enemy than other fighters would. I know sight range can be adjusted on frigates and above, but trying the same trick on a fighter returns an error with the script. Is this possible? If it is, do I need to do this in another way?

This is also my first post here. Been lurking for a bit, mostly checking the mod index for more toys to play with. Nice to meet you all. :)

EDIT: So I figured out the problem wasn't my script, but user error. I had entered the wrong name for the hullmod in my hull_mods.csv, both for ID and path. Oops.

On top of that though, I can confirm fighter sight range can be modified via hullmods! So that's neat.

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