Greatly saddened with the loss of so many things that made this mod uniquely stand out, the Knights of Eva, the Remnant Weapons that gives you some nice extra goodies when core farming (while blending in nicely with Vanilla), and most importantly the gutting of the Obsidian system, with their unique Lowtech-Midline-Hightech pirate factions that turns the system into a total warzone, it's one of my favorite places to visit. I hope you can repurpose them or same as the idea below, put them on a toggle. As it is, I will be sticking with the older version of the mod.

Imho while the mod is packed with tons of stuff, debloating isn't really necessary, I think more polishing and/or balancing like what you've done for the Mess Ships visuals & Xiu Lius, etc. and more lore/worldbuilding for the unique systems would be much better thing to have, but that's just my humble opinion.

First time poster, long time player.
I think the Remnant weapons have suffered from the typical "complaining voices are heard the loudest". I may be biased, but I'd wager more people liked them over disliked them. They're a good idea, and they looked cool.
I personally thought they were great and made fighting the remnants exciting and rewarding. I don't think "overpowered" is always problem in a single player game, for a lot of us, its a big part of why we love single player games.
I would be grateful if you added them back to your fantastic mod, but I understand you have to make an executive decision on these things.
Alternatively, could you add it as togglable in the mod settings? Or a "TRUE/FALSE" line of code?
Strongly agree with this, if I may suggest a fix to the "overpowered" allegations would be to increase the OP cost or to make it expensive to install on Non-Automated Ships ig?