Hi there! This is my first post. I'm a newcomer to Starsector and I'm loving the game so far. I did encounter something that made me wish of some sort of feature though.
So I'm just doing some planetary surveys until I responded to a distress signal located in Delta Milinbu. There is only one jump point which is is deadly close to the orange giant. This star system is devoid of planets. I then found the prospector that needed 40 fuel to leave. They paid 6000 credits for it and I happily accepted. Afterwards, I watched the prospector have a futile struggle with trying to enter the jump point--which I assume is because it's too close to the star.
I wish there was a way that I could help him out by towing him towards the jump point. Hopefully this is something of consideration.
EDIT: As soon as I finished wandering the system and left through the jump-point, the prospector seemed to have been able to jump out. Guess they didn't need my help after all.
Hello!
Movement in the system and in hyperspace works differently for AI.
When you are in the system, the game simulates all of the interactions the ship does with the objects around it. When you are in hyperspace, it just does some (let us call them) basic calculations.
When you left the system, the ship was no longer stuck, because its behavior stopped being simulated and only movement calculations were done. The same rule applies for fleets attacking your system. I have a system with a neutron star in it, when I am there, it is practically impossible to be raided. When I am outside of the system, the battles are calculated as normal.
So, long story short, if you want to help a space friend who is stuck, just leave the system and they will figure it out on their own.
Have a great day!