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« on: February 21, 2024, 01:43:00 AM »
Used a similar approach to pretty much same result, with 2 radiants, executor, 5 sunders and some 3 brawlers.
Slightly different skills and loadout on the Sunders - took energy weapon mastery instead of systems expertise, more vents instead, and a tac lance instead of HIL. (My capitals have HIL's, and tac lance on supports helps a bit with suppression / getting the kills)
If you have a reality disruptor, putting it on a support Sunder is also very effective.
The only things I really needed to care about are - occasionally manually retreat a Sunder from a Radiant charge, pull back an over-eager capital, or re-position the line when enough remnant gets killed in the initial part of the fight, to a point where a large flank is coming from their spawning position.
I got to say that I didn't really notice any increase in strength for Ordos relative to the previous patch (well, all I did was swap out a second executor for sunders). But then again, I'm also benefitting from the elite skill buffs on my Radiants, so that's probably why. The changes in deployment priorities for remnant kind of made it require more attention throughout the fight, but the end of the fight got a bit easier, without having to(or at least having to do that less) fight pure Radiants on expiring CR or some downed Sunders.
I'll have to run comparisons to pure capitals for time to kill on the same groups of Ordo, though, as I'm not convinced yet that all these Sunders are performing better than another Executor.
They might be, e.g. the damage contributed and pro rata DP for all sunders summarized is usually between Radiant and Executor, while they're also tanking some damage and letting the caps dish out more damage in comparison. But pure caps may be better at securing kills, Sunder damage is a bit more spread out. Overall, would need to compare.