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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Messages - Gazelem

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1
Mods / Re: [0.95.1a] Modern Carriers 1.9.5
« on: April 24, 2022, 06:10:44 PM »
I got a crash when using the bay standardization mod with a ship from the Low Tech Armada mod. Are these two incompatible?

2
Mods / Re: [0.95a] Legacy of Arkgneisis 1.9.7 [5/18/21]
« on: May 22, 2021, 08:03:46 PM »
Odd, I'm not sure what would be causing it then.

I can try to do a bit of troubleshooting later this week.

3
Mods / Re: [0.95a] Legacy of Arkgneisis 1.9.7 [5/18/21]
« on: May 22, 2021, 07:20:13 PM »
Quote

You are deleting the old mod before updating right?

It was a fresh install. Hadn't used the mod at all before.

4
Mods / Re: [0.95a] Legacy of Arkgneisis 1.9.7 [5/18/21]
« on: May 22, 2021, 04:02:00 PM »


Update your mod you mook.

Fixing this was the purpose of the last patch.
[/quote]

Unless the link on page 1 is incorrect, I'm using the latest version. The Starsector says it's 1.9.7 in the mod menu.

5
Mods / Re: [0.95a] Legacy of Arkgneisis 1.9.7 [5/18/21]
« on: May 22, 2021, 02:35:31 PM »
Question for the author here: I'm running into an odd bug with this mod specifically (only had it, the three dependencies, and console commands enabled) where I lose FPS with the number of ships in my fleet, even if they aren't ships from the mod or carrying any of the mod weapons. With a full 30 ships I'm around at ~30 FPS from over 60, when going over 30 ships it drops quickly.

Any idea what might be going on here? I don't see this behavior in vanilla or other faction mods.

6
I've been testing some things and I think I may be having a different issue. I also have been getting the mid and late-game crawl, but it seems to be related to the number of ships I have. Doesn't matter how many OP they have or if they're outfitted or not, but once I go over 10 I drop below 60 fps, and once I go beyond 15 I drop below 45 fps. Here are my computer specs and mod list:

The odd thing is that I spawned large fleets with this mod list and nuked them, probably about a dozen 500 point fleets, and I didn't get any slowness until I started scavenging ships.

Spoiler
Mods:

Lightshow
Trailer Moments
A New Level of Confidence
Adjusted Sector
Better Colonies
Beyond the Sector
Captain's Log
Caymon's Ship Pack
Combat Chatter
Console Commands
DIY Planets
Fluff Ship Pack
Hegemony Expeditionary Auxiliaries
Internal Affairs
Kadur Remnant
LazyLib
Legacy of Arkgneisis
Persean Chroniccles
Quality Captains
Stellar Networks
Supply Foraging
Tahland Shipworks
Vayra's Ship PAck
ZZ Audio Plus
Modified Industry Requirements
Graphicslib (disabled)
[close]

Spoiler
Specs

Windows 10
Processor   Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz, 2592 Mhz, 6 Core(s), 12 Logical Processor(s)
Installed Physical Memory (RAM)   16.0 GB
Total Virtual Memory   29.3 GB
NVIDIA GeForce RTX 2060


I've allocated 4 GB of RAM to Starsector and never come close to that limit. I do seem to have large VRAM spikes, but typically float 1 or 2 GB free
[close]


EDIT:

Found the culprit in my case. It was Legacy of Arkgneisis, which is a shame because I quite like that mod.

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