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Starsector 0.98a is out! (03/27/25)

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Messages - captshetz

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Mods / Re: [0.98a] Roider Union 2.2.0
« on: April 11, 2025, 08:47:40 PM »
The download file is not folder nested, so it opens directly to the data/graphics/jars etc instead of to "Roider Union."  Not a big deal but it did seem to break auto updaters.

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Mods / Re: [0.97a] Ship/Weapon Pack 1.15.1
« on: March 17, 2024, 02:25:58 PM »
Came here looking for information on the history of the Vulture, but ran into trebuchet discourse.

I play heavily modded starsector with large battles, and the trebuchet does not seem unbalanced in my games (which tend to focus on fights with large [redacted] fleets).  It seems on par with hurricanes and less effective than squalls.

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Mods / Re: [0.9.1a] Blackrock Drive Yards
« on: April 03, 2022, 06:24:47 PM »
Many, many thanks for permission given to update this mod.  I started a new save with BRDY, and man have I missed this.  The weapons, sounds and music and general atmosphere are just all SO COOL.  Just wonderful.

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I got the starship legends error notification after using the "goto" commandconsole command and traveling to a system with a bounty.

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Mods / Re: [0.9.1a] Interstellar Imperium 2.4.0
« on: May 13, 2021, 09:28:50 PM »
Great mod and looking forward to the update.  Ad astra per aspera!

6
And thanks, to everyone who posted just to show appreciation that the mod isn't dead ;D
So here is more water to the ocean.

I personally think the looks, threat and the music of the introduced faction creates a superb atmosphere even if I decided to drop it due to the overloud immersion breaking yelling sound that the biggest ship makes.
Would absolutely use it again if that sound gets tweaked or updated to fall in line with, well, space tech.

Overloading enemies with beams is not a viable tactic in vanilla. Hit and run with them is outright impossible. BRDY brings that to life with risks if overreaching which is cool.

Regarding the poll: space monsters all the way. There is nothing organic lurking in the depths of space that would totally fit this mod. You all gotta love blasting tendrils and bleeding flesh that may even require vastly different louadouts/tactics.

I created an account here to show support for BRDY!  I check the forums and the discord daily hoping for a BRDY update. Serious hype!!

As for the "yelling" the biggest ship makes, I think it is the hyperspace jump sound from the old Ambrosia software game "Ares," which seems like it has a lot in common with Starsector.

https://youtu.be/xlctP88_rvM?t=1543

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