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Mods / Re: [0.98a] Ship Mastery System (+Miscellaneous Features) (6/12/25)
« on: June 14, 2025, 06:05:00 PM »SpoilerStill no idea what the hint or solution is for the shielded planet, so I went and edited the rules.csv instead. The fleet that popped out to fight is far beyond anything I can handle so I just disengaged and left.
Also never figured out the password for the warped structure so I did a file search for "password" and found it. Somewhat obvious in hindsight, but I almost never use AI cores of any kind for anything other than selling to factions for rep/credits so it just never occurred to me. The fleet that popped out when attempting to salvage it is also so far beyond anything I can deal with that I'm just leaving that alone as well.[close]SpoilerThe shielded planet fight being unfair is fine as you already get the primary loot beforehand, so disengaging is certainly an intended response. That said, it certainly isn't *impossible* by any means.
The megastructure fight should be less unfair, I'm not sure if you actually went into the fight and found the "environmental hazard" or just looked at the fleet preview, but if it's the former keep in mind that the "environmental hazard" gets more intense as you destroy more ships and resets if you retreat, and it's entirely intended to retreat and re-engage one or two times to reset the hazard.[close]
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I'm sure they're not impossible, but both fleets have the max +500% xp modifier, so unsurprisingly when I tried both it wasn't even close and I got completely wrecked. My fleet does punch well above its weight as far as the game calculates it - the fight for the final concealed station had an xp modifier of over 200% which I still won and I cleared the entire magnetar system from What We Left Behind with a slightly weaker fleet than I currently have, but this wasn't a "let's go reconsider the loadout of my ships and tweak my strategy a bit" it was a "I'm completely outmatched and would need to spend a lot of time figuring out how to do these fights completely differently". And given I mostly try not to use buffs or modifications that are entirely unavailable to vanilla factions (ie: I didn't use any of KoL's weapons or super-ships for fighting its hidden bosses, none of the weapons or hull modifications from clearing RAT's abyssal depths, etc) the rewards from these fights probably wouldn't be especially interesting to me anyway.
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