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Mods / Re: [0.97a] The Knights of Ludd
« on: February 16, 2024, 11:35:50 PM »
I love the sprite work in this one. Well done!
Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)
Hey i know you might get asked this alot but are you updating to 96
this is my fav mod due to the AI rights and intergration
please respond
Dahbany~
There is a 0.96 test version, but it's published only on the unofficial Discord, and appears to break saves which were begun with the version published in this thread. Ask me how I know!
A plea to all modmakers: please, please, update your forum threads when you push an update via Discord.
Any chance you can share a link to the discord version? I searched all over it including using xSevenG7x's username and couldn't find it.
If not, no worries.
Thanks!!
I have a favor to ask. Can someone take each of these variables, and describe them in terms that a non-coder can understand? Please assume that we are not modders and just players.
Example:
variable_name: Right now the game soft-limits you to having 1 redacted ship by using this variable to severely limit the Combat Readiness. If you raise this variable, you can have more.
Added unique capital-class ship that can be acquired by the player. Good luck.
Campaign fleet AI/behavior:Not gonna lie, I thought this was pretty funny. I personally had no issues with this even with a large fleet, as long as I'm able to roughly calculate the speed & direction a given fleet is taking and whether or not was I going to be able to catch up depending on the course of my fleet.
In general a bit worse at avoiding being intercepted; was too good at it
Hello Guys
I'm getting this:Any idea what it can be?Spoilerjava.lang.NullPointerException
at com.fs.starfarer.api.impl.campaign.econ.impl.deconomics_pirateHaven.getBestTarg etSystem(deconomics_pirateHaven.java:419)
at com.fs.starfarer.api.impl.campaign.econ.impl.deconomics_pirateHaven.getRaidTarg et(deconomics_pirateHaven.java:399)
at com.fs.starfarer.api.impl.campaign.econ.impl.deconomics_pirateHaven.reportEcono myTick(deconomics_pirateHaven.java:117)
at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportEconomyTick(ListenerUtil.java:75)
at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfStepStuff(Unknown Source)
at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source)
at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)[close]
I'm using version 1.7d
Cheers
Regarding to not lawless Privateer Base, I recently suggested one of the options.
It might be not best of the ideas (to be honest, it just bad), but general concept still fair: Privateer Base already kind of OP, so if you suggest it being not lawless (buff) you have to nerf it in some other way. Serious nerf, I mean. Just huge upkeep isn't enough.
What can be serious nerf?
-Decrease raid frequency or strength.
-Decrease (or even remove) loot.
-Dramatically limit targets they able to raid.
-Each raid can have direct impact to player gameplay. Either rep lose to numerous factions, or requiring player personal participation in raid, or consuming normally irreplaceable resource, or else...
-Draconic penalty if raid is failed.
-Larger negative impact to all player's markets in a system.
-Else in this vein.
TL;DR add an upgradeable version of Privateers base -> Military Operations Center