1
Mods / Re: [0.9.1a] Nexerelin v0.9.5h "Corporate Warfare" (fixes 2019-12-20)
« on: February 24, 2020, 02:28:24 PM »
Added Nexerelin and I must say its a blast. I saw earlier in the thread the possibility of Agents being able to steal faction assets like blueprints came up, I must say I am 100% for this (especially if it allows us to steal Volturnian Lobster eggs so we can set up our own breeding grounds. Give Us Lobster).
One of the things that was brought up is how we would receive these stolen goods, and if theft is implemented it would be neat if their method of procurement could be varied; maybe things went smoothly and theyre sent to our colony, maybe things went a bit sideways and we need to go pick it up in person with our transponder off to avoid detection, or maybe pirates intercepted them and we need to steal them before they get sold off.
Also, quick question: Can agents work together on a single task if they're both stationed on the same world to improve the tasks success?
One of the things that was brought up is how we would receive these stolen goods, and if theft is implemented it would be neat if their method of procurement could be varied; maybe things went smoothly and theyre sent to our colony, maybe things went a bit sideways and we need to go pick it up in person with our transponder off to avoid detection, or maybe pirates intercepted them and we need to steal them before they get sold off.
Also, quick question: Can agents work together on a single task if they're both stationed on the same world to improve the tasks success?