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Mods / Re: [0.98] Ashes of The Domain
« on: Today at 06:21:39 AM »New Dev Diary
https://www.ashesofthedomain.info/devlog/aotd_sop_2
Seems quite nice
Starsector 0.98a is out! (03/27/25)
New Dev Diary
https://www.ashesofthedomain.info/devlog/aotd_sop_2
There should be an option to save your colony in any situation using story point plus atleast 3 days destruction countdown, colony items should be returned to the player in any outcome too.Rebel AI planet destruction should be tweaked, at least give the player a warning that "YOUR PLANET AND ALL ITEMS ARE GONNA BE LOST IN X DAYS", just lost my main planet with a bunch of items and cores for no reason.Encountered this event a few times also. Losing your colony is only one of the possible outcomes. How you choose to respond to initial "hack incursion" determines the overall outcome.SpoilerCommitting fully to tracking down the source of the hack is what leads to colony destruction. Taking more cautious approach will avoid this outcome and actually improve AI admins for the colony. No idea what happens if you ignore it. I agree losing colony is a bit extreme and warning wouldn't hurt. That would atleast let you pull any colonies items/storage out before it goes. However it can be avoided with the right choices. As far as I know this event only occurs once per playthrough. Also losing the colony does add ruins to the planet if you decide to recolonise.[close]
I am just waiting for this mod compatibility update to start a new playthrough, can't life without them Tonn Morshas anyone figured what to edit to make it work in new version by any chance?
Not sure why but Chrome is blocking the current link as a suspicious donwload. I trust it is nothing but figured you would want to know.
Quick hotfix on some stuff. If you have an existing coronal tap that is stuck on being repaired just reload the game and it should be fix hopefully be sure the update the mod to get the fix.
- Fix megastructure coronal tap stuck on being repaired
- Fix gamma core upkeep reduction not applying to tme structures
Should be save compatible
Love your mod, but recently I have encountered a problem with my current run of Starsectorare you commisionned by uaf ? did you get the "permit" from nia ? (not sure it's pre-requisite but could be)
There is no dialogue for the Favonius Beach
I want to gain access to the November Auxillary (and a certain researcher)
got a crash after trying to access colonie/production menu once i did build the research facility. (i got pop-up saying i have unlock some secret project)
576509 [Thread-6] INFO sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
576839 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NoSuchMethodError: 'com.fs.starfarer.api.util.Pair ashlib.data.plugins.info.ShipInfoGenerator.getShipImageWithoutInitPanel(com.fs.starfarer.api.combat.ShipHullSpecAPI, float, java.awt.Color)'
java.lang.NoSuchMethodError: 'com.fs.starfarer.api.util.Pair ashlib.data.plugins.info.ShipInfoGenerator.getShipImageWithoutInitPanel(com.fs.starfarer.api.combat.ShipHullSpecAPI, float, java.awt.Color)'
at data.kaysaar.aotd.vok.ui.basecomps.holograms.ShipHologram.init(ShipHologram.java:20)
at data.kaysaar.aotd.vok.ui.basecomps.holograms.HologramViewer.<init>(HologramViewer.java:35)
at data.kaysaar.aotd.vok.scripts.specialprojects.SpecialProjectManager.createHolog ramViewer(SpecialProjectManager.java:139)
at data.kaysaar.aotd.vok.ui.specialprojects.SpecialProjectListManager.createSectio nForProject(SpecialProjectListManager.java:191)
at data.kaysaar.aotd.vok.ui.specialprojects.SpecialProjectListManager.createToolti pListPanel(SpecialProjectListManager.java:64)
at data.kaysaar.aotd.vok.ui.specialprojects.SpecialProjectListManager.<init>(SpecialProjectListManager.java:45)
at data.kaysaar.aotd.vok.ui.specialprojects.SpecialProjectUIManager.<init>(SpecialProjectUIManager.java:53)
at data.kaysaar.aotd.vok.scripts.ui.TechnologyCoreUI.insertSpecialProjectPanel(TechnologyCoreUI.java:220)
at data.kaysaar.aotd.vok.scripts.ui.TechnologyCoreUI.createButtonsAndMainPanels(TechnologyCoreUI.java:135)
at data.kaysaar.aotd.vok.scripts.ui.TechnologyCoreUI.init(TechnologyCoreUI.java:56)
at data.kaysaar.aotd.vok.scripts.CoreUITracker.insertNewPanel(CoreUITracker.java:317)
at data.kaysaar.aotd.vok.scripts.CoreUITracker.advance(CoreUITracker.java:190)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)
576897 [Thread-8] INFO sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
576897 [Thread-8] INFO sound.H - Playing music with id [miscallenous_corvus_campaign_music.ogg]
Downloaded the whole package.
I could build two Cryorevival Facilities with the exact same name, so I had to guess which one to pick. It didn’t do anything.
Reactivated cryosleeper's engine and repair drones (btw there is a typo there saying "Our technicians indicate, to reactive engines...")
Revival facility still does not do anything.
The Gate Hauler-style animation is a nice touch, but I’d prefer if the Cryosleepers were functional first. Appreciate the flair, but basic functionality would be even cooler.
Something else:
Research screen has great music but on 1920p is quite unreadable and hard on the eyes at default zoom. If I zoom in to achieve sharpness then scrolling is tedious. Also don't get it why there are no tooltip popups and cards need to be clicked on to view their details.
Research board in general is painful to use. Starsector has a lot of systems that are fun to figure out without instructions, and I’m totally fine with that. But your research board isn’t one of them—it feels too abstract and messy to enjoy deciphering without at least some guidance.
Would this mod still work fine on 0.98?yes just change the version number in the .json.
I s2g. Read the FAQ.didn't see there was a FAQ, thx.
yeah it basicly work as both station and patrol HQIt spawns in campaign and helps in fights, so yes, it does.I see, that's more like the effect of military base and patrol hq instead of the large drone deploying of the starfortress.
Hello,The docking station has more armor and hp then the golan but with no shield. After the golan rework, it has less fire power compare to the golan unintentionally. So I'm thinking about moving it to the new "shipyard" industry (lesser armed station that can produce ships and improve quality) in the coming update which should be released within this week, or add some special effect to it e.g. add the effect of spawning patrol fleets like patrol hq.
Downloaded the mod mostly for new "station" type ngl.
i wanted to know if it's "wanted" that the docking station have so "fiew" weapon to deal vs ship and they don't have shield (or if they do the AI don't use them).
so i tryed the golan one, there much more anti-ship weapon for sure, but the range feel lackluster, the weapon seem to engage only when close/veryclose to station. (possibility is that that they're not made for player use xd)
Maybe i need to wait and the station "spawn" fleet to defend itself like a remnant nexus does?
Still very thankfull for a good quality mod.
As for the weapon range, the station should have targeting supercomputer so the range should be enough, I will look into what happened. BTW, I'm looking for how to "spawn fleet" with a station in the vanilla game, hopefully, I can find the way soon.