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Starsector 0.98a is out! (03/27/25)

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Messages - WeWickYou

Pages: [1] 2 3
2
Mods / Re: [0.98] Ashes of The Domain
« on: May 09, 2025, 03:37:42 PM »
small question, i saw that some industry upgrade don't seem to keep some of the property of the "downgraded version".. like being able to use certain item on them.
And on aquaculture is you did the volturian seeding, the upgrade in fishing harbor don't seem to take it into account either... i know the volturian seeding if from an another mod iirc but would be great if the industry could take the "planet" condition into account for it's production. (like it does for most in other planet conditon, like + volatiles + prod in industries, etc...)

3
Mods / Re: [0.98] Ashes of The Domain
« on: May 09, 2025, 03:35:06 PM »
Rebel AI planet destruction should be tweaked, at least give the player a warning that "YOUR PLANET AND ALL ITEMS ARE GONNA BE LOST IN X DAYS", just lost my main planet with a bunch of items and cores for no reason.
Encountered this event a few times also. Losing your colony is only one of the possible outcomes. How you choose to respond to initial "hack incursion" determines the overall outcome.
Spoiler
Committing fully to tracking down the source of the hack is what leads to colony destruction. Taking more cautious approach will avoid this outcome and actually improve AI admins for the colony. No idea what happens if you ignore it. I agree losing colony is a bit extreme and warning wouldn't hurt. That would atleast let you pull any colonies items/storage out before it goes. However it can be avoided with the right choices. As far as I know this event only occurs once per playthrough. Also losing the colony does  add ruins to the planet if you decide to recolonise.
[close]
There should be an option to save your colony in any situation using story point plus atleast 3 days destruction countdown, colony items should be returned to the player in any outcome too.

it's a pop up event not a dialog event.... it's made to give some interest in what you choose... this event van do 3 thing, the boom is one, but you can get "huge" colony boost from it too.

4
Mods / Re: [0.97a] Bultach Coalition v1.1.6 "Coolifying!"
« on: May 08, 2025, 09:26:20 AM »
I am just waiting for this mod compatibility update to start a new playthrough, can't life without them Tonn Mors :P has anyone figured what to edit to make it work in new version by any chance?

i think a pre-release is out on corvus so check with this one.

5
Mods / Re: [0.98a] Roider Union 2.2.6
« on: May 06, 2025, 05:16:32 AM »
Not sure why but Chrome is blocking the current link as a suspicious donwload. I trust it is nothing but figured you would want to know.

i concur.
Chrome do "block it" by default.

6
Mods / Re: [0.98a] Terraforming Made Easy 2.6.5f
« on: May 06, 2025, 05:12:46 AM »
Quick hotfix on some stuff. If you have an existing coronal tap that is stuck on being repaired just reload the game and it should be fix hopefully be sure the update the mod to get the fix.

- Fix megastructure coronal tap stuck on being repaired
- Fix gamma core upkeep reduction not applying to tme structures

Should be save compatible

hahaha just happen to be fixed the day i found about it.
thx gotta dl and check if it make the hypershunt usable by aotd :).

7
Love your mod, but recently I have encountered a problem with my current run of Starsector
There is no dialogue for the Favonius Beach
I want to gain access to the November Auxillary (and a certain researcher)  :'(
are you commisionned by uaf ? did you get the "permit" from nia ? (not sure it's pre-requisite but could be)

8
Mods / Re: [0.98] Ashes of The Domain
« on: April 22, 2025, 02:39:58 AM »
got a crash after trying to access colonie/production menu once i did build the research facility. (i got pop-up saying i have unlock some secret project)

576509 [Thread-6] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
576839 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: 'com.fs.starfarer.api.util.Pair ashlib.data.plugins.info.ShipInfoGenerator.getShipImageWithoutInitPanel(com.fs.starfarer.api.combat.ShipHullSpecAPI, float, java.awt.Color)'
java.lang.NoSuchMethodError: 'com.fs.starfarer.api.util.Pair ashlib.data.plugins.info.ShipInfoGenerator.getShipImageWithoutInitPanel(com.fs.starfarer.api.combat.ShipHullSpecAPI, float, java.awt.Color)'
   at data.kaysaar.aotd.vok.ui.basecomps.holograms.ShipHologram.init(ShipHologram.java:20)
   at data.kaysaar.aotd.vok.ui.basecomps.holograms.HologramViewer.<init>(HologramViewer.java:35)
   at data.kaysaar.aotd.vok.scripts.specialprojects.SpecialProjectManager.createHolog ramViewer(SpecialProjectManager.java:139)
   at data.kaysaar.aotd.vok.ui.specialprojects.SpecialProjectListManager.createSectio nForProject(SpecialProjectListManager.java:191)
   at data.kaysaar.aotd.vok.ui.specialprojects.SpecialProjectListManager.createToolti pListPanel(SpecialProjectListManager.java:64)
   at data.kaysaar.aotd.vok.ui.specialprojects.SpecialProjectListManager.<init>(SpecialProjectListManager.java:45)
   at data.kaysaar.aotd.vok.ui.specialprojects.SpecialProjectUIManager.<init>(SpecialProjectUIManager.java:53)
   at data.kaysaar.aotd.vok.scripts.ui.TechnologyCoreUI.insertSpecialProjectPanel(TechnologyCoreUI.java:220)
   at data.kaysaar.aotd.vok.scripts.ui.TechnologyCoreUI.createButtonsAndMainPanels(TechnologyCoreUI.java:135)
   at data.kaysaar.aotd.vok.scripts.ui.TechnologyCoreUI.init(TechnologyCoreUI.java:56)
   at data.kaysaar.aotd.vok.scripts.CoreUITracker.insertNewPanel(CoreUITracker.java:317)
   at data.kaysaar.aotd.vok.scripts.CoreUITracker.advance(CoreUITracker.java:190)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)
576897 [Thread-8] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
576897 [Thread-8] INFO  sound.H  - Playing music with id [miscallenous_corvus_campaign_music.ogg]

was ashlib doing wrong.. fixed.

9
Mods / Re: [0.98] Ashes of The Domain
« on: April 20, 2025, 10:38:05 AM »
got a crash after trying to access colonie/production menu once i did build the research facility. (i got pop-up saying i have unlock some secret project)

576509 [Thread-6] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
576839 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: 'com.fs.starfarer.api.util.Pair ashlib.data.plugins.info.ShipInfoGenerator.getShipImageWithoutInitPanel(com.fs.starfarer.api.combat.ShipHullSpecAPI, float, java.awt.Color)'
java.lang.NoSuchMethodError: 'com.fs.starfarer.api.util.Pair ashlib.data.plugins.info.ShipInfoGenerator.getShipImageWithoutInitPanel(com.fs.starfarer.api.combat.ShipHullSpecAPI, float, java.awt.Color)'
   at data.kaysaar.aotd.vok.ui.basecomps.holograms.ShipHologram.init(ShipHologram.java:20)
   at data.kaysaar.aotd.vok.ui.basecomps.holograms.HologramViewer.<init>(HologramViewer.java:35)
   at data.kaysaar.aotd.vok.scripts.specialprojects.SpecialProjectManager.createHolog ramViewer(SpecialProjectManager.java:139)
   at data.kaysaar.aotd.vok.ui.specialprojects.SpecialProjectListManager.createSectio nForProject(SpecialProjectListManager.java:191)
   at data.kaysaar.aotd.vok.ui.specialprojects.SpecialProjectListManager.createToolti pListPanel(SpecialProjectListManager.java:64)
   at data.kaysaar.aotd.vok.ui.specialprojects.SpecialProjectListManager.<init>(SpecialProjectListManager.java:45)
   at data.kaysaar.aotd.vok.ui.specialprojects.SpecialProjectUIManager.<init>(SpecialProjectUIManager.java:53)
   at data.kaysaar.aotd.vok.scripts.ui.TechnologyCoreUI.insertSpecialProjectPanel(TechnologyCoreUI.java:220)
   at data.kaysaar.aotd.vok.scripts.ui.TechnologyCoreUI.createButtonsAndMainPanels(TechnologyCoreUI.java:135)
   at data.kaysaar.aotd.vok.scripts.ui.TechnologyCoreUI.init(TechnologyCoreUI.java:56)
   at data.kaysaar.aotd.vok.scripts.CoreUITracker.insertNewPanel(CoreUITracker.java:317)
   at data.kaysaar.aotd.vok.scripts.CoreUITracker.advance(CoreUITracker.java:190)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)
576897 [Thread-8] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
576897 [Thread-8] INFO  sound.H  - Playing music with id [miscallenous_corvus_campaign_music.ogg]

10
Mods / Re: [0.98] Ashes of The Domain
« on: April 20, 2025, 10:36:24 AM »
Downloaded the whole package.

I could build two Cryorevival Facilities with the exact same name, so I had to guess which one to pick. It didn’t do anything.
Reactivated cryosleeper's engine and repair drones (btw there is a typo there saying "Our technicians indicate, to reactive engines...")
Revival facility still does not do anything.
The Gate Hauler-style animation is a nice touch, but I’d prefer if the Cryosleepers were functional first. Appreciate the flair, but basic functionality would be even cooler.

Something else:
Research screen has great music but on 1920p is quite unreadable and hard on the eyes at default zoom. If I zoom in to achieve sharpness then scrolling is tedious. Also don't get it why there are no tooltip popups and cards need to be clicked on to view their details.
Research board in general is painful to use. Starsector has a lot of systems that are fun to figure out without instructions, and I’m totally fine with that. But your research board isn’t one of them—it feels too abstract and messy to enjoy deciphering without at least some guidance.

IIRC one is from AOTD and one from terraforming mod. look into what they do + they have different image.

11
Mods / Re: [0.97a] ScalarTech Solutions 0.9.2
« on: April 18, 2025, 01:19:35 PM »
seeing tahlan was updated not long ago (today XD) i suppose scarlar will probably too at some point.
would it be possible to make it spawn their planet/system mid game like it does for tahlan ?

still thx for great work (scalar actual version seem's to work fine for me on new game but never know)

12
Mods / Re: [0.97a] Valkyrians 3.3.0 [2025/2/25] - EN Edition
« on: April 18, 2025, 10:43:57 AM »
Would this mod still work fine on 0.98?
yes just change the version number in the .json.

Just to say, quite happy an Offical EN version is back on menu, in 2020-2022 i had done a "personnal" translation who wasn't proofread but everything was working quest included.
was quite sadge people wouldn't realy play the mod, but now they are xd

13
Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« on: December 18, 2022, 03:16:25 AM »
I s2g. Read the FAQ.
didn't see there was a FAQ, thx.

14
Modding / Re: [0.95.1a] Star Wars 2020 v0.9.6
« on: December 18, 2022, 03:13:45 AM »
It spawns in campaign and helps in fights, so yes, it does.
I see, that's more like the effect of military base and patrol hq instead of the large drone deploying of the starfortress.
yeah it basicly work as both station and patrol HQ

15
Modding / Re: [0.95.1a] Star Wars 2020 v0.9.6
« on: December 15, 2022, 09:04:15 AM »
Hello,

Downloaded the mod mostly for new "station" type ngl :).
i wanted to know if it's "wanted" that the docking station have so "fiew" weapon to deal vs ship and they don't have shield (or if they do the AI don't use them).
so i tryed the golan one, there much more anti-ship weapon for sure, but the range feel lackluster, the weapon seem to engage only when close/veryclose to station. (possibility is that that they're not made for player use xd)
Maybe i need to wait and the station "spawn" fleet to defend itself like a remnant nexus does?

Still very thankfull for a good quality mod :).
The docking station has more armor and hp then the golan but with no shield. After the golan rework, it has less fire power compare to the golan unintentionally. So I'm thinking about moving it to the new "shipyard" industry (lesser armed station that can produce ships and improve quality) in the coming update which should be released within this week, or add some special effect to it e.g. add the effect of spawning patrol fleets like patrol hq.
As for the weapon range, the station should have targeting supercomputer so the range should be enough, I will look into what happened. BTW, I'm looking for how to "spawn fleet" with a station in the vanilla game, hopefully, I can find the way soon.

If i'm not wrong the remnant station thingy who spawn remnant fragment patrol fleet is added by TASC mod , so maybe boggled can help you on that :)

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