Hey man, loving the extra mission types. But you really need to weigh the new end-game [REDACTED] units as higher value in the fleet generation or something. Because sometimes the defense mission will bring them in as enemies and they will DEVASTATE the defending AI fleets with their crazy speed and flux regen.
You can open
mods\MoreMilitaryMissions\data\config\modSettings.json and increase the multipliers in
DmFactionStrengthRatio. The reason why the default is not set higher than 1.5 is because then the station can just win AI fights via auto resolve.
Can we get a per-faction toggle for defense missions? for example if I want only the hidden factions or some factions but not others...
Open
mods\MoreMilitaryMissions\data\config\modSettings.json and blacklist the factions that you don't want in
DmReinforcementFactionBlacklist.
If you don't know what the faction ID's are the easiest way is to install
Console Commands and then use the
list factions command.
I think the credit per FP setting is broke, with the default setting of 650 credits per FP I get this:
With 664 FP, and 650 credits per FP, the reward should be 431,600, unless the math is done some other way.
There are 3 more factors that goes into it. First it's the difference between the station FP and enemy fleet FP that matters, but station FP is reduced by a multiplier, and the final credits is multiplied by a relations factor that goes from 1 (neutral) to 1.5 (maximum relations). The actual formula is:
REWARD = RELATION_MULTIPLIER * DmCreditRewardPerFp * (ENEMY_FP - STATION_FP * DmStationFpRewardReduction)So in your example,
1.0 * 650 * (664 - 562 * 0.9) = 102830 and gets rounded to 100000