Point is that it feels like such a shame that such a beautiful game doesn't have an engaging endgame loop, its almost criminal.
This may surprise you but it's not actually normal for a game to have an "endgame loop". That's usually reserved for products that only exists to extract as much money out of your wallet as possible.
When the game has such amazing gameplay, it needs an endgame loop because people WANT to play more. old games used to have new game + or harder difficulties so even then they knew. If people want to put thousands of hours into this game, there are even tournaments for ship compositions, tons of mods etc, you pretty much captured something that AAA game studios strive to achieve but fail most of the time. Its like being on top of a gold mine but only digging the surface layer with a pickaxe instead of hiring a crew and making a huge mine. Its like finding oil and instead of pumping it out and selling it, you use it locally, unrefined, as cheap fuel for a stove. games like kenshi didn't plan for people to put thousands of hours into them, so now for the sequel they are apparently expanding on that, giving players more stuff to do....I just wish I could play starsector for more than a week after release, 1 time a year.
Maybe it's just me but I read posts like this and really think they start veering into entitled territory. It's wild to read posts like this, where you use language basically demanding gameplay loops and endless gameplay from a game that cost them $15.
Also, especially when you bear in mind it's a passion project that's still work in progress and receives regular yearly updates still.
There are games that cost you $50, you play them once and never touch them again. The fact that this game even gets you to come back yearly for $15 dollars is already more value than you'd expect.
I really mean no offence but I see posts like this now and again and I just really wonder what people expect for the money they've paid for this?