Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - SCMDR_Aramantha

Pages: [1] 2 3
1
Mods / Re: [0.97a] Terraforming Made Easy 2.5.1a
« on: September 07, 2024, 03:41:08 AM »
Hi, is this mod compatible with terraforming and station construction?

Also do you plan on adding a feature to make planets like in DIY planets?

2
Mods / Re: [0.97a-RC11] What we left behind 3.9.0
« on: September 06, 2024, 02:59:13 AM »
First of all I have to thank you for this amazing mod. It’s so unique and I wished this was included in vanilla.

Something I want to recommend is to also give a blueprint for an industry to replicate the orbital defenses of you know which planet. Maybe an upgrade to the current two tier defenses industry.

Or maybe not it’s just a thought.

3
Mods / Re: [0.97a] Adversary (v6.2.3)
« on: September 05, 2024, 04:43:42 AM »
Hi, really enjoy this mod, but I want to ask if there is a method to insert the Adversary’s colonies and industries but have it under the player control. Not a commission, but the colonies and industries on them belonging to the player at the start of the game.

I just want to skip the colony finding and building stage as it takes too long. And with my mod list being as it is. I probably won’t finish a game ever lol.

4
Mods / Re: [0.95.1] Slightly Better Tech-Mining
« on: July 13, 2024, 05:16:39 PM »
I'm still reorganising after a move, then computer issues and whatnot, but finally (remembered my password and) have an update for SBTM:
https://drive.google.com/file/d/16K-kt-6YAk0X2Eh8jndJCGE2DHKgfy7V/view?usp=share_link

Still needs a password

5
Mods / Re: [0.96a-RC10] Adversary (v5.2.0)
« on: January 11, 2024, 06:53:42 PM »
Wait WHAT!! Voices? Do you mean voice acting? Is there an actual voice acted dialogue in this mod?!

6
Mods / Re: [0.96a] Realistic Combat 1.37.2
« on: January 10, 2024, 01:18:20 AM »
I'm finding the changes to be really fascinating. Buuuut, does anyone have their own balancing files I could DL? I find that combat goes on far to long, turning minor skirmishes into real slogs- And I can't figure out what manner I ought to change the values to that keeps the fun new feeling.

If you don't want to deal with minor battles, you can get the force auto resolve mod, which forces the game to give you an option similar to "hand command over to your second" that you see when an enemy retreats

7
Surprised and excited, but confused as to why you didn't name this mod Touhou for all the Danmku when you made it lol

8
Mods / Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« on: December 10, 2023, 02:55:14 PM »
Hi, so I want to find the Mess system

But where can I find the hints to their location?

9
Modding / Re: [0.96a][WIP] San Batavia Republic 0.1
« on: December 08, 2023, 04:21:01 PM »
Me Like, MOAR

More seriously, I think this has the potential to be the next UAF.
Also, the flag looks like the Star League flag from battletech

10
Mods / Re: [0.96a-RC10] Missing ships mod 1.0.1 27/11/23
« on: December 07, 2023, 08:01:43 PM »
More missions mod? Do you mean more bar missions mod?

11
Mods / Re: [0.96a-RC10] Missing ships mod 1.0.1 27/11/23
« on: November 30, 2023, 07:31:07 AM »
Question, is there plans to integrate nex mod update checker?
idk what that is and i will look into it.

So basically the Nexerlin mod has an integrated mod version checker that informs you if your mod is up to date or not.

I was asking if Missing ships will opt in and integrate the version checker ao users will have an easier time updating the Missing ships mod

12
Mods / Re: [0.96a-RC10] Missing ships mod 1.0.1 27/11/23
« on: November 28, 2023, 08:03:49 PM »
Question, is there plans to integrate nex mod update checker?

13
So if I use lunatic the ship layout/variant of the faction will become harder right?

Does this mean I can use the same layout/variant when I salvage the ships from battle or will it be the same as the normal versions after I defeat and salvage Gensoukyou ships?

14
Mods / Re: [0.95.1a] Polaris Prime v0.25 EN Edition
« on: November 27, 2023, 02:25:12 AM »
I think there is an unofficial version for 96a somewhere in discord

15
Mods / Re: [0.96a-RC10] Missing ships mod 1.0.1 27/11/23
« on: November 27, 2023, 02:18:40 AM »
Thanks for the update

Does the new update have the patch in it?

Pages: [1] 2 3