Fractal Softworks Forum

Starsector => Mods => Modding => Topic started by: angrytigerp on January 17, 2015, 01:39:47 PM

Title: Starsector Mod Repository Version 1.0.2 (Need help from YOU!)
Post by: angrytigerp on January 17, 2015, 01:39:47 PM
Code
UPDATE 1.0.1 (19-Jan-2015): 0.62a fully uploaded as of this edit. Doing some bookkeeping and adding 0.61 and earlier files.
UPDATE 1.0.2 (19-Jan-2015): Finished adding 0.61a files in my possession. Organization of folders (mostly) finalized. Readmes done. Lists done.

REPOSITORY HERE! (https://drive.google.com/folderview?id=0B1uFiTTTsq0iZXNyNDRvQWd3NUk&usp=sharing)

Hey, folks.

One of the things I've noticed is that we have a BUNCH of mods popping in and out of existence, as new SS versions get released, and some of the larger mods and/or factions are left behind in the dust due to version compatibility issues. So what I'm thinking is, as a service to the community, I'm gonna start archiving EVERY mod I can, sorted by version. The general idea will be to have available the LATEST version of each mod for each SS version, such that if you're trying to play a campaign-modifying mod with integrated mod factions (Exerelin especially comes to mind, and to a lesser extent SS+), I'll be able to provide; this, hopefully, will allow newbies who want to play the larger mash-ups the chance to do so, as the issue isn't just the master mod, but each faction's version (like how SS+ can't support Blackrock as of this post, since Blackrock is still 0.62; and Exerelin can't support integrated factions that have been updated to 0.65, stuff like that).

Thus, I present: The Starsector Mod Repository! (https://drive.google.com/folderview?id=0B1uFiTTTsq0iZXNyNDRvQWd3NUk&usp=sharing)

As a few caveats, I will ONLY be archiving the raw downloads; I'll try to keep track of any non-downloaded hotfixes (things the user needs to do to ensure the mod works, changing a broken value or something), but something along the lines of revising the faction lists for Exerelin (where a lot of factions, you need to manually input their values into the file) are going to be up to the end-user. As well, total conversions (Ironclads and EVEMod, for example) will be only archived for the latest version (sorry if you really hate whatever new features pop up in SS, but I'm not gonna keep an archive of every incremental build of TCs, as the version for the newest SS version will be the definitive version).

Where do YOU (in a general sense) come in?

I've got a lot of mods. Check the Drive now to see what I have. If you have any old version of mods, please let me know, and I'll throw them up (like, as links, not literally). Here's a few that I'm trying to track down specifically because I know Exerelin supports them (the main reason I started this project), and I only have the 0.65 versions.

-Junk Pirates/ASP/PACK (separate downloads prior to 0.65, IIRC)
-Patria Principate
Title: Re: Trying to run a master old-version mod depository, but need help from YOU!
Post by: Dark.Revenant on January 17, 2015, 01:56:32 PM
The oldest version of the game my mods support is 0.6.2a.

The Knights Templar 0.9.1: http://www.mediafire.com/download/h9sz8gch622klg3/Templars_0.9.1.zip
Starsector+ 1.9: http://www.mediafire.com/download/7fvccc8pk8tbedn/Starsector_Plus_1.9.zip
ShaderLib Alpha 1.7: http://www.mediafire.com/download/52vn3fbjoodi9ds/ShaderLib_Alpha_v1.7.zip
Interstellar Imperium 1.4: http://www.mediafire.com/download/89x2k07p5daodpd/Interstellar_Imperium_1.4.zip
Leading Pip 1.6.1: http://www.mediafire.com/download/5nstsatdiigxwet/Leading_Pip_1.6.1.zip
Title: Re: Trying to run a master old-version mod depository, but need help from YOU!
Post by: angrytigerp on January 17, 2015, 01:57:59 PM
The Knights Templar 0.9.1: http://www.mediafire.com/download/h9sz8gch622klg3/Templars_0.9.1.zip
Starsector+ 1.9: http://www.mediafire.com/download/7fvccc8pk8tbedn/Starsector_Plus_1.9.zip
ShaderLib Alpha 1.7: http://www.mediafire.com/download/52vn3fbjoodi9ds/ShaderLib_Alpha_v1.7.zip
Interstellar Imperium 1.4: http://www.mediafire.com/download/89x2k07p5daodpd/Interstellar_Imperium_1.4.zip
Leading Pip 1.6.1: http://www.mediafire.com/download/5nstsatdiigxwet/Leading_Pip_1.6.1.zip

Thanks a mill', Dark, off to a good start already.
Title: Re: Trying to run a master old-version mod depository, but need help from YOU!
Post by: Hyph_K31 on January 17, 2015, 02:00:16 PM
Good evening!

Dropping in to say that I'm a terribly awful hoarder. I still have the last three or four versions of my mod stored on my Dropbox, the oldest being for 0.54.1a. A couple dozen versions between then and now or certainly missing. I can PM you a link to each if you like. :)

The latest version of my mod ought to be ready some time in the next few days.

Brilliant idea, hope it pans out!
Title: Re: Trying to run a master old-version mod depository, but need help from YOU!
Post by: Erick Doe on January 17, 2015, 02:44:48 PM
Collection of mods made compatible with one another and in available in one big package:
http://fractalsoftworks.com/forum/index.php?topic=7327.0
For [0.6.1a]
Title: Re: Trying to run a master old-version mod depository, but need help from YOU!
Post by: angrytigerp on January 17, 2015, 02:53:41 PM
Collection of mods made compatible with one another and in available in one big package:
http://fractalsoftworks.com/forum/index.php?topic=7327.0
For [0.6.1a]

This actually helps quite a bit, was gonna skip 0.61 (as said in OP), but then I noticed there are quite a few mods that were last updated then, NOT 0.62.
Title: Re: Trying to run a master old-version mod depository, but need help from YOU!
Post by: Tartiflette on January 17, 2015, 04:02:25 PM
Sorry I can't help you, I only kept the 3 last versions of Scy and they are all for 0.65.1. Though since Scy 0.66 I'm using bitbucket, it will store the previous versions now. I know some people kept a version for 0.62 to play in Exerelin, maybe they'll chime in?

As for TwigLib, I think there was a buggy demo for 0.62, but since no mod actually used it by then I don't think it's useful to include it.
Title: Re: Trying to run a master old-version mod depository, but need help from YOU!
Post by: Nanao-kun on January 17, 2015, 04:17:04 PM
From my mod folders, the most recent SCY I had for 0.6.2a was 0.66b

http://www.mediafire.com/download/4mhso3es18xsfvw/SCY_0.66b.rar

Not sure if that's the correct one though. It probably is though.
Title: Re: Trying to run a master old-version mod depository, but need help from YOU!
Post by: LazyWizard on January 17, 2015, 04:19:18 PM
Here are the last 0.6.2a versions for those of my mods that had one, along with any problems those versions had:

Edit: removed Version Checker. Seems kind of useless in this situation. ;)
Title: Re: Trying to run a master old-version mod depository, but need help from YOU!
Post by: FlashFrozen on January 17, 2015, 09:44:16 PM
0.53.1a

http://www.mediafire.com/download/wcuq9ve8ot6nze9/Neutrino+corp.zip        (NC 1.375)

0.54.1a

http://www.mediafire.com/download/q8ju09h86sa5cay/Neutrino+corp+1.6.zip

0.6a

http://www.mediafire.com/download/7hw34gf8cwppy4m/Neutrino+corp+1.725.zip

0.6.1a

http://www.mediafire.com/download/39537j9v967f89j/Diable+Avionics+0.75.zip

0.6.2a

http://www.mediafire.com/download/5h5ysd4mynjtoo0/Neutrino+corp+1.75d.zip
Title: Re: Trying to run a master old-version mod depository, but need help from YOU!
Post by: angrytigerp on January 19, 2015, 08:33:16 AM
Thanks for the input so far, folks. Just got off the dutes' from my ship, and still checking Facebook and all that other crap that builds up when you're stuck on board a ship with terribad internet.

I'll be putting it together before too long, probably in Google Drive format so that people can pick and choose without having to navigate a billion Dropbox links.
Title: Re: Trying to run a master old-version mod depository, but need help from YOU!
Post by: Tartiflette on January 19, 2015, 09:28:27 AM
I'm thinking this could replace the completely outdated Mod Index (http://fractalsoftworks.com/forum/index.php?topic=177.0). Maybe a large part of the "this mod isn't working" reports we received about old mods came from people that were searching from this thread.

From my mod folders, the most recent SCY I had for 0.6.2a was 0.66b
Yep, that the last one before SS 0.65a
Title: Re: Trying to run a master old-version mod depository, but need help from YOU!
Post by: angrytigerp on January 19, 2015, 09:52:12 AM
Thanks for the input so far, folks. Just got off the dutes' from my ship, and still checking Facebook and all that other crap that builds up when you're stuck on board a ship with terribad internet.

I'll be putting it together before too long, probably in Google Drive format so that people can pick and choose without having to navigate a billion Dropbox links.

All righty, then. All 0.62a and 0.61a mods I have up to date are uploaded, the formatting/organization is largely done, and relevant readmes/listings are made up.

Call it V1.02.
Title: Re: Starsector Mod Repository Version 1.0.2 (Need help from YOU!)
Post by: Dark.Revenant on January 19, 2015, 03:34:05 PM
Note: ShaderLib was made by myself, not LazyWizard.  Some of your text misappropriates authorship.
Title: Re: Starsector Mod Repository Version 1.0.2 (Need help from YOU!)
Post by: angrytigerp on January 19, 2015, 05:29:11 PM
Note: ShaderLib was made by myself, not LazyWizard.  Some of your text misappropriates authorship.

My bad, will change it ASAP. Got fixated on the whole --Lib thing
Title: Re: Starsector Mod Repository Version 1.0.2 (Need help from YOU!)
Post by: angrytigerp on January 20, 2015, 09:39:53 AM
So, feedback? Anyone see any issues? Anyone know of major mods I missed?

Tonight I'm gonna go through the mod index and download EVERYTHING. Will be a bit of work, but hopefully will improve on the Mod Index by also giving you version numbers to go off of.
Title: Re: Starsector Mod Repository Version 1.0.2 (Need help from YOU!)
Post by: Tartiflette on January 20, 2015, 10:40:16 AM
Well, while the idea is interesting and I know some people will use it, it's not something I'll personally use (because I'm modding, I'm always thinking ahead...)
That being said I took a look and it's pretty clear and well organized, so good job on that. Only someone that never read EULA and README could get lost and not be able to download what he want. Oh wait ...  :o
Title: Re: Starsector Mod Repository Version 1.0.2 (Need help from YOU!)
Post by: Weltall on March 10, 2016, 02:04:49 PM
Definitely something I find useful. I am only that prefers playing older versions after playing once or twice the newer one. I do it mostly because older versions seem to have more mods, since the newer version is still waiting for mods to be updated. It is not boring to play older versions either, since older versions feel like a different game than the newer ones. Not to mention some of these lost old mods, have such gorgeous sprites.

I think it would be better if you added a link to the drive, that would be usable by google owners.
https://drive.google.com/drive/folders/0B1uFiTTTsq0iZXNyNDRvQWd3NUk
That would use the alternative UI, where the user can right click on the folder and download it, instead of downloading one by one mods.

A second thing thing that is minor, is that you could somehow mark which mod were SS+ compatible, maybe in the document you have attached along.

Some things about the Faction Mods. The Lotus Conglomerate that is in your folder is not for 0.6.2a but for 0.51a+ or so, but not 0.6+. Neutrino Corp is no 1.75d but 1.75dd. Yeap, 1.75doubleD as the changelog show it on the Neutrino page  ;D :P. [0.62a] Nomads 1.0 RC4.zip extracts its data in the mods folder, since the files are not placed in their own folder. Really minor, but if you extract everything at once, you will have to look which mod was not placed in a folder. Since you placed Interstellar Federation in 0.6.1a folder then you should put Kadur Theocracy in there too.

For P9 Colony Group, Rather than having an extra file, that the player will have to play in the Exerelin folder, I merged it with the pn.faction file that in inside the "P9 Colony Group\data\world\factions" folder. This way the player will not have to do anything extra/manual to play P9 with Exerelin options. Click spoiler for code, or download (https://s04.solidfilesusercontent.com/Y2YwZWNlZWI1MThmZDg1ZGE5ZTNhMTUzODAwMzFjMjVjZDBkYjk1NDoxYWZzSHM6Qkd6bkxwYXgyVWVaR05FVUNyMWQ2ZGluU1J3/5wBpNqWdmjkGm/pn.zip) the faction file.
Spoiler
Quote
{
   id:"pn",
   "color":[152,74,184,184],
   "displayName":"P9 Colony Group",
   "shipNamePrefix":"P9",
   "shipNameSources":{
      "GREEK":1,
   },
   "description":"Descendants from the Tri-Tachyon colonists that first settled in the TOLP system. Their ancestors worked for the Tri-Tachyon corporation as the operators of their experimental P7 reactors, supplying anti matter fuel for 16 Domain systems. That is, until the twilight days of the Domain when the energy independent Tri-Tachyo corporation abruptly cut support and destroyed their own main reactor hub in an effort to starve the Domain during a grab for power against them.",
   "names":{
      "modern":1,
   },
   "portraits":{
      "standard_male":[
         "graphics/portraits/pn_m1.png",
         "graphics/portraits/pn_m2.png",

      ],
      "standard_female":[
         "graphics/portraits/pn_f1.png",
      ],
   },
   "fleetCompositions":{
       "scout":{
         "displayName":"Scout",
         "maxFleetPoints":15,
         "daysWorthOfSupplies":[20, 30],
         "lyWorthOfFuel":[10, 20],
         "extraCrewPercent":[80, 80],
         "marinesPercent":[20, 40],
         "ships":{
            "as_pn_sike":[0, 4],
            "cs_pn_sike":[0, 2],
            "as_pn_sike-m":[0, 2],
            "cs_pn_mite":[0, 2],
            "cs_pn_rs":[0, 2],
            "pn_stress_wing":[0, 2],
         },
      },
      "vanguard":{
         "displayName":"Vanguard",
         "maxFleetPoints":24,
         "daysWorthOfSupplies":[20, 30],
         "lyWorthOfFuel":[10, 20],
         "extraCrewPercent":[80, 80],
         "marinesPercent":[20, 40],
         "ships":{
            "as_pn_sike":[0, 5],
            "cs_pn_sike":[0, 4],
            "as_pn_sike-m":[0, 2],
            "cs_pn_mite":[1, 2],
            "cs_pn_rs":[0, 4],
            "as_pn_sl-t2":[0, 1],
            "as_pn_korlo-skt":[0, 1],
            "pn_stress_wing":[0, 2],
         },
      },
      "strike":{
         "displayName":"Strike Group",
         "maxFleetPoints":35,
         "daysWorthOfSupplies":[20, 30],
         "lyWorthOfFuel":[10, 20],
         "extraCrewPercent":[80, 80],
         "marinesPercent":[10, 20],
         "ships":{
            "as_pn_sike":[0, 5],
            "cs_pn_sike":[0, 4],
            "as_pn_sike-m":[0, 2],
            "cs_pn_rs":[1, 2],
            "as_pn_rs":[0,2],
            "cs_pn_kaala":[0, 1],
            "as_pn_mite":[1, 3],
            "as_pn_sl-t2":[0, 2],
            "pn_tick":[0, 2],
            "pn_stress_wing":[0, 3],
         },
      },
      "loneWolf":{
         "displayName":"Heavy",
         "maxFleetPoints":35,
         "daysWorthOfSupplies":[20, 30],
         "lyWorthOfFuel":[10, 20],
         "extraCrewPercent":[80, 80],
         "marinesPercent":[20, 40],
         "ships":{
            "as_pn_sl-t2":[1, 2],
            "cs_pn_mite":[2, 5],
            "as_pn_sl-t3":[0, 1],
            "as_pn_korlo-skt":[0, 1],
            "lr_pn_korlo-skt":[0, 1],
            "cs_pn_kaala":[0, 1],
            "pn_tick":[0, 2],
            "pn_spore":[0, 1],
            "pn_saksh-t_turret_wing":[0, 1],
            "pn_stress_wing":[0, 2],
         },
      },
      "attack":{
         "displayName":"Attack Group",
         "maxFleetPoints":60,
         "daysWorthOfSupplies":[20, 30],
         "lyWorthOfFuel":[10, 20],
         "extraCrewPercent":[80, 80],
         "marinesPercent":[10, 20],
         "ships":{
            "as_pn_sike":[2, 6],
            "cs_pn_sike":[2, 6],
            "as_pn_sike-m":[1, 4],
            "as_pn_rs":[0, 3],
            "cs_pn_rs":[0, 2],
            "lr_pn_sl-t2":[0, 3],
            "as_pn_sl-t2":[0, 3],
            "as_pn_sl-t3":[0, 2],
            "as_pn_korlo-skt":[0, 1],
            "lr_pn_korlo-skt":[0, 1],
            "cs_pn_kaala":[0, 1],
            "cs_pn_mite":[0, 6],
            "pn_silverfish-mpk":[0, 1],
            "pn_cimex":[0, 2],
            "pn_samaa-dsi":[0, 1],
            "as_pn_samaa-ebm":[0, 1],
            "pn_spore-mk3_variant_wing":[0, 1],
            "pn_tick":[1, 2],
            "pn_saksh-t_turret_wing":[0, 1],
            "pn_stress_wing":[0, 3],
         },
      },
      "battleGroup":{
         "displayName":"Battle Group",
         "maxFleetPoints":150,
         "daysWorthOfSupplies":[30, 50],
         "lyWorthOfFuel":[40, 60],
         "extraCrewPercent":[80, 80],
         "marinesPercent":[10, 20],
         "ships":{
            "as_pn_sike":[0, 10],
            "cs_pn_sike":[0, 10],
            "as_pn_sike-m":[0, 10],
            "as_pn_rs":[0, 10],
            "cs_pn_rs":[0, 10],
            "as_pn_sl-t2":[0, 7],
            "lr_pn_sl-t2":[0, 7],
            "as_pn_mite":[2, 5],
            "as_pn_sl-t3":[0, 5],
            "as_pn_korlo-skt":[0, 5],
            "lr_pn_korlo-skt":[0, 5],
            "cs_pn_kaala":[0, 4],
            "cs_pn_mite":[2, 5],
            "pn_silverfish-mpk":[0, 3],
            "pn_valkyrie":[1, 2],
            "pn_cimex":[1, 2],
            "pn_spore-mk3_variant_wing":[0, 2],
            "pn_samaa-dsi":[0, 1],
            "as_pn_samaa-ebm":[0, 2],
            "pn_tick":[2, 5],
            "pn_saksh-t_turret_wing":[0, 2],
            "pn_stress_wing":[0, 4],
         },
      },
      "securityDetachment":{
         "displayName":"Armada",
         "maxFleetPoints":200,
         "daysWorthOfSupplies":[20, 30],
         "lyWorthOfFuel":[10, 20],
         "extraCrewPercent":[80, 80],
         "marinesPercent":[20, 40],
         "ships":{
            "as_pn_sike":[2, 10],
            "cs_pn_sike":[1, 10],
            "as_pn_sike-m":[1, 10],
            "as_pn_rs":[1, 7],
            "cs_pn_rs":[0, 7],
            "as_pn_sl-t2":[2, 8],
            "lr_pn_sl-t2":[2, 8],
            "as_pn_sl-t3":[0, 6],
            "as_pn_korlo-skt":[2, 8],
            "lr_pn_korlo-skt":[2, 8],
            "pn_korlo-skt_elite":[0, 1],
            "cs_pn_kaala":[0, 5],
            "as_pn_mite":[0, 6],
            "cs_pn_mite":[0, 6],
            "pn_silverfish-mpk":[0, 5],
            "pn_valkyrie":[2, 2],
            "pn_cimex":[1, 3],
            "pn_spore-mk3_variant_wing":[1, 3],
            "pn_tick":[0, 4],
            "pn_saksh-t_turret_wing":[0, 2],
            "pn_samaa-dsi":[0, 1],
            "as_pn_samaa-ebm":[0, 3],
            "pn_stress_wing":[0, 5],
         },
      },

      "supplyConvoy":{
         "displayName":"Supply Convoy",
         "maxFleetPoints":120,
         "daysWorthOfSupplies":[1000, 1000],
         "lyWorthOfFuel":[40, 60],
         "extraCrewPercent":[80, 80],
         "marinesPercent":[5, 10],
         "ships":{
            "as_pn_sike":[0, 5],
            "cs_pn_sike":[0, 5],
            "as_pn_rs":[0, 5],
            "cs_pn_rs":[0, 5],
            "as_pn_sl-t2":[0, 2],
            "lr_pn_sl-t2":[0, 2],
            "as_pn_sl-t3":[0, 3],
            "as_pn_korlo-skt":[0, 3],
            "lr_pn_korlo-skt":[0, 3],
            "as_pn_mite":[2, 2],
            "cs_pn_mite":[2, 2],
            "pn_silverfish-mpk":[0, 1],
            "pn_cimex":[0, 1],
            "pn_valkyrie":[1, 2],
            "pn_tick":[2, 4],
            "pn_saksh-t_turret_wing":[0, 1],
            "pn_stress_wing":[0, 2],
         },
      },
      "fuelConvoy":{
         "displayName":"Fuel Convoy",
         "maxFleetPoints":120,
         "daysWorthOfSupplies":[20, 30],
         "lyWorthOfFuel":[1000, 1000],
         "extraCrewPercent":[80, 80],
         "marinesPercent":[5, 10],
         "ships":{
            "as_pn_sike":[0, 5],
            "cs_pn_sike":[0, 5],
            "as_pn_rs":[0, 5],
            "cs_pn_rs":[0, 5],
            "as_pn_sl-t2":[0, 2],
            "lr_pn_sl-t2":[0, 2],
            "as_pn_sl-t3":[0, 3],
            "as_pn_korlo-skt":[0, 3],
            "lr_pn_korlo-skt":[0, 3],
            "as_pn_mite":[2, 2],
            "cs_pn_mite":[2, 2],
            "pn_silverfish-mpk":[0, 1],
            "pn_cimex":[0, 1],
            "pn_valkyrie":[1, 2],
            "pn_tick":[2, 4],
            "pn_saksh-t_turret_wing":[0, 1],
            "pn_stress_wing":[0, 2],
         },
      },
      "personnelConvoy":{
         "displayName":"Personnel Convoy",
         "maxFleetPoints":120,
         "daysWorthOfSupplies":[20, 30],
         "lyWorthOfFuel":[40, 60],
         "extraCrewPercent":[80, 80],
         "marinesPercent":[20, 20],
         "ships":{
            "as_pn_sike":[0, 5],
            "cs_pn_sike":[0, 5],
            "as_pn_rs":[0, 5],
            "cs_pn_rs":[0, 5],
            "as_pn_sl-t2":[0, 2],
            "lr_pn_sl-t2":[0, 2],
            "as_pn_sl-t3":[0, 3],
            "as_pn_korlo-skt":[0, 3],
            "lr_pn_korlo-skt":[0, 3],
            "as_pn_mite":[2, 2],
            "cs_pn_mite":[2, 2],
            "pn_valkyrie":[2, 4],
            "pn_silverfish-mpk":[0, 1],
            "pn_cimex":[0, 1],
            "pn_tick":[2, 4],
            "pn_saksh-t_turret_wing":[0, 1],
            "pn_stress_wing":[0, 2],
         },
      },
#exerelin fleets
        "exerelinGenericFleet":{
           "displayName":"Generic Fleet",
           "maxFleetPoints":180,
           "daysWorthOfSupplies":[30, 50],
           "lyWorthOfFuel":[40, 60],
           "extraCrewPercent":[80, 80],
           "marinesPercent":[20, 20],
           "ships":{
                "pn_korlo-skt_elite":[0, 2],
                "as_pn_korlo-skt":[0, 2],
                 "lr_pn_korlo-skt":[0, 2],
                 "cs_pn_kaala":[0, 2],
            "pn_samaa-dsi":[0, 2],
            "as_pn_sike":[0, 2],
            "cs_pn_sike":[0, 2],
            "as_pn_sike-m":[0, 2],
            "as_pn_rs":[0, 2],
            "cs_pn_rs":[0, 2],
            "lr_pn_sl-t2":[0, 3],
            "as_pn_sl-t2":[0, 3],
            "as_pn_sl-t3":[0, 2],
            "cs_pn_spore":[0, 2],
            "pn_spore":[0, 2],
            "pn_spore-mk2":[0, 2],
            "pn_silverfish-mpk":[0, 1],
            "pn_cimex":[0, 2],
            "pn_samaa-dsi":[0, 1],
            "as_pn_samaa-ebm":[0, 1],
            "pn_spore-mk3_variant_wing":[0, 1],
            "cs_pn_mite":[0, 4],
            "as_pn_mite":[0, 4],
            "pn_saksh-t_turret_wing":[0, 4],
            "pn_stress_wing":[0, 4],
           },
       },
       "exerelinInSystemSupplyConvoy":{
           "displayName":"In-System Supply Convoy",
           "maxFleetPoints":40,
           "daysWorthOfSupplies":[30, 50],
           "lyWorthOfFuel":[40, 60],
           "extraCrewPercent":[80, 80],
           "marinesPercent":[20, 20],
           "ships":{
            "pn_tick":[1, 3],
           },
       },
       "exerelinInSystemStationAttackFleet":{
           "displayName":"In-System Station Attack Fleet",
           "maxFleetPoints":40,
           "daysWorthOfSupplies":[30, 50],
           "lyWorthOfFuel":[40, 60],
           "extraCrewPercent":[50, 50],
           "marinesPercent":[50, 50],
           "ships":{
            "atlas_Standard":[1, 1],
            "pn_valkyrie":[1, 1],
           },
       },
       "exerelinAsteroidMiningFleet":{
           "displayName":"Asteroid Mining Fleet",
           "maxFleetPoints":40,
           "daysWorthOfSupplies":[10, 15],
           "lyWorthOfFuel":[40, 60],
           "extraCrewPercent":[80, 80],
           "marinesPercent":[20, 20],
           "ships":{
               "pn_mlmv_wing":[1, 2],
               "pn_tick":[1, 1],
           },
       },
       "exerelinGasMiningFleet":{
           "displayName":"Gas Mining Fleet",
           "maxFleetPoints":40,
           "daysWorthOfSupplies":[30, 50],
           "lyWorthOfFuel":[0, 0],
           "extraCrewPercent":[80, 80],
           "marinesPercent":[20, 20],
           "ships":{
               "pn_mlmv_wing":[1, 2],
               "pn_tick":[1, 1],
           },
       },
        "exerelinEliteFleet":{
           "displayName":"Exerelin Elite Fleet",
           "maxFleetPoints":100,
           "daysWorthOfSupplies":[30, 50],
           "lyWorthOfFuel":[0, 0],
           "extraCrewPercent":[80, 80],
           "marinesPercent":[20, 20],
           "ships":{
            "as_pn_korlo-skt":[0, 1],
           },
       },
   },
   "traits":{
      "admiral":{
         
      },
      "captain":{
         "cowardly":1,
         "cautious":1,
         "steady":1,
         "aggressive":1,
         "suicidal":1,
         "fearless":1,
      },
   },
   "dialogue":{
      "greetingFriendly":"Good day friend, another lovely day, another day full of productive work! Also, dont forget to do your daily cancer screening.",
      "greetingNeutral":"Greetings to you too, the P9 Group wishes you plesant journey.",
      "greetingHostileAggressive":"I regret to inform you that your destruction is a matter of utmost importance to us. Rest assured however that your closest living family will get a letter of condolence from us and are eglible for a one time payment from our MisfortunesOfWar fund.",
      "greetingHostileTimid":"Beware, if you do manage to catch one of our ships we are not liable for any case of cancer that might due to the operation of our ships.",
   }   
},   
[close]

I do not get why Dark Revenant said his latest 0.6.2a  SS+ version was 1.9, since the latest one should be 1.11.1, which can be seen on his post here (http://fractalsoftworks.com/forum/index.php?topic=7679.msg141342#msg141342).

From what I am seeing, some of the factions missing (or I did not see) are Hiigaran (http://avatar.home.xs4all.nl/downloads/Starsector/HD_062a_v110.rar), Citadel (http://www.mediafire.com/download/ezkxl6e665ccjt0/Citadel+0.7.2.zip), Objectless Research Institute (https://www.dropbox.com/s/n79m7qgg7404kcf/ORI_v_0_1_5.zip?dl=0), The Mayorate (http://www.mediafire.com/download/hp341blsewhv42b/mayorate-master.zip), Idoneus Citadel Exiles (https://bitbucket.org/Nate_NBJ/ice/downloads/ICE%200.1.0%20for%20Starsector%200.6.2a.zip) and The Lotus Conglomerate (http://www.mediafire.com/download/aj0iorc94a9owr4/Lotus_V2.1.1.zip) (ok I saw this, but it's outdated like I said). I have not uploaded these myself, but they are links found here on the forums. Also the versions of these that are found in [0.62a] Ultimate Exerelin Mod Pack.zip, are outdated in the zip file. So the links are newer versions.

There seems also to be DSTech Corp Fleet, that the fixed version download (http://fractalsoftworks.com/forum/index.php?topic=2711.msg125481#msg125481) does not work anymore, but then again it seems it was not really balanced or fixed to work fully for 0.6.2a. There is The Patrian Principate Alpha v1, that is probably lost to time...probably!

As for the Junk Pirates, I did manage through the power of magic (and cached pages) to find the latest version of all three of them, for version 0.6.2a. So here are the Junk Pirates (https://dl.dropboxusercontent.com/u/66536185/junk_pirates180.zip), ASP Syndicate (https://dl.dropboxusercontent.com/u/66536185/syndicate_asp050.zip) and P.A.C.K. (https://dl.dropboxusercontent.com/u/66536185/Pack017.zip) latest versions for 0.6.2a.

PS: If you want 0.65.2a mods, I can send you my collection that I have. Its 7 Utilities, Nexerelin, SS+, Ironclads, EVE Mod, 28 factions, the needed libraries and some arranged and fixed Portraits, that were offered by trashman. I say fixed cause he offered them for 0.7+ and on 0.65.2a they would look off in the game and also added a soft antialiasing filter, since softer looks better to me than sharp. Oh and a pack of the 0.7.1a vanilla portraits to replace the 0.65.2a ones if anyone wants (since the art upgraded).
Title: Re: Starsector Mod Repository Version 1.0.2 (Need help from YOU!)
Post by: kazi on March 12, 2016, 02:40:19 PM
Hmmm... since people are interested in them, I'm going to spam my old mod links here:

Not going to bother with finding out which Mayorate version corresponds to which Starsector version for older versions- but you can figure it out from the mod_info.json files. It's also kind of nostalgic looking back at the really ancient versions and seeing how the mod grew in both content and audience. It's also worth noting the popularity of mods with and without music... back when I included combat music, the "no music" options were an important, but less popular option to have, non-music downloads usually comprised about 25%-33% of total downloads for a given version.

SS 0.7.1 / 0.9.1 - https://github.com/kazi11/mayorate/releases/tag/0.9.1 (https://github.com/kazi11/mayorate/releases/tag/0.9.1)
SS 0.65.1a / 0.8.1 - http://www.mediafire.com/download/fq7oobg1r1yzep8/mayorate-0.8.1-nomusic.rar (http://www.mediafire.com/download/fq7oobg1r1yzep8/mayorate-0.8.1-nomusic.rar) <---- last point at which I kept track of download numbers... 6.5k downloads total (over the very, very long time it was uploaded)
SS 0.65.1a / 0.8.1 (with music) - http://www.mediafire.com/download/fetj1zz8iuol6n8/mayorate-0.8.1.rar (http://www.mediafire.com/download/fetj1zz8iuol6n8/mayorate-0.8.1.rar)
0.7 - http://www.mediafire.com/download/6desx7oy2w00f7h/Mayorate_v0.7_no_music.rar (http://www.mediafire.com/download/6desx7oy2w00f7h/Mayorate_v0.7_no_music.rar)
0.7 (with music) - http://www.mediafire.com/download/af9falqptn5la2v/Mayorate_v0.7.rar (http://www.mediafire.com/download/af9falqptn5la2v/Mayorate_v0.7.rar)
0.6 - http://www.mediafire.com/download/fdf4p1fah343hnm/Mayorate_v0.6_no_music.rar (http://www.mediafire.com/download/fdf4p1fah343hnm/Mayorate_v0.6_no_music.rar)
0.6 (with music) - http://www.mediafire.com/download/jry1j7ko7164i37/Mayorate_v0.6.rar (http://www.mediafire.com/download/jry1j7ko7164i37/Mayorate_v0.6.rar)
0.5 - http://www.mediafire.com/download/59hbv55m2dndpqo/Mayorate_v0.5_nomusic.rar (http://www.mediafire.com/download/59hbv55m2dndpqo/Mayorate_v0.5_nomusic.rar)
0.5 (with music) - http://www.mediafire.com/download/225bj007u5iosjt/Mayorate_v0.5.rar (http://www.mediafire.com/download/225bj007u5iosjt/Mayorate_v0.5.rar)
0.4.1 - http://www.mediafire.com/download/rd743py7f6i59nx/Mayorate_v0.41_nomusic.rar (http://www.mediafire.com/download/rd743py7f6i59nx/Mayorate_v0.41_nomusic.rar)
0.4.1 (with music) - http://www.mediafire.com/download/4ww63u55hja2c14/Mayorate_v0.41.rar (http://www.mediafire.com/download/4ww63u55hja2c14/Mayorate_v0.41.rar)
0.3 - http://www.mediafire.com/download/sgg8k0n2ml0mtww/Ilkhannae_Mayorate_0.3_nomusic.rar (http://www.mediafire.com/download/sgg8k0n2ml0mtww/Ilkhannae_Mayorate_0.3_nomusic.rar)
0.3 (with music) - http://www.mediafire.com/download/xukq8dfc645cnqt/Ilkhannae_Mayorate_0.3.rar (http://www.mediafire.com/download/xukq8dfc645cnqt/Ilkhannae_Mayorate_0.3.rar)
0.2 - not even I have a copy of this one anymore...
0.1 - http://www.mediafire.com/download/zq7s3zmo5q9njnf/Ilkhannae_Mayorate.rar (http://www.mediafire.com/download/zq7s3zmo5q9njnf/Ilkhannae_Mayorate.rar) <---- first version... oh good times, good times... got a grand total of 60 downloads total lol... thanks to everyone who supported me all the way back when :D

It'd be very interesting if we somehow got a mod collection back from when Starsector was Starfarer and the Corvus system was the entire universe. I have some serious nostalgia about those days... blasting away scourge ships with my souped-up IFed massdrivers. I think that was like 0.52? Back in like 2011/2012 or something?

Speaking of which, here's the one IFed update that I put together for one of the 0.6x versions... http://www.mediafire.com/download/mrmdp56kzmsabli/interstellarFederation_v1_2_6_edit.rar (http://www.mediafire.com/download/mrmdp56kzmsabli/interstellarFederation_v1_2_6_edit.rar)
Title: Re: Starsector Mod Repository Version 1.0.2 (Need help from YOU!)
Post by: Weltall on March 12, 2016, 07:51:50 PM
@kazi, you forgot you had 0.7.1 too for 0.6.2a too.
http://fractalsoftworks.com/forum/index.php?topic=7372.msg139844#msg139844

I have collected back to 0.5.4.1a when it comes to mods, using as search criteria whether they are supported by N/Exerelin  or not. Of course to find mods from back then is kind of impossible for me since I started playing on 0.7.1a XD But I really like how even if you go backwards, it really feels like a different "mode" of the game~ Its interesting to see older sprites of mods too~
Title: Re: Starsector Mod Repository Version 1.0.2 (Need help from YOU!)
Post by: ValkyriaL on March 16, 2016, 01:07:04 AM
Now, im either stupid, or i missed something (or both) because all the folders are empty, except for one, which has interstellar federation in it, other for that, nothing. :-[
Title: Re: Starsector Mod Repository Version 1.0.2 (Need help from YOU!)
Post by: Weltall on March 16, 2016, 01:09:48 AM
He has only uploaded 0.6.2a mods for now. He placed two of them in 0.6.1a folder, only because the last version these supported officially was 0.6.1a, but they can be used with 0.6.2a too. Well ok not the TC. I am guessing the 0.65.2a folder is for the future, this is why I offered to send him mine >>

Also, if anyone has Bushi, Gedune, Hiigaran Descendants, The Nihilic Empire and The Nomads, for 0.54.1a, I would appreciate it if you could send them :p