Fractal Softworks Forum
Starsector => Mods => Modding => Topic started by: Lord Sputnik on December 09, 2014, 07:02:43 PM
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I've been making slow progress on my mod, but what's really been slowing me up is the economy. Could we get a single function that disables the trading simulation aspect of it for the player? Because of how exploitable the market is currently I would like to disable it in my mod. If someone else knows of a way to do this currently that would be great as well.
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Use commodity files to make prices less affected by price drop/raise. Use event files to disable the food shortage event and any other influencing trade. Use economy file to set the tariffs and auto-trade margins. Use settings to increase the duration of economy runs and various other economy things.
To boost the effect you can use a trading post market condition on EVERY market in the game (to make all resources being available at every entity) instead of whatever conditions they have.