(http://s5.postimg.org/iduxn8qgn/Rand_Secto_Logo.png)
Download Random Sector 0.2.2a (http://goo.gl/MnMfEk)(Requires LazyLib 2.0b (http://fractalsoftworks.com/forum/index.php?topic=5444.0))
(Bitbucket Repository Bitbucket Source (http://goo.gl/655sWD))
Not random enough? How about this! (Time accelerated)http://youtu.be/DroO94pnID4 (http://youtu.be/DroO94pnID4)
Random Sector is a 'utility' mod that does not in any way add any content to the game, no new ships, no new systems, or factions. What it does do however is randomise the experience on each game in some way.
This first version will randomise the location of systems when you start a new game, in future I may add features such as market condition randomisation, or even the planet and satellites orbits.
So this mod is for those of you whom are bored with the current star system layout and would like to mix things up a bit. The great thing is that it also works with mod factions that are already out there. In future though, I may also make it so that faction mods are detected and that those with multiple star systems are located in clusters near each other.
For those who use dev mode, it will also randomise the star systems upon each game load. ;-)
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(http://s5.postimg.org/erp4alk37/signature64_SSrand.gif) (http://goo.gl/ggSjuh)
CreditsScripting: Debido
Concept: Tartiflette
Shenanigans/Feedback: Starsector Mod Squad (you know who you are)
Version LogVersion 0.2.2a (November 10, 2014):
- Fixed up bug in saving elliptical orbit data
- Added onApplicationLoad check for LazyLib
Version 0.2 (November 8, 2014):
- Added elliptical orbits
Version 0.1 (November 5, 2014):
- Initial release
- Randomised location of star systems on new game
This is pretty neat. It'll make the gravy run of food to Sindaria tougher. Usually.
For those who use dev mode, it will also randomise the star systems upon each game load. ;-)
Because of this I was able to add it into an already existing game by enabling devmode loading it up, and then saving and exiting then disabling devmode.
This is the first randomization:
Spoiler
(http://i.imgur.com/1ZoTJWr.png)
looks like it'd be a gravy run again.
Edit: I forgot to point out how the ships are all where around where the vanilla star locations were.
I exited Starsector an loaded it up a couple times to get a more interesting map. Now the Eos <-> Askonia route is long and takes me through the center of the map, and potentially through more danger. I didn't take a screen shot of the newest map. I want to let the ship paths normalize first.
So far it appears adding it into an existing game is just as stable as normal.
I seem to recall reading somewhere that there will be some hand placed star systems (like the ones in vanilla now).
Would it be hard to limit how far the random the placed systems are moved? My new system is quite spread out, and it shows a weakness in the intel map.
Pictures:
New system
Spoiler
(http://i.imgur.com/q9VfY7d.png)
Intel
Spoiler
(http://i.imgur.com/Utj0P20.png)
I use the intel tab a lot so it's inconvenient to have all the icons floating on the edges because the system is off the map.
Would it be possible to add in mod factions by enabling dev mode, and letting it spawn their systems that way? I imagine adding systems is different than moving them.
Alright! Uploaded version 0.2a. Now has elliptical orbits. Have fun!
Download Random Sector 0.2a (http://goo.gl/Vq68NK)
(Requires LazyLib 2.0b (http://fractalsoftworks.com/forum/index.php?topic=5444.0))
(Bitbucket Repository Bitbucket Source (http://goo.gl/655sWD))
I got an error while trying to load my game:
Spoiler
120641 [Thread-5] INFO com.fs.starfarer.campaign.save.CampaignGameManager - Loading stage 35
120812 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO - java.lang.NullPointerException
java.lang.NullPointerException
at db.randomsector.DB_RandomiseSystemLocations.advance(DB_RandomiseSystemLocations.java:143)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.B.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.oO0O.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.J.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.thisnew.super(Unknown Source)
at com.fs.starfarer.ui.null.processInput(Unknown Source)
at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
at com.fs.starfarer.B.void.class$super(Unknown Source)
at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I'm running this mod ICE SRA and tradewinds 2
I can't recall what i was doing last night when i saved.
Uploaded version 0.2.2a. Fixed the loading issue, this *should* also fix up any old saves as well, so your game save isn't broken.
*Warning broken saves will have their system re-randomised to conform to the new save*
Download Random Sector 0.2.2a (http://goo.gl/MnMfEk)
(Requires LazyLib 2.0b (http://fractalsoftworks.com/forum/index.php?topic=5444.0))
(Bitbucket Repository Bitbucket Source (http://goo.gl/655sWD))