Fractal Softworks Forum

Starsector => Suggestions => Topic started by: SafariJohn on October 27, 2014, 05:58:27 PM

Title: Balancing Rural Polity
Post by: SafariJohn on October 27, 2014, 05:58:27 PM
Currently, Rural Polity causes increased food production while reducing consumption for domestic, luxury, and vice goods.

Except the description implies subsistence farming, not the kind of large-scale, highly mechanized farming that would lead to huge surpluses of food. Tartessus has Arid World as one of its market conditions, which is supposed to reduce food production, but it also has Rural Polity, and the tens of thousands of food the market has for sale clearly implies that Rural Polity is completely overrunning Arid World.

Therefore, I propose that Rural Polity, instead of increasing food production, reduces food consumption. This would more accurately reflect a dispersed subsistence farming culture and would hopefully get rid of the OP amounts of food worlds like Tartessus are producing.
Title: Re: Balancing Rural Polity
Post by: ArkAngel on October 28, 2014, 06:37:51 AM
I also kind of like the idea. It adds a bit more of a... the sector can't sustain itself forever feel if there weren't massive stocks piles of food on certain planets.
Title: Re: Balancing Rural Polity
Post by: Lord Sputnik on October 29, 2014, 11:53:18 AM
You could just buy a storage warehouse on Tartessus, spend a few million on emptying their food stocks, wait for a food shortage event to happen, then sell it all back to them for massive XP and money.  I mean...  not that I've done this before...
Title: Re: Balancing Rural Polity
Post by: SFF on January 04, 2024, 06:15:03 AM
Currently, Rural Polity causes increased food production while reducing consumption for domestic, luxury, and vice goods.

Except the description implies subsistence farming, not the kind of large-scale, highly mechanized farming that would lead to huge surpluses of food. Tartessus has Arid World as one of its market conditions, which is supposed to reduce food production, but it also has Rural Polity, and the tens of thousands of food the market has for sale clearly implies that Rural Polity is completely overrunning Arid World.

Therefore, I propose that Rural Polity, instead of increasing food production, reduces food consumption. This would more accurately reflect a dispersed subsistence farming culture and would hopefully get rid of the OP amounts of food worlds like Tartessus are producing.
That would make it worthless though gameplaywise no one would build that the cons would heavily outweigh the good. Besides the whole point is that your colony specializes in producing food and light industries at the cost of all technical industries, and it's not like your people are suddenly eating less due to a change in policy.
Title: Re: Balancing Rural Polity
Post by: Siffrin on January 04, 2024, 06:33:15 AM
That would make it worthless though gameplaywise no one would build that the cons would heavily outweigh the good. Besides the whole point is that your colony specializes in producing food and light industries at the cost of all technical industries, and it's not like your people are suddenly eating less due to a change in policy.
I'm sorry but this thread is almost a decade old about a colony condition that is no longer in the game. (You can still enable it by going to "data\campaign\econ\eos.json" and removing the hashtag infront of the Rural Polity condition)
Title: Re: Balancing Rural Polity
Post by: Alex on January 04, 2024, 09:20:52 AM
@SFF: Hi! Please don't necro threads, this one is 9+ years old. The forum rules (https://fractalsoftworks.com/forum/index.php?topic=2668.0), for reference.