Fractal Softworks Forum

Starsector => Mods => Topic started by: Dark.Revenant on April 19, 2014, 08:24:12 PM

Title: [0.95a] Leading Pip 1.9.1
Post by: Dark.Revenant on April 19, 2014, 08:24:12 PM
Download Leading Pip 1.9.1 (https://bitbucket.org/DarkRevenant/leading-pip/downloads/Leading_Pip_1.9.1.7z)
Download Mirror (https://drive.google.com/file/d/1qsu9UPRG8K42uUUtnlCw8yoKRQIGXzlY/view?usp=sharing)
(Requires LazyLib 2.6 (http://fractalsoftworks.com/forum/index.php?topic=5444.0)) (Updated!)

We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.

(http://www.sc2mafia.com/Starsector/Leading.png)

The image kind of speaks for itself, but to clarify, this mod adds a target leading pip in front of whatever ship you have targeted.  If you shoot at that pip, you will generally hit the target.  The algorithm takes into account your position and velocity, your target's position and velocity, your weapon group, the positions of the weapons in the weapon group, and the projectile speed of the weapons in the weapon group.  Sometimes the target will be going too quickly to have any hope of hitting it, in which case the reticle may behave oddly, but this is rare.

Controls, colors, size, and line thickness are customizable.

Change Log
Version 1.9.1 (March 29, 2021):
- Updated for Starsector 0.95a
- Migrated version file to custom host (sigh)

Version 1.9.0 (July 11, 2020):
- Updated for Starsector 0.9.1a
- Migrated version file to BitBucket

Version 1.8.3 (November 16, 2018):
- Works in Starsector 0.9a

Version 1.8.2 (April 24, 2018):
- Toggle key now actually works

Version 1.8.1 (June 4, 2017):
- Various bugs fixed
- Works in Starsector 0.8.1a

Version 1.8.0 (April 22, 2017):
- Started change tracking
- Various bugs fixed
- Works in Starsector 0.8a
Title: Re: Target Leading Pip
Post by: Nanao-kun on April 19, 2014, 08:30:11 PM
Woah, that's pretty cool.

EDIT: Tried it, works great. Good if you aren't particularly good at leading targets, and you can technically extrapolate particular parts of the ship to hit using it. Is the pip based from the center of the target?
Title: Re: Target Leading Pip
Post by: MesoTroniK on April 19, 2014, 09:00:12 PM
Well, it is extremely effective... (https://www.youtube.com/watch?v=4f1KkHKyzPE)
Title: Re: Target Leading Pip
Post by: Nanao-kun on April 19, 2014, 09:12:13 PM
Well, it is extremely effective... (https://www.youtube.com/watch?v=4f1KkHKyzPE)
Bit hard to deal with those jumpy ships it seems. :P
Title: Re: Target Leading Pip
Post by: Dark.Revenant on April 19, 2014, 09:25:34 PM
Slight compatibility bug with Combat Radar.  Update Leading Pip to 1.1 (and grab the next Combat Radar as well) and it will be resolved.
Title: Re: [0.6.2a] [Interface] Target Leading Pip
Post by: Debido on April 19, 2014, 10:01:23 PM
Lazy's Combat Radar and DR's Targeting PIP - for when you need the right information to kill the right ship at the right time.

Loving it.
Title: Re: [0.6.2a] [Interface] Target Leading Pip
Post by: Piemanlives on April 19, 2014, 10:41:00 PM
While I personally wouldn't use this, it is however certainly well executed and rather nifty.
Title: Re: [0.6.2a] [Interface] Target Leading Pip
Post by: HELMUT on April 22, 2014, 03:30:25 PM
Just noticed that it make the game crash when you target an enemy but have no weapons.
Title: Re: [0.6.2a] [Interface] Target Leading Pip
Post by: Dark.Revenant on April 22, 2014, 07:02:06 PM
Indeed.  I fixed that in a dev version but didn't get around to uploading it until now because of my shader work.
Title: Re: [0.6.2a] [Interface] Target Leading Pip 1.2 (Crash Fix!)
Post by: Aklyon on April 23, 2014, 05:25:13 AM
This is pretty nifty.
Title: Re: [0.6.2a] [Interface] Target Leading Pip 1.2 (Crash Fix!)
Post by: Ranakastrasz on April 24, 2014, 12:36:32 PM
Current version still crashes, and still is labled as 1.0
Title: Re: [0.6.2a] [Interface] Target Leading Pip 1.3 (Crash Fix 2!)
Post by: Dark.Revenant on April 24, 2014, 01:06:38 PM
If this version doesn't fix it, the crash is completely unfixable by any means whatsoever.
Title: Re: [0.6.2a] [Interface] Target Leading Pip 1.3 (Crash Fix 2!)
Post by: Ranakastrasz on April 24, 2014, 03:24:24 PM
Code
36248 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.IndexOutOfBoundsException: Index: 2, Size: 2
java.lang.IndexOutOfBoundsException: Index: 2, Size: 2
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at data.scripts.plugins.TargetingLeadIndicator.advance(TargetingLeadIndicator.java:154)
at com.fs.starfarer.title.ooOO.K$Oo.o00000(Unknown Source)
at com.fs.starfarer.combat.oOOO.new.super(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.G.??00(Unknown Source)
at com.fs.oOOO.A.?0000(Unknown Source)
at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Assuming it can't then be fixed, that is kinda disappointing, since it is a really helpful mod. It is mostly usable, so long as you don't ever pilot a capital ship with all weapons set to autofire.

~To cause, I just use a ship, and set my selected weapon group to one past the last weapon group, then target an enemy.

~~Looking at the code, while I cannot be certain, I don't think you have a check for having a group past the last one. However, I am not sufficiently familiar with Starsector's API, so it is indeterminate.
Title: Re: [0.6.2a] [Interface] Target Leading Pip 1.3 (Crash Fix 2!)
Post by: Dark.Revenant on April 24, 2014, 03:28:31 PM
You should have mentioned what caused the crash in the first place; I was assuming it was the same cause as before (a ship without weapons).  I'll get it fixed once I get home.

You must understand that this entire mod is a slapjob I did in my spare time to demonstrate the intercept method I implemented for LazyLib.
Title: Re: [0.6.2a] [Interface] Target Leading Pip 1.3 (Crash Fix 2!)
Post by: Ranakastrasz on April 24, 2014, 03:29:32 PM
Yea, that was a mistake on my part. I was not thinking correctly, and misread it as not having a weapon selected.

Sorry about that.
Title: Re: [0.6.2a] [Interface] Target Leading Pip 1.4 (Fully Fixed)
Post by: Dark.Revenant on April 24, 2014, 06:56:26 PM
Alright, it's now fixed for good.
Title: Re: [0.6.2a] [Interface] Target Leading Pip 1.4 (Fully Fixed)
Post by: Ranakastrasz on May 07, 2014, 02:10:44 PM
I hate to post again, but I am unable to enable this mod with Vacuum. If one is enabled, it disables the other one.
Title: Re: [0.6.2a] [Interface] Target Leading Pip 1.4 (Fully Fixed)
Post by: Dark.Revenant on May 21, 2014, 01:20:31 AM
That's because this mod is flagged as a utility, so you should unflag it as such.
Title: Re: [0.6.2a] [Interface] Target Leading Pip 1.4 (Fully Fixed)
Post by: Sabaton on May 21, 2014, 12:38:43 PM
This should be a vanilla hullmod, just saying.
Title: Re: [0.6.2a] [Interface] Target Leading Pip 1.4 (Fully Fixed)
Post by: MesoTroniK on May 21, 2014, 05:28:52 PM
Respectfully disagree with making it a hull mod, using the PIP is cheating and makes it far easier to deal with evasive targets.
Title: Re: [0.6.2a] [Interface] Target Leading Pip 1.4 (Fully Fixed)
Post by: Dark.Revenant on May 21, 2014, 05:38:50 PM
In SS+ it's tied to the Gunnery Implants skill as a perk (this mod is built-in to SS+).
Title: Re: [0.6.2a] [Interface] Target Leading Pip 1.5
Post by: Dark.Revenant on May 28, 2014, 06:02:13 PM
Compatibility update so it works correctly with ShaderLib.

Download Leading Pip 1.5 (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.5.zip)
Download Mirror (https://www.mediafire.com/?xgv93a8cq85izw7)
(Requires LazyLib 1.8c (http://fractalsoftworks.com/forum/index.php?topic=5444.0))
Title: Re: [0.6.2a] [Interface] Target Leading Pip 1.5
Post by: 00lewnor on June 03, 2014, 03:58:07 PM
Haven't tested this much but it seems like this mod doesn't want to give me a point of aim for reaper torpedoes, I just added this mod and combat radar to my ongoing game if that will affect whether it works properly.

I will test this more tomorrow morning.
Title: Re: [0.6.2a] [Interface] Target Leading Pip 1.5
Post by: The Sage on June 03, 2014, 04:01:51 PM
Haven't tested this much but it seems like this mod doesn't want to give me a point of aim for reaper torpedoes, I just added this mod and combat radar to my ongoing game if that will affect whether it works properly.

I will test this more tomorrow morning.

Hello there,

I tested this as well and it worked fine!

Wish you good luck.
Title: Re: [0.6.2a] [Interface] Target Leading Pip 1.5
Post by: Ranakastrasz on June 03, 2014, 05:23:52 PM
I got the impression missiles didn't have proper velocities in the game. As in, they launched at a set zero speed, and accelerated as they moved. Possibly have a top speed, possibly friction resulting in a terminal velocity.
As a result, even in the case of a reaper torpedo with no turning, it accelerates, and it's velocity is not really possible to get for this. At least not without extra math.
Title: Re: [0.6.2a] [Interface] Target Leading Pip 1.6
Post by: Dark.Revenant on August 30, 2014, 10:46:50 PM
Download Leading Pip 1.6 (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.6.zip)
Download Mirror (https://www.mediafire.com/?yy7th3hp6yccyvp)
(Requires LazyLib 1.9b (http://fractalsoftworks.com/forum/index.php?topic=5444.0))

Included in Starsector+ (http://fractalsoftworks.com/forum/index.php?topic=7679)!

Update to fix a couple minor things and add support for LazyWizard's version tracker.
Title: Re: [0.6.2a] [Interface] Target Leading Pip 1.6
Post by: SpaceRiceBowl on August 31, 2014, 09:13:06 AM
Getting this bug which crashes my game on launch
Spoiler
42587 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.plugins.TargetingLeadIndicator.advance(TargetingLeadIndicator.java:85)
   at com.fs.starfarer.title.ooOO.K$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.oOOO.new.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Title: [0.6.2a] [Interface] Target Leading Pip 1.6.1
Post by: Dark.Revenant on August 31, 2014, 10:33:29 AM
That's a bizarre crash, considering the same exact code doesn't crash in SS+.

Download Leading Pip 1.6.1 (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.6.1.zip)
Download Mirror (https://www.mediafire.com/?5nstsatdiigxwet)
(Requires LazyLib 1.9b (http://fractalsoftworks.com/forum/index.php?topic=5444.0))

Included in Starsector+ (http://fractalsoftworks.com/forum/index.php?topic=7679)!

Crash fix.
Title: Re: [0.6.2a] [Interface] Target Leading Pip 1.6.1
Post by: Tartiflette on October 08, 2014, 12:06:53 AM
(http://i.imgur.com/V8vbhV3.jpg)
A wild second pip appear. I had only one weapon in my group and both pips were attached to the target (even when switching targets).
First time this occurred to me while using the mod all the time. It's not harmful and must be very rare, but you might be interested nonetheless.
Title: Re: [0.6.2a] [Interface] Target Leading Pip 1.6.1
Post by: Dark.Revenant on October 08, 2014, 12:39:12 AM
Are you, by chance, using LeadingPip and Starsector+ at the same time?  SS+ includes LeadingPip as a feature already.
Title: Re: [0.6.2a] [Interface] Target Leading Pip 1.6.1
Post by: Tartiflette on October 08, 2014, 01:16:55 AM
I may be... Sorry for the false positive.
Title: [0.65a] [Interface] Target Leading Pip 1.7
Post by: Dark.Revenant on October 20, 2014, 04:28:52 PM
Updated!  Have fun cheating enjoying tactical immersion in the new update.

Download Leading Pip 1.7 (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.7.zip)
Download Mirror (https://www.mediafire.com/?g8bm7mzpdn1lp03)
(Requires LazyLib 2.0b (http://fractalsoftworks.com/forum/index.php?topic=5444.0))
Title: Re: [0.65a] [Interface] Target Leading Pip 1.7.1
Post by: Dark.Revenant on October 20, 2014, 05:56:35 PM
Hotfix to solve the crashing.  Shouldn't be necessary in the next update.

Download Leading Pip 1.7.1 (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.7.1.zip)
Download Mirror (http://hhttps://www.mediafire.com/?rnbyp2bga5o5iaa)
(Requires LazyLib 2.0b (http://fractalsoftworks.com/forum/index.php?topic=5444.0))
Title: Re: [0.65a] [Interface] Target Leading Pip 1.7.1
Post by: Aklyon on October 22, 2014, 03:37:17 PM
I'm not sure why, but I'm not seeing any pip in .65a-RC1. I've got LazyLib, version checker, and this.
Title: Re: [0.65a] [Interface] Target Leading Pip 1.7.1
Post by: Dark.Revenant on October 22, 2014, 04:25:46 PM
Have you tried targeting a ship?  Did you accidentally disable it with the '\' key?
Title: Re: [0.65a] [Interface] Target Leading Pip 1.7.1
Post by: Aklyon on October 23, 2014, 06:06:00 AM
I tried hitting \ a few times, and switching weapon groups on the wolf I had in this picture (http://i.imgur.com/iwqANJk.png).
Title: [0.65a] [Interface] Target Leading Pip 1.7.2
Post by: Dark.Revenant on October 23, 2014, 01:56:43 PM
Well, first of all, none of those weapons have any leading.  I don't know why this isn't working for you, but I'll post a slightly updated version anyway.  See if it helps.

Download Leading Pip 1.7.2 (https://www.mediafire.com/?1yz7tr0azv75eka)
Download Mirror (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.7.2.zip)
(Requires LazyLib 2.0b (http://fractalsoftworks.com/forum/index.php?topic=5444.0))

We also recommend Version Checker 1.4b (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
Title: Re: [0.65a] [Interface] Target Leading Pip 1.7.2
Post by: Aklyon on October 23, 2014, 02:08:57 PM
Well, first of all, none of those weapons have any leading.
Any particular suggestions for a weapon to test it with?
Title: Re: [0.65a] [Interface] Target Leading Pip 1.7.2
Post by: Nanao-kun on October 23, 2014, 02:10:30 PM
Well, first of all, none of those weapons have any leading.
Any particular suggestions for a weapon to test it with?
Weapons that aren't beams or missiles.
Title: Re: [0.65a] [Interface] Target Leading Pip 1.7.2
Post by: Aklyon on October 23, 2014, 02:57:43 PM
Well it worked with a hound equipped with a heavy mauler, sorry about that.
Title: Re: [0.65a] [Interface] Target Leading Pip 1.7.2
Post by: SpunkyMcGoo on October 25, 2014, 06:42:12 AM
Fantastic mod! Since I installed it I've been absolutely destroying pirates.
Very simple, yet very useful.
Title: [0.65.2a] [Interface] Target Leading Pip 1.7.3
Post by: Dark.Revenant on March 06, 2015, 06:14:36 PM
Fix to rendering to make it less wonky.

Download Leading Pip 1.7.3 (https://www.mediafire.com/?l7gdd19byn55f22)
Download Mirror (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.7.3.zip)
(Requires LazyLib 2.0b (http://fractalsoftworks.com/forum/index.php?topic=5444.0))

We also recommend Version Checker 1.4b (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
Title: [0.65.2a] [Interface] Target Leading Pip 1.7.4
Post by: Dark.Revenant on March 28, 2015, 09:56:46 PM
This update SHOULD fix the rendering problems some people have been having.

Download Leading Pip 1.7.4 (https://www.mediafire.com/?fyjyi0gpsr729h7)
Download Mirror (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.7.4.zip)
(Requires LazyLib 2.0b (http://fractalsoftworks.com/forum/index.php?topic=5444.0))

We also recommend Version Checker 1.4b (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
Title: [0.7.2a] Leading Pip 1.7.5
Post by: Dark.Revenant on April 15, 2016, 12:28:24 AM
This update fixes a strange crash I was getting.

Download Leading Pip 1.7.5 (https://www.mediafire.com/?8fb7c1x4wg4s2c4)
Download Mirror (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.7.5.7z)
(Requires LazyLib 2.1 (http://fractalsoftworks.com/forum/index.php?topic=5444.0))

We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.
Title: Leading Pip Question
Post by: Randall Hynes on April 09, 2017, 09:16:29 AM
I noticed this was removed from Starsector+ in a recent update, does it still work?
Title: Re: [0.7.2a] Leading Pip 1.7.5
Post by: Dark.Revenant on April 09, 2017, 12:47:49 PM
Yeah, it works on its own.
Title: Re: [0.7.2a] Leading Pip 1.7.5
Post by: majorfreak on April 10, 2017, 08:36:17 PM
you might want to tell the guy who made Scy nation (he mentions leading pip in his OP as being packaged with SS+)
Title: [0.8a] Leading Pip 1.8.0
Post by: Dark.Revenant on April 21, 2017, 11:43:12 PM
Hello!

Download Leading Pip 1.8.0 (https://bitbucket.org/DarkRevenant/leading-pip/downloads/Leading%20Pip%201.8.0.7z)
Download Mirror (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.8.0.7z)
(Requires LazyLib 2.2 (http://fractalsoftworks.com/forum/index.php?topic=5444.0) (Updated!))

We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.

Version 1.8.0:
- Various bugs fixed
- Works in Starsector 0.8a
Title: Re: [0.8a] Leading Pip 1.8.0
Post by: sycspysycspy on April 23, 2017, 07:09:33 PM
Hello!

Download Leading Pip 1.8.0 (https://bitbucket.org/DarkRevenant/leading-pip/downloads/Leading%20Pip%201.8.0.7z)
Download Mirror (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.8.0.7z)
(Requires LazyLib 2.2 (http://fractalsoftworks.com/forum/index.php?topic=5444.0) (Updated!))

We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.

Version 1.8.0:
- Various bugs fixed
- Works in Starsector 0.8a

Sometimes the square doesnt show up need to select the weapon group again to make it come out. And some weapon does not have the square at all? Sabot for example even if there are other weapons in the same group
Title: Re: [0.8a] Leading Pip 1.8.0
Post by: Dark.Revenant on April 23, 2017, 08:47:25 PM
Some weapons return different speeds than they used to.  I'll try to guard against that in the next release.

Also, the weapon group select isn't really fixable; I just have to pray the game registers the key events.  It's impossible to determine which weapon group the player has selected.
Title: [0.8.1a] Leading Pip 1.8.1
Post by: Dark.Revenant on June 04, 2017, 03:46:43 AM
Now works perfectly, i.e. no hax to detect weapon group.

Download Leading Pip 1.8.1 (https://bitbucket.org/DarkRevenant/leading-pip/downloads/Leading%20Pip%201.8.1.7z)
Download Mirror (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.8.1.7z)
(Requires LazyLib 2.2 (http://fractalsoftworks.com/forum/index.php?topic=5444.0))

We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.

Version 1.8.1:
- Various bugs fixed
- Works in Starsector 0.8.1a
Title: [0.8.1a] Leading Pip 1.8.2
Post by: Dark.Revenant on April 24, 2018, 11:10:30 PM
Small update.

Download Leading Pip 1.8.2 (https://bitbucket.org/DarkRevenant/leading-pip/downloads/Leading%20Pip%201.8.2.7z)
Download Mirror (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.8.2.7z)
(Requires LazyLib 2.2 (http://fractalsoftworks.com/forum/index.php?topic=5444.0))

We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.

Version 1.8.2:
- Toggle key now actually works
Title: [0.9a] Leading Pip 1.8.3
Post by: Dark.Revenant on November 16, 2018, 06:29:07 PM
Minor update for 0.9a.

Download Leading Pip 1.8.3 (https://bitbucket.org/DarkRevenant/leading-pip/downloads/Leading%20Pip%201.8.3.7z)
Download Mirror (http://www.sc2mafia.com/Starsector/Leading%20Pip%201.8.3.7z)
(Requires LazyLib 2.4 (http://fractalsoftworks.com/forum/index.php?topic=5444.0))

We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.

Version 1.8.3 (November 16, 2018):
- Works in Starsector 0.9a
Title: Re: [0.9a] Leading Pip 1.8.3
Post by: frozentoes on November 19, 2018, 06:25:53 PM
The thread seems quiet so let me just say: Thank you!
Title: Re: [0.9a] Leading Pip 1.8.3
Post by: Dark.Revenant on November 19, 2018, 06:28:36 PM
You're welcome!
Title: Re: [0.9a] Leading Pip 1.8.3
Post by: rin on November 25, 2018, 04:52:22 AM
Do I have to activate something to get this mod to work? I put it in the mods folder, just like the other mods, but unfortunately I do not see a leading pip.
Title: Re: [0.9a] Leading Pip 1.8.3
Post by: Dark.Revenant on November 26, 2018, 02:02:16 AM
The mod is activated, right?  Just target a ship and you'll see it.
Title: Re: [0.9.1a] Leading Pip 1.8.3
Post by: Dark.Revenant on May 17, 2019, 03:06:05 PM
Tagged for 0.9.1a.  No update required!
Title: Re: [0.9.1a] Leading Pip 1.8.3
Post by: WKOB on August 18, 2019, 01:37:34 AM
This is a good mod that gets little praise because it's kind of a subtle one, so I just wanted to say I always look for this one when I come back to the game on the rare big updates. Thanks for the keeping the community healthy.
Title: Re: [0.9.1a] Leading Pip 1.8.3
Post by: wsdude on January 22, 2020, 08:47:00 AM
I dont think it works anymore.I have lazy lib with this and its not showing anything when aiming.
Title: Re: [0.9.1a] Leading Pip 1.8.3
Post by: EdisonTrent on March 14, 2020, 01:29:12 PM
Ah, exactly the kind of interface/gameplay features I've been looking for before I get too far in the game.
Things like this, a ship's computer doing some basic target leading velocity math, is one of those type of things that I feel should either be in a space action rpg by default or should have an in universe reason for why it doesn't exist.
Title: Re: [0.9.1a] Leading Pip 1.8.3
Post by: Nextia on May 30, 2020, 06:28:49 PM
Seconding this not working anymore, have a ship targeted and the leading pip still does not pop up  :'(
Title: Re: [0.9.1a] Leading Pip 1.8.3
Post by: Mondaymonkey on May 30, 2020, 10:24:08 PM
Seconding this not working anymore, have a ship targeted and the leading pip still does not pop up  :'(

Maybe you just accidentally turn it off? Default key is backspace, IIRC.
Title: [0.9.0a] Leading Pip 1.9.0
Post by: Dark.Revenant on July 11, 2020, 12:17:32 AM
Minor update for 0.9.1a, and moving the version file.

Download Leading Pip 1.9.0 (https://bitbucket.org/DarkRevenant/leading-pip/downloads/Leading_Pip_1.9.0.7z)
Download Mirror (https://drive.google.com/file/d/1XVO61pkgS_8y4ECLIzSfFnkYo4-XUM1V/view?usp=sharing)
(Requires LazyLib 2.4f (http://fractalsoftworks.com/forum/index.php?topic=5444.0)) (Updated!)

We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.

Version 1.9.0:
- Updated for Starsector 0.9.1a
- Migrated version file to BitBucket
Title: Re: [0.9.1a] Leading Pip 1.9.0
Post by: Neitronus on September 23, 2020, 08:38:21 AM
Version file is unreacheble on bitbucket. I know that I probably posted this on all your mods, but hey, look at the bright side: This means that I'm really into them!
Title: Re: [0.9.1a] Leading Pip 1.9.0
Post by: Sethfcm on March 27, 2021, 01:08:35 PM
Are we getting an update of this one? I truly, absolutely, adore having a targeting reticule/pip.
Title: Re: [0.9.1a] Leading Pip 1.9.0
Post by: Cy420 on March 27, 2021, 04:06:15 PM
Are we getting an update of this one? I truly, absolutely, adore having a targeting reticule/pip.

Hey, as far as I know it's safe to keep using the mod, just go to your mod folder and edit the "mod_info.json" file, change the version number to "0.95a-RC9"
Title: [0.95a] Leading Pip 1.9.1
Post by: Dark.Revenant on March 28, 2021, 10:48:07 PM
Welcome to the new version of Starsector!

Download Leading Pip 1.9.1 (https://bitbucket.org/DarkRevenant/leading-pip/downloads/Leading_Pip_1.9.1.7z)
Download Mirror (https://drive.google.com/file/d/1qsu9UPRG8K42uUUtnlCw8yoKRQIGXzlY/view?usp=sharing)
(Requires LazyLib 2.6 (http://fractalsoftworks.com/forum/index.php?topic=5444.0)) (Updated!)

We also recommend Version Checker (http://fractalsoftworks.com/forum/index.php?topic=8181) to notify you when an update is ready.

Version 1.9.1:
- Updated for Starsector 0.95a
- Migrated version file to custom host (sigh)
Title: Re: [0.95a] Leading Pip 1.9.1
Post by: TheToric on April 16, 2021, 02:08:34 PM
whats the behavior if this is there are multiple weapons in the weapon group with differing velocities? does it average out, or are there multiple pips?
Title: Re: [0.95a] Leading Pip 1.9.1
Post by: Dark.Revenant on April 16, 2021, 03:23:20 PM
whats the behavior if this is there are multiple weapons in the weapon group with differing velocities? does it average out, or are there multiple pips?

It takes the average, ignoring beam weapons.
Title: Re: [0.95a] Leading Pip 1.9.1
Post by: koko17 on May 13, 2021, 12:54:44 AM
I have the mod installed and enabled but i don't see the PIP. It worked for me in 0.91a.
Any idea on how to get it working again?
Title: Re: [0.95a] Leading Pip 1.9.1
Post by: Starslinger909 on May 16, 2021, 09:36:45 AM
is this mod save game compatible?