Fractal Softworks Forum

Starsector => Mods => Modding => Topic started by: Hyph_K31 on January 20, 2014, 02:12:29 AM

Title: Fatal problems (solved)
Post by: Hyph_K31 on January 20, 2014, 02:12:29 AM
As of the update, the Gedune have been boned. First is was the hullmod problem, but now there's a Fatal: Null whenever you try to start a campaign with the Gedune active.

The reason why I'm making this thread: As of the update, on a mac there is no way for me to check the logs, as the file simply does not exist anymore, not on a mac. Neither can I run the alternative launch that uses the Terminal as the Log, because that too is gone.

Here comes the begging, would there be anyone willing to help the Gedune out of this ditch they find themselves in?

All I know right now is this, neither the Hullmods folder, script folder or world folder seem to have anything to do with this. I've run the game without them, and exactly the same things happens when a campaign is started.

Should you care to help a man out, here is the download link to the current dev-version of my mod:

https://dl.dropboxusercontent.com/u/53873543/Gedune%20dev.zip
Title: Re: Fatal problems.
Post by: TimeDiver on January 20, 2014, 02:51:52 AM
Just fired up StarSector v0.6.2a RC3 (the hotfix version), with only LazyLib v1.7 (latest, no config files altered) and the posted dev version enabled.

Worked just fine for me, on a Windows 7 32-bit machine.

No crashes or NULL error messages after starting a new campaign; granted, I only skulked around a bit, rather than going though an extended playing session.
Title: Re: Fatal problems.
Post by: Gotcha! on January 20, 2014, 04:57:05 AM
I'll give it a shot to fix it and/or post the log. I'll report back in a few minutes.

Edit: Like TimeDiver, no problems here. :S Interesting... I guess this requires some dev input?
Title: Re: Fatal problems.
Post by: Hyph_K31 on January 20, 2014, 06:02:59 AM
Agh, I guess the only thing for it is a re-install?

Here's hoping it's not a mac specific problem.
Title: Re: Fatal problems.
Post by: Hyph_K31 on January 20, 2014, 06:08:25 AM
HAH!

Ok guys, thanks for the help. Turns out it wasn't my mod that was the problem.

It was, as matter of fact LazyWizzards radar mod.

Well, again thanks.

>From now on only running my mod and lazy lib - for reasons...
Title: Re: Fatal problems (solved)
Post by: Zaphide on January 20, 2014, 04:06:35 PM
Hyph, if you want to view the log on a Mac you can run StarSector from (right-click, Show Package Contents) Contents/MacOS/starsector_mac.sh. Command+i, change Open With to Terminal (in Applications/Utilities).

This will cause the log to write to a Terminal window while you run the game, arguably this is even better than a log file :) I use this all the time for debugging stuff, as debug statements just appear in real time without having to refresh a file.
Title: Re: Fatal problems (solved)
Post by: Hyph_K31 on January 20, 2014, 04:57:55 PM
Thanks for the tip! I shall certainly put it to good use.