(http://i.imgur.com/qSYTNho.gif)
The Infernal Machine
Have you ever wished that there were more vanilla ships to fill in missing fleet roles, or for the Pirates to have hardware with some real punch and unique traits to keep the player on their toes? Well that is why this mod exists, but currently it is not available as a stand-alone but most of the content is included in the Ship/Weapon Pack (http://bit.ly/1qmn4da) and Underworld (http://bit.ly/1R3359o) mods.
Featured Ships
(http://i.imgur.com/xqdAe3S.png) (http://i.imgur.com/I3LLM6E.png) (http://i.imgur.com/dPxRCOt.png) (http://i.imgur.com/8Q0fegZ.png) (http://i.imgur.com/H3dMfgQ.png) (http://i.imgur.com/ETmzTPd.png) (http://i.imgur.com/YZ15rli.png) (http://i.imgur.com/iR66fNt.png) (http://i.imgur.com/X5ay9m4.png) (https://i.imgur.com/F1B4eaI.png) (https://i.imgur.com/hybBrxy.png) (http://i.imgur.com/rExRyU0.png)
(http://i.imgur.com/tRP1Oo4.png) (http://i.imgur.com/9mn2BAr.png) (http://i.imgur.com/pfLoWWa.png) (http://i.imgur.com/xR84gVa.png) (http://i.imgur.com/l53Tt02.png) (http://i.imgur.com/2iRgn9d.png) (http://i.imgur.com/an5dFXp.png) (https://i.imgur.com/Ty0A0PP.png) (http://i.imgur.com/wGx1Gky.png)
(http://i.imgur.com/ENiBO6q.png) (http://i.imgur.com/q99yAND.png) (http://i.imgur.com/KrIPRSq.png)
Featured Weapons (Built-In)
(http://i.imgur.com/1or594U.png) (http://i.imgur.com/r5T4ULz.png)
Contributors
HELMUT, Shellster, Tartiflette, Dark.Revenant, GenBOOM, and Soren
Spoiler
(http://i.imgur.com/KXBt3ZV.gif)
Blackadder! I knew he wasn't really dead! When does the next season start?
@ LiquidStang, if you can be more specific as to the issue you are having I should be able to help you. Is it crashing, if so please provide me the log file.
@ Shield, I presume you are talking about the Remnants? It is not available yet, they are an extremely complicated faction that utilizes many scripts like my Exigency guys. When they are ready you will know, and it will kick ass.
We appear to be having technical issues
Spoiler
(http://i.imgur.com/gJcRXDz.png)
Hint, missiles should not be passing through the ship especially when normal guns and beams do not.
Updated The Infernal Machine, grab the new version from original post (http://fractalsoftworks.com/forum/index.php?topic=7375.msg120940#msg120940).
This is just a quick fix to put the ships inline with the balance changes for the 0.6.2a Starsector update, along with a few other minor tweaks and fixes. It will remain just a demo for the time being, my priorities at the moment lie with putting together a quality of life update for Exigency Incorporated.
* = Not fully tested
** = Not finished
*** = Broken
0.1b "Quick fix"
- Changed values in the ship_data.csv to fit the new standards for the 0.6.2a update.
- Added peak combat readiness timer to the Phalanx (forgot it in last version).
- Changed the listed difficulty level of the Coup de grâce mission from medium to hard.
- Adjusted the asteroid field angle, density, and randomness for the Coup de grâce and Surveyor missions.
- Probably some things I don't recall.
So uhh yea, these guys will be coming to the Infernal Machine pack soon™...
Spoiler
(http://i.imgur.com/d9TrgZ2.png)
If I ever get all my damn Exigency Incorporated faction problems solved for the next update :P