Fractal Softworks Forum

Starsector => Mods => Modding Resources => Topic started by: Trylobot on October 23, 2013, 02:08:55 PM

Title: Editor Poll [Closed] - "Trylobox" (Java)
Post by: Trylobot on October 23, 2013, 02:08:55 PM
NOTE: I will still be supporting the existing ship editor, so do not worry about that

Title: Re: Ship Editor Poll - What Framework?
Post by: mendonca on October 23, 2013, 02:13:41 PM
Python / Libtcod? :D

You're so cool, Trylobot. Super excited to see it develop.
Title: Re: Ship Editor Poll - What Framework?
Post by: Wyvern on October 23, 2013, 02:18:27 PM
I voted for java, specifically for the (relative) ease of cross-platform compatibility.  Though I suppose HTML5 would accomplish the same goal, wouldn't it?
Title: Re: Ship Editor Poll - What Framework?
Post by: Trylobot on October 23, 2013, 02:19:52 PM
@mendonca: Added Python for your benefit, I don't have anything against Python. I've just never written any GUI stuff with it yet.

@Wyvern: C#/Mono is also fully cross platform FYI
Title: Re: Ship Editor Poll - What Framework?
Post by: CrashToDesktop on October 23, 2013, 02:29:14 PM
Even though I'm not the best with coding, I'd hop on the Java train because it's at least something I recognize.

Although feel free to do something else if the tables turn, Trylobot!
Title: Re: Ship Editor Poll - What Framework?
Post by: Uomoz on October 23, 2013, 02:32:32 PM
Voted, can't wait. Name, something like SS-TryloTools?
Title: Re: Ship Editor Poll - What Framework?
Post by: Erick Doe on October 23, 2013, 02:35:39 PM
Trylobot's Editor!

Short, simple, to the point. Why complicate things?  :D

Also, JAVA please!



If you do want something fancy, I'd suggest something like "Trylobot's Shipyard" or "Trylobot's Workshop".
Title: Re: Ship Editor Poll - What Framework?
Post by: Thaago on October 23, 2013, 02:53:40 PM
I love me my python, though I've never heard of Libtcod. My search for it comes up with a tool for making Rougelikes? O_o
Title: Re: Ship Editor Poll - What Framework?
Post by: dmaiski on October 23, 2013, 04:57:22 PM
java, i can do java, so ill stay in my comfort zone.

but i dont really care as long as it works, dose not crash, and i can do my models/star systems through it(they are way too much work to do manualy)
Title: Re: Ship Editor Poll - What Framework?
Post by: mendonca on October 23, 2013, 11:02:14 PM
I love me my python, though I've never heard of Libtcod. My search for it comes up with a tool for making Rougelikes? O_o

Yeah ... Was kind of joking, but it's about the only thing I am semi-competent in ... And have used it to make tools before:

Spoiler
http://m.youtube.com/watch?v=jmSCwklYKYY (http://m.youtube.com/watch?v=jmSCwklYKYY)
[close]

Not quite what Trylo is after though, I think!
Title: Re: Ship Editor Poll - What Framework?
Post by: phyrex on October 24, 2013, 09:38:21 AM
i will mention i like the idea (also that you plan on making more user-friendly and expansive) but as i know nothing of coding, i will hold back on voting  ;)
Title: Re: Ship Editor Poll - What Framework?
Post by: Thaago on October 24, 2013, 11:51:35 AM
I just read in your editor thread that you were thinking about doing a direct import of the SS jar for compatibility if you go with java. So I've changed my vote to java :P
Title: Re: Ship Editor Poll - What Framework?
Post by: Trylobot on October 24, 2013, 12:48:48 PM
The community seems pretty overwhelmingly in support of Java so far, and it does indeed make a lot of sense for several reasons. We'll see where the poll's at when it closes, but I anticipate an early winner.
Title: Re: Ship Editor Poll - What Framework?
Post by: xenoargh on October 24, 2013, 08:27:09 PM
Java; easier portability, more people can look at it, and if it's Janino-friendly by design, it'd facilitate rapid prototyping.
Title: Re: Ship Editor Poll - What Framework?
Post by: Gothars on October 25, 2013, 04:52:10 AM
  • The new editor will have all of the features of the existing editor, but without the heavy keyboard emphasis, it will be modeled after art tools like Photoshop; a work area, tabs for open files, a tools palette, and emphasis on the mouse as the primary input device
  • The new editor will also have weapon and projectile editing
  • The new editor will also have sector editing (creating stars, systems and jump gates)

Oh, sounds exiting! Maybe I will get into modding after all :)


How about "Trylobox"? ;)

(http://i.imgur.com/JddvyXv.png)
Title: Re: Ship Editor Poll - What Framework?
Post by: Thule on October 25, 2013, 05:02:25 AM

How about "Trylobox"? ;)

(http://i.imgur.com/JddvyXv.png)

Love the logo
Title: Re: Ship Editor Poll - What Framework?
Post by: HELMUT on October 25, 2013, 07:59:44 AM
I like the Trylobox.

BTW a personnal modification of Gothars's logo.

(http://i.imgur.com/tSMl8KX.png)
Title: Re: Ship Editor Poll - What Framework?
Post by: xenoargh on October 25, 2013, 08:15:06 AM
+1 for Trylobox :)
Title: Re: Ship Editor Poll - What Framework?
Post by: phyrex on October 25, 2013, 10:04:23 AM
+1 for Trylobox :)

supported  ;D
Title: Re: Ship Editor Poll - What Framework?
Post by: dmaiski on October 25, 2013, 11:09:29 AM
HELMUT Trylobot's nose is not that big!
Title: Re: Ship Editor Poll - What Framework?
Post by: Trylobot on November 04, 2013, 10:53:36 AM
Alright; the community has spoken, and you folks want a Java editor. So shall it be. I'm also seeing a lot of votes for calling it "Trylobox." Sounds funny to me, but hey, whatevs. Cool icon btw.

And naturally the source code (once it is started) will be public on Github, for anyone who wants to contribute. I'm still divided on whether to use Slick2D or not, but Java + LWJGL + TWL seem like necessary libraries.

Before I can start on this, however, I have a few loose ends to tie up. Firstly of course is maintenance of my existing editor, it's been feeling a bit neglected still after the 0.6.1a StarSector release; and there is also my Battlefield 4 binge, still in progress. But it's coming.