Fractal Softworks Forum

Starsector => General Discussion => Topic started by: andreboom on September 15, 2013, 04:09:35 PM

Title: favourite capital ship
Post by: andreboom on September 15, 2013, 04:09:35 PM
After you answer please leave a reason as to why you chose it. im curious as to which one people like the most.
Title: Re: favourite capital ship
Post by: Pentarctagon on September 15, 2013, 04:21:20 PM
Paragon, because I can spec it out to be stronger than entire fleets of AI ships. Also because it looks like a donut.
Title: Re: favourite capital ship
Post by: CopperCoyote on September 15, 2013, 04:24:24 PM
I love how versatile the odyssey is. My only small complaint is I wish it had more missiles.
Title: Re: favourite capital ship
Post by: andreboom on September 15, 2013, 04:44:27 PM
yeah thier never seems to be enough room for missiles  :D
Title: Re: favourite capital ship
Post by: sirboomalot on September 15, 2013, 05:07:28 PM
I've always liked the look of the astral.
Title: Re: favourite capital ship
Post by: PCCL on September 15, 2013, 05:12:23 PM
As a single ship, Oddy

As the centerpiece of a fleet, Atlas (that ship make fleets go around) or Astral
Title: Re: favourite capital ship
Post by: BonhommeCarnaval on September 15, 2013, 05:38:23 PM
What's a Prometheus? Is it a mod ship or do I have a memory blank?

Either way, the Conquest because when you have the speed advantage over any opponent that poses a threat, you are completely in control of the outcome.
Title: Re: favourite capital ship
Post by: sirboomalot on September 15, 2013, 05:39:57 PM
What's a Prometheus? Is it a mod ship or do I have a memory blank?

Either way, the Conquest because when you have the speed advantage of any opponent that poses a threat, you are completely in control of the outcome.
This is the Prometheus:
Spoiler
(http://images2.wikia.nocookie.net/__cb20130902022921/starfarergame/images/a/a7/PrometheusShipIcon.png)
[close]
Title: Re: favourite capital ship
Post by: Midnight Kitsune on September 15, 2013, 05:41:01 PM
What's a Prometheus? Is it a mod ship or do I have a memory blank?

Either way, the Conquest because when you have the speed advantage of any opponent that poses a threat, you are completely in control of the outcome.
I think it is the capital class version of the tankers.
Title: Re: favourite capital ship
Post by: Emailformygames on September 15, 2013, 05:45:59 PM
I really enjoy the Odyssey.  With the Front Shield Emitter I'm able to have a complete bubble shield and my assortment of PD lasers the Odyssey becomes easily defensible while still having great offense because of the three large energy mounts + High Energy Focus.  Add the defense and offense with a flight deck and the ship suddenly becomes a great fit for any fighter fleet as it provides great cover for fighters coming to land/repair, while still being able to put large amounts of pressure on the enemy ships.
Title: Re: favourite capital ship
Post by: BonhommeCarnaval on September 15, 2013, 05:53:16 PM
What's a Prometheus? Is it a mod ship or do I have a memory blank?

Either way, the Conquest because when you have the speed advantage of any opponent that poses a threat, you are completely in control of the outcome.
This is the Prometheus:
Spoiler
(http://images2.wikia.nocookie.net/__cb20130902022921/starfarergame/images/a/a7/PrometheusShipIcon.png)
[close]

Wow.. it looks like a rocket-powered, disease-ridden, fat, veiny... on second thought I won't finish this sentence.

I need to get one! lol
Title: Re: favourite capital ship
Post by: BrickedKeyboard on September 15, 2013, 07:26:04 PM
This is a straightforward thing to work out, requiring just a tiny bit of math.

Flux dissipation is the most important stat for any ship in this game.  (since the higher it is, the more dps you weapons can output or the more shots your shields can tank)

Flux doesn't apply to missile weapons, so I'll include how many slots each gets.  You could in fact figure out the dps of a missile weapon slot on average (assuming it's loaded with harpoons and only 50% of the missiles hit or something) and figure out what the equates to in flux (the good weapons in this game tend to add about 1 flux per dps).  For some quick math, I'll count a small missile slot as 1 point, a medium as 4, and a large as
10.  (since a small harpoon rack has 3 missiles, a harpoon pod has 12, and a hurricane mirv does double the dps of a harpoon.  Also, hurricane mirv is more likely to hit through defenses)

Well, if you look at the capital hulls, the flux dissipations are :

Astral-Class 600 bad  2 large 2 small, so 22 points.  Costs 20 supplies/day.
Atlas-Class 200 garbage no missiles   Costs 5 supplies/day
Conquest-Class 1200 2 large 2 medium, so 28 points. Costs 15 supplies/day
Odyssey-Class 1000  3 medium, so 12 points.  Costs 15 supplies/day
Onslaught Class 600 bad  4 medium missiles, so 16 points. Costs 15 supplies/day
Paragon Class 1250 4 small missiles, so 4 points.  Costs 20 supplies/day
Prometheus Class 300 garbage no missiles.  Costs 5 supplies/day.

Now, it is obvious why the Conquest is the best capital ship.  This isn't "personal preferences", it is far superior in current game balance.  Note that not only does it get the most missile slots, and the second most flux venting, but it costs less in supplies per day than the paragon. (which has less flux venting as it is)

The Odyssey-class is a distant second, since it does have more dps with energy weapons due to the high energy focus.  Energy weapons also get a bonus when the ship's flux is rising, and the bonuses stack.  The odyssey also throws in a flight deck, and it takes half the flux for incoming shots.  However, it has less ordnance points, so you can't fit as many guns anyway.  Also, it costs 50% more supplies to fully repair, and that's a critical problem in the current game.  

The paragon isn't worth it - it's slow as a snail, has less dps than the odyssey, bad maneuverability, too many supplies/day, and so on.  It might be an ok ship with modded weapons that have more DPS in a large energy slot.  The real problem is that it costs 5 more supplies/day, and you could have a conquest and something else instead.

The reason the Astral class is garbage is because you could bring 3 gemini class freighters instead, with 2 tow ships for each, for a total supply cost of 12, instead of 24 for an astral class + 4 tow ships.  The freighters are much cheaper to operate.
Title: Re: favourite capital ship
Post by: PCCL on September 15, 2013, 07:36:59 PM
no no... there's no objective measure of what's best, it's dependent on scenarios

I'll give you a few factors you didn't put in your little equation:

shield efficiency: the conquest takes almost twice the amount of damage to the shield than the oddy
ordinance points: more of those = better weapons + more hull mods
armor: onslaught might not have the best shields, but she doesn't need shields
weapon arc: the conquest can bring about half her firepower to bear on a single target, the onslaught - at least %80

doesn't mean any of the other ships are necessarily better than conquest, just mean that conquest isn't necessarily better than them
Title: Re: favourite capital ship
Post by: BonhommeCarnaval on September 15, 2013, 07:37:48 PM
This is a straightforward thing to work out, requiring just a tiny bit of math.

You're taking theory crafting to the extreme and missing a lot of factors that do make a difference in practice, IMO.
Title: Re: favourite capital ship
Post by: BrickedKeyboard on September 15, 2013, 07:45:19 PM
Fellows...I did say that the Odyssey was a distant second due to that shield thing.

The Onslaught may not need shields, but it needs weapons, and it has half the firepower per second...

I've played this game about 50 hours, the numbers sync with what I see in the game.
Title: Re: favourite capital ship
Post by: sirboomalot on September 15, 2013, 08:09:37 PM
Bricked keyboard, I think you might have confused favorite capital ship with best ship...
Title: Re: favourite capital ship
Post by: PCCL on September 15, 2013, 08:22:22 PM
the question does say which one is the "better" ship... Which can mean the best I suppose

the onslaught's not needing shields means she can dedicate all her flux to firepower, which means a grand total of 3 sh*ttons of shells coming your way per unit time more than the conquest.

put a standard onslaught against an elite conquest on simulation, 5 times out of 4 (yes, I'm %125 sure) the onslaught will destroy the conquest with no problems at all

the conquest is a battlecruiser, meant to be a faster battleship at the cost of defenses meant to chase down and dominate the battlefield against smaller crafts, and she does that beautifully. But against a fully fledged battleship like the onslaught, she doesn't stand much of a chance

the onslaught's massive armor also means anything short of a missile can barely make a dent, and her massive flak profile can destroy any missiles that come near
Title: Re: favourite capital ship
Post by: Grug on September 15, 2013, 08:30:49 PM
Obviously you don't understand how the Onslaught works.

The vast majority of its firepower is focused to the front. Its turning speed is very poor. The Conquest can maneuver and STAY behind the Onslaught, gut its engines, and reduce it to scrap whilst taking minimal damage. Only the opening volleys from the Onslaught do any considerable damage.
Title: Re: favourite capital ship
Post by: Alfalfa on September 15, 2013, 08:35:39 PM
Hmmm, I really like the Odyssey, since it's fast and powerful, and best of all a carrier.

I also really like the Paragon, which you can set up to be quite reminiscent of the death star.

Recently I even finally came to like the Conquest, though I had always found it too fragile before.

But I have to admit that for all my love of the high-tech ships, my favourite ship is the Onslaught.  Kit that thing up with Hellbores and Flak Cannons and it's like the worst part of World War II wrapped in an iron shell of hate and launched into space.
Title: Re: favourite capital ship
Post by: PCCL on September 15, 2013, 08:40:34 PM
Obviously you don't understand how the Onslaught works.

The vast majority of its firepower is focused to the front. Its turning speed is very poor. The Conquest can maneuver and STAY behind the Onslaught, gut its engines, and reduce it to scrap whilst taking minimal damage. Only the opening volleys from the Onslaught do any considerable damage.

yes, unfortunately in simulations that's not how it goes. Then we get into piloting skills, but without multiplayer that will never work out, then there's any other number of factors that can tip the scale in anyone's favor, which is why I'm arguing that there's no definitive "best ship" and it's all based on "personal preference"

I'm not arguing that the onslaught is superior, just that she is not inferior. Something Bricked Keyboard seems to believe

Also do not make assumptions about me not understanding how onslaughts work and add obviously to that... ya, kinda hurtful
Title: Re: favourite capital ship
Post by: Doom101 on September 15, 2013, 09:03:05 PM
I stand with gunny on this one, there is definitely no "best" ship."Best" is purely preferential, the Atlas and the Prometheus are both shite in combat, but without them really big fleets are harder to manage. The Astral lack a lot of firepower but it brings so many fighters to the party that its individual combat is null, as for the Gemini, 3 individual Gemini are a much easier target for any frigate than a single super carrier. The Paragon is all about it's ship system, and advanced shields, it can literally take hits all day, and then shoot a lot of hot plasma right back at it's target. The Onslaught in one on one combat beat practically any other capital due to its massive forward firepower and its high armor, unless the onslaught is distracted by something (ie not one on one combat) I've never seen an onslaught lose a fight to a conquest. As for the conquest it is absolutely SUPERB at hunting down anything smaller than it, cruisers beware where the Conquest tread. And my least favorite ship the Odyssey is an excellent flagship for a well rounded fleet, bringing a flight deck for fighters, and still being strong enough to fight pretty much any ship head to head, although use caution when that other ship is a paragon or an onslaught, or hell any capital ship.


All that said, my favorite capital is the Astral, personally i love fighter fleets and seeing hundreds of little fighters buzz all my enemies to death. With a proper fleet of fighters supporting it, the Astral can literally beat anything.
Title: Re: favourite capital ship
Post by: Borgoid on September 15, 2013, 09:08:35 PM
Good grief... BrickedKeyboard where to start.

Have you considered the % of weapons that the ship can fire simultaneously at a single target? Factors include but are not limited to:

Range, Projectile speed, yaw speed of the ship, slot size, weapon arc, hard points, damage/flux ratio on shields, flux capacity, OP total, OP total relative to weapon slots allowing for hull mods.

Have you considered the longevity of the ship over the course of a long fight? Factors include but are not limited to:

Weapon type, ammo consumption of various slot types, shield factors including ratio as well as type, flux capacity, PD potential, hull mods, armor.

Have you considered alpha strike damage? Ability to absorb large bursts of damage? Ability to engage multiple large targets simultaneously? The total value of a hangar deck?

The list really goes on and on.

Not only that but this isn't the place for you to wave around lazy theory. Feel free to make a forum post all of your own for that.
Title: Re: favourite capital ship
Post by: ciago92 on September 15, 2013, 09:54:10 PM
it's like the worst part of World War II wrapped in an iron shell of hate and launched into space.

new favorite quote
Title: Re: favourite capital ship
Post by: BrickedKeyboard on September 16, 2013, 12:46:38 AM
Good grief... BrickedKeyboard where to start.

Have you considered the % of weapons that the ship can fire simultaneously at a single target? Factors include but are not limited to:

Range, Projectile speed, yaw speed of the ship, slot size, weapon arc, hard points, damage/flux ratio on shields, flux capacity, OP total, OP total relative to weapon slots allowing for hull mods.

Have you considered the longevity of the ship over the course of a long fight? Factors include but are not limited to:

Weapon type, ammo consumption of various slot types, shield factors including ratio as well as type, flux capacity, PD potential, hull mods, armor.

Have you considered alpha strike damage? Ability to absorb large bursts of damage? Ability to engage multiple large targets simultaneously? The total value of a hangar deck?

The list really goes on and on.

Not only that but this isn't the place for you to wave around lazy theory. Feel free to make a forum post all of your own for that.

Most of those factors are not relevant.  What is relevant is that the onslaught gets enough ordinance points that if you fill it to the gills with flux vents, it actually has a reasonable amount of dissipation.  And the extra armor and HP on the onslaught seem to make it survive quite a few more hits, as I found out the hard way when I took on the system defense fleet that has 3 onslaughts.

I had 2 Conquests, nicely equipped, and while I did beat all 3 onslaughts, I lost the AI controlled conquest and it took help from other ships.  The frontal damage on the onslaught is pretty nasty, and even when you shoot them in the back, they take forever to die.
Title: Re: favourite capital ship
Post by: Joush on September 16, 2013, 05:55:21 AM
I like the style of the Onslaught, it was a lot of fun in the old version to take one pirate hunting alone. Of course, these days it's next to impossible to profitably operate an onslaught.

The Oddessy is a lot of fun and it's pretty to watch in action, putting on a hell of a light show.
Title: Re: favourite capital ship
Post by: Sproginator on September 16, 2013, 06:12:25 AM
I really enjoy the Odyssey.  With the Front Shield Emitter I'm able to have a complete bubble shield and my assortment of PD lasers the Odyssey becomes easily defensible while still having great offense because of the three large energy mounts + High Energy Focus.  Add the defense and offense with a flight deck and the ship suddenly becomes a great fit for any fighter fleet as it provides great cover for fighters coming to land/repair, while still being able to put large amounts of pressure on the enemy ships.

I'm going to have to take a deeper look into the Odyssey, seems like a good mix for my play styles
Title: Re: favourite capital ship
Post by: Joush on September 16, 2013, 06:22:31 AM
I really enjoy the Odyssey.  With the Front Shield Emitter I'm able to have a complete bubble shield and my assortment of PD lasers the Odyssey becomes easily defensible while still having great offense because of the three large energy mounts + High Energy Focus.  Add the defense and offense with a flight deck and the ship suddenly becomes a great fit for any fighter fleet as it provides great cover for fighters coming to land/repair, while still being able to put large amounts of pressure on the enemy ships.

I'm going to have to take a deeper look into the Odyssey, seems like a good mix for my play styles

Odyssey on Odyssey one on one violence is rather funny as well. They don't have enough firepower, in many variants, to drop the shields of the other ship. It's a light show until judgement day if nobody retreats.
Title: Re: favourite capital ship
Post by: Sproginator on September 16, 2013, 06:39:31 AM
Haha, that's something I'd have to see!
Title: Re: favourite capital ship
Post by: ValkyriaL on September 16, 2013, 06:53:17 AM
I've yet seen an Onslaught drop to any other capital ship 1V1 both in combat and in logistics, thus my long time favorite, its a second generation piece of junk that you can deploy over and over and over and it still works, and will keep on working until the day it dies.Long live Low-Tech! none of the other capitals are as reliable as this thing when it comes to long time service in my opinion.
Title: Re: favourite capital ship
Post by: Voyager I on September 16, 2013, 10:49:55 AM
Good grief... BrickedKeyboard where to start.

Have you considered the % of weapons that the ship can fire simultaneously at a single target? Factors include but are not limited to:

Range, Projectile speed, yaw speed of the ship, slot size, weapon arc, hard points, damage/flux ratio on shields, flux capacity, OP total, OP total relative to weapon slots allowing for hull mods.

Have you considered the longevity of the ship over the course of a long fight? Factors include but are not limited to:

Weapon type, ammo consumption of various slot types, shield factors including ratio as well as type, flux capacity, PD potential, hull mods, armor.

Have you considered alpha strike damage? Ability to absorb large bursts of damage? Ability to engage multiple large targets simultaneously? The total value of a hangar deck?

The list really goes on and on.

Not only that but this isn't the place for you to wave around lazy theory. Feel free to make a forum post all of your own for that.

Most of those factors are not relevant.  What is relevant is that the onslaught gets enough ordinance points that if you fill it to the gills with flux vents, it actually has a reasonable amount of dissipation.  And the extra armor and HP on the onslaught seem to make it survive quite a few more hits, as I found out the hard way when I took on the system defense fleet that has 3 onslaughts.

I had 2 Conquests, nicely equipped, and while I did beat all 3 onslaughts, I lost the AI controlled conquest and it took help from other ships.  The frontal damage on the onslaught is pretty nasty, and even when you shoot them in the back, they take forever to die.

You took an entirely one-dimensional analysis of the capital ships evaluating them on nothing other than a single factor that determines sustained damage output (but only in combination with several other factors, many of which are difficult to quantify, that you ignored completely) and surprisingly concluded that the glass-cannon gunboat was the best capital based on your metrics!

Killing the Hegemony fleet doesn't prove any kind of point.  You don't even need capitals to slug it out with them and the AI doesn't get to use the kind of fits players do.
Title: Re: favourite capital ship
Post by: Gotcha! on September 16, 2013, 10:55:01 AM
Conquest, rated pure on looks. :)
Title: Re: favourite capital ship
Post by: icepick37 on September 16, 2013, 12:37:22 PM
Conquest. Not sure why. They are all dang fun to play around with.
Title: Re: favourite capital ship
Post by: Wyvern on September 16, 2013, 12:54:25 PM
Favorite capital ship: Onslaught, based almost entirely on looks.
Favorite capital ship to fly: Conquest, if and only if I have a character that's at least level 25-ish.  Otherwise Paragon.
Best capital ship: Very debatable, but I'd vote for the Paragon, with second place going to the Onslaught.  The Paragon is nigh-indestructible, while the Onslaught just demolishes anything it gets its sights on.  I do think the Onslaught could use a bit more dissipation - but it's a monster while its flux holds out, and most things won't live that long.
Best cruiser-wannabe: Conquest; it's decently mobile, and fights like someone duct taped a Dominator cruiser to each side.
Title: Re: favourite capital ship
Post by: rex on September 16, 2013, 05:10:15 PM
Once you've level up some. I would recommend trying out the Astral in the new version. You can really get your fighter spam on, once you can manage the supply costs, and it is quite cathartic.
Title: Re: favourite capital ship
Post by: Kommodore Krieg on September 16, 2013, 05:19:05 PM
Obviously you don't understand how the Onslaught works.

The vast majority of its firepower is focused to the front. Its turning speed is very poor. The Conquest can maneuver and STAY behind the Onslaught, gut its engines, and reduce it to scrap whilst taking minimal damage. Only the opening volleys from the Onslaught do any considerable damage.

Most of the time (in a 1v1 simulation anyway) by the time you manage to get behind the Onslaught with your Conquest you will be clinging to life.  Though the Conquest is indeed more manuverable, it isn't so much of a difference that you can loop around outside of the Onslaught's range and then cut in behind it.  No, you have to burn past it at point blank range and THEN use maneuvering thrusters and cut in behind it hard.  That will work, but most of your weapons will be offline from the pounding you took in getting there.  This assumes a 1v1 in a sim where the Onslaught isn't distracted by anything else of course.  Real battles are totally different and the Conquest is great for the mobility it offers.  As Gunnyfreak said, it's great for controlling the battlefield vs smaller ships.  I voted Onslaught though; being able to tank hits on the armor with no need for shields is very satisfying.  Not to mention the firepower. 
Title: Re: favourite capital ship
Post by: PCCL on September 16, 2013, 05:28:04 PM
Actually, you can beat the onslaught by doing the dash right as she burndrives towards you. That doesnt happen reliably at the best of times though, and is rendered useless in a fleet action where.enforcers are watching her back
Title: Re: favourite capital ship
Post by: MidnightSun on September 16, 2013, 06:25:10 PM
Most of the time (in a 1v1 simulation anyway) by the time you manage to get behind the Onslaught with your Conquest you will be clinging to life.  Though the Conquest is indeed more manuverable, it isn't so much of a difference that you can loop around outside of the Onslaught's range and then cut in behind it.  No, you have to burn past it at point blank range and THEN use maneuvering thrusters and cut in behind it hard.  That will work, but most of your weapons will be offline from the pounding you took in getting there.  This assumes a 1v1 in a sim where the Onslaught isn't distracted by anything else of course.  Real battles are totally different and the Conquest is great for the mobility it offers.  As Gunnyfreak said, it's great for controlling the battlefield vs smaller ships.  I voted Onslaught though; being able to tank hits on the armor with no need for shields is very satisfying.  Not to mention the firepower.

Right. That, and all things being equal with both the Conquest and Onslaught outfitted with ITU, the built-in Thermal Particle Cannons have extraordinary range that'll prevent the Conquest from getting behind the Onslaught without first taking large amounts of damage and/or disabling many of its weapons. In a capital v. capital 1-on-1 fight, the Onslaught is tough to match, even with it in AI hands. That said, its extraordinarily slow speed, low maneuverability, and high deployment cost make it pretty tough to deploy economically.

Nevertheless, I voted for the Onslaught.
Title: Re: favourite capital ship
Post by: BonhommeCarnaval on September 16, 2013, 11:48:12 PM
Most of the time (in a 1v1 simulation anyway) by the time you manage to get behind the Onslaught with your Conquest you will be clinging to life.  Though the Conquest is indeed more manuverable, it isn't so much of a difference that you can loop around outside of the Onslaught's range and then cut in behind it.  No, you have to burn past it at point blank range and THEN use maneuvering thrusters and cut in behind it hard.  That will work, but most of your weapons will be offline from the pounding you took in getting there.  This assumes a 1v1 in a sim where the Onslaught isn't distracted by anything else of course.  Real battles are totally different and the Conquest is great for the mobility it offers.  As Gunnyfreak said, it's great for controlling the battlefield vs smaller ships.  I voted Onslaught though; being able to tank hits on the armor with no need for shields is very satisfying.  Not to mention the firepower.

Right. That, and all things being equal with both the Conquest and Onslaught outfitted with ITU, the built-in Thermal Particle Cannons have extraordinary range that'll prevent the Conquest from getting behind the Onslaught without first taking large amounts of damage and/or disabling many of its weapons. In a capital v. capital 1-on-1 fight, the Onslaught is tough to match, even with it in AI hands. That said, its extraordinarily slow speed, low maneuverability, and high deployment cost make it pretty tough to deploy economically.

Nevertheless, I voted for the Onslaught.

Maulers have the same range as the TPCs and the Conquest has the advantage in maneuvering. If the Onslaught ever uses his burn drive while the Conquest is sitting at the maximum range of his Maulers as he should, the Conquest will dodge and the Onslaught's TPCs become irrelevant. The Onslaught dies to a Conquest behind him.

If both players play perfectly though, it'll be a fight between their respective shields' ability to withstand the enemy's Maulers and TPCs (the latter mostly missing IMO), with the Conquest deciding whether he wants to move into large ballistic weapons range (optimally Storm Needlers) in which case the Onslaught has 1 or 2, the Conquest has 2.

The Storm Needlers force the Onslaught's shields off otherwise it's a near instant overload. The Maulers disable his front facing weapons.

The Conquest has higher flux capacity, twice as much base dissipation but unfortunately 1.4 base flux/dmg as opposed to the Onslaught's 1.0. On top of that, I would say the Onslaught has less spare OP to dump into dissipation than the Conquest.

If I had to put my money on one of those 2 ships in a duel between 2 highly and evenly skilled players, I'd bet on the Conquest.

I also think the Conquest beats a Paragon because the only weapons the Paragon can use that would reach the Conquest are the High Intensity Laser and the Tachyon Lance, both of these choices are rather useless if that's all you can hit your target with, dealing mediocre soft flux damage to a Conquest with extremely good dissipation.
Title: Re: favourite capital ship
Post by: Borgoid on September 17, 2013, 12:08:14 AM
I also think the Conquest beats a Paragon because the only weapons the Paragon can use that would reach the Conquest are the High Intensity Laser and the Tachyon Lance, both of these choices are rather useless if that's all you can hit your target with, dealing mediocre soft flux damage to a Conquest with extremely good dissipation.

Well high intensities and graviton beams with advanced optics have longer range than a storm needler.
You'd be stuck using maulers on a .6 shield unless you decided to get closer at which point you've got the fortress shield to deal with and the combined beams are doing 2520 soft flux to the rubbish 1.4 conquest shield so good luck firing storm needlers.

Also ammo might be an issue. It's pretty hard to outlast a Paragon.

Edit: Bad math. High intensity x4 = 1000 soft flux, 4 gravitons = 800 soft flux vs shields, x1.4 for shield =2520
Title: Re: favourite capital ship
Post by: PCCL on September 17, 2013, 12:14:12 AM
I also think the Conquest beats a Paragon because the only weapons the Paragon can use that would reach the Conquest are the High Intensity Laser and the Tachyon Lance, both of these choices are rather useless if that's all you can hit your target with, dealing mediocre soft flux damage to a Conquest with extremely good dissipation.

the thing about a paragon is most of what you can hit IT with are useless... fortress shields, epic efficiency, and near onslaught level armor makes sure of that
Title: Re: favourite capital ship
Post by: BonhommeCarnaval on September 17, 2013, 12:18:17 AM
I forgot about the optics, although a Paragon with HILs and Gravitons is a Paragon specifically fit to 1v1 a Conquest. A Conquest with Storms and Maulers is an extremely versatile fit that also happens to be a huge threat to a Paragon (and everything else). The fortress shield is a non-factor as it prevents the use of weapons and a Conquest with Expanded magazines has a lot of ammo. Depending on the Paragon's setup, perhaps the Conquest would run out of ammo eventually and have to leave.
Title: Re: favourite capital ship
Post by: Borgoid on September 17, 2013, 12:26:29 AM
To be fair 4 Intensities and 4 Gravitons is anti-everything. You just have to target one thing at a time.

With regards to fortress shield, if you fire storm needlers at it you'll overheat before the Paragon does :D

Conquest strong-suit isn't really 1v1ing capital ships though so it should probably lose
Title: Re: favourite capital ship
Post by: BonhommeCarnaval on September 17, 2013, 12:29:33 AM
You don't shoot while the Fortress Shield is up, you dissipate your flux while the Paragon generates hard flux.

I wouldn't use HILs on a Paragon in every day usage. I'd definitely go for Autopulses, otherwise I'll die to the first enemy Paragon I run into because I can't scratch his shields.
Title: Re: favourite capital ship
Post by: TaLaR on September 17, 2013, 12:31:49 AM
I forgot about the optics, although a Paragon with HILs and Gravitons is a Paragon specifically fit to 1v1 a Conquest. A Conquest with Storms and Maulers is an extremely versatile fit that also happens to be a huge threat to a Paragon (and everything else). The fortress shield is a non-factor as it prevents the use of weapons and a Conquest with Expanded magazines has a lot of ammo. Depending on the Paragon's setup, perhaps the Conquest would run out of ammo eventually and have to leave.

Firing storm needlers vs Paragon means you are within range of it's 2 heavy needlers, so you won't be able to keep shield up, and both your shield and armor will fail faster than Paragon's (especially armor). In fact combination of heavy needlers with tachyon lance will cripple your ship by disabling most weapons even before armor becomes issue... The only way to actually outrange Paragon (unless it has HILs + optics + targeting) are Gauss Cannons, but these are trivial to neutralize with fortress shields even for AI and have very small ammo capacity.
Title: Re: favourite capital ship
Post by: BonhommeCarnaval on September 17, 2013, 12:42:11 AM
Firing storm needlers vs Paragon means you are within range of it's 2 heavy needlers

Good point, I hadn't thought of that because until recently I've used flak cannons in those universal slots as my Paragon's only PD defense. Lately I've started using burst laser PD a lot so I'd have every reason to fit heavy needlers on the Paragon.

With that kind of setup, the Conquest would have no choice but to stay away from it for the entire battle.
Title: Re: favourite capital ship
Post by: TaLaR on September 17, 2013, 01:27:41 AM
Actually Paragon feels too good in 0.6. Combination of heavy needlers + tachyon lances seems unbeatable 1 vs 1 except by another Paragon that has maxed shield efficiency/flux cap & vent/good hard flux weapons (tachyon lances obviously don't qualify as such). Onslaught/Conquest/Odyssey will have to drop shields much earlier than Paragon and will be instantly crippled by emp, transforming further combat into one sided beating.
Title: Re: favourite capital ship
Post by: MidnightSun on September 17, 2013, 01:36:06 AM
@BonhommeCarnaval: Right, except that the Onslaught would likely have Maulers or HVDs mounted as well, and potentially even Gauss Cannons that outrange everything (true, you can mount that on the Conquest as well).

What works to the Onslaught's advantage is that it does not need to enable its shields at all. I usually go with 2 Flak + 3 Dual Flak, and this, along with the thick armor, means that the relatively poor front-facing shield is unimportant.

Hypothetically, the Conquest would be focusing on dancing just out of range of the TPCs and the Onslaught's 3x Large Ballistics, while trying to loop around to the Onslaught's rear. At such a large radius, however, it's nigh impossible to dance around faster than the Onslaught can turn. Moving closer isn't an option, however, as the Onslaught can tank some hits without its Large Ballistics being disabled (as they're mounted far from the edge), whereas the Conquest will either have several of its weapons disabled or take a large flux hit from its poor shield efficiency.

What really ruins the Conquest's day, however, is the flux-free constant stream of Annihilator rockets that the Onslaught can unleash. Unless you mount at least 2x (Dual) Flaks, neither the energy PD nor the shielding will be able to keep up with it. The Onslaught can, on the other hand, shrug off any missiles from the Conquest due to the Flak wall.

That said though, both ships have their uses, and I do like the Conquest as well. I would personally argue that Onslaught is a better 1-on-1 brawler, while the Conquest performs better in dominating a field versus cruisers and destroyers. It's why I'm using a Conquest in campaign ATM.
Title: Re: favourite capital ship
Post by: Borgoid on September 17, 2013, 02:25:57 AM
You don't shoot while the Fortress Shield is up, you dissipate your flux while the Paragon generates hard flux.

I wouldn't use HILs on a Paragon in every day usage. I'd definitely go for Autopulses, otherwise I'll die to the first enemy Paragon I run into because I can't scratch his shields.


There's absolutely NO activation time on a fortress shield activation. I can activate it after a storm needler has fired and reap the benefits.

Edit: Also you're in firing range at this point so you're either taking damage or generating a 2.5k soft flux/sec on your shields

Throw unstable injector on your paragon and ignore the *** side small energy slots that have awful arcs, just hover outside the enemy paragon's autopulse range until he overheats himself turning on his fortress shield. RIP autopulse paragon.

Actually Paragon feels too good in 0.6. Combination of heavy needlers + tachyon lances seems unbeatable 1 vs 1 except by another Paragon that has maxed shield efficiency/flux cap & vent/good hard flux weapons (tachyon lances obviously don't qualify as such). Onslaught/Conquest/Odyssey will have to drop shields much earlier than Paragon and will be instantly crippled by emp, transforming further combat into one sided beating.

Nothing changed to make the Paragon any better apart from the coasting changes. You can trivially outrange a paragon's needlers and autopulse lasers, or simply tank the needlers, wait for a tach shot, vent ect till needlers are out of ammo and then go to town.
Title: Re: favourite capital ship
Post by: TaLaR on September 17, 2013, 02:46:52 AM
Actually Paragon feels too good in 0.6. Combination of heavy needlers + tachyon lances seems unbeatable 1 vs 1 except by another Paragon that has maxed shield efficiency/flux cap & vent/good hard flux weapons (tachyon lances obviously don't qualify as such). Onslaught/Conquest/Odyssey will have to drop shields much earlier than Paragon and will be instantly crippled by emp, transforming further combat into one sided beating.

Nothing changed to make the Paragon any better apart from the coasting changes. You can trivially outrange a paragon's needlers and autopulse lasers, or simply tank the needlers, wait for a tach shot, vent ect till needlers are out of ammo and then go to town.

I agree that technically Paragon didn't change, tachyon lances however did. And Paragon is the only ship capable of combining kinetics with it.

First, i assume we are talking about Paragon vs not-Paragon scenario.
1)Out-ranging needlers leaves you with Hyper-Velocity drivers + Gauss Cannons as only kinetics and as single shot weapons they are easily blocked by fortress shields.
2)Tanking the needlers on shields is also impossible - both Onslaught and Conquest fail so hard on shield efficiency that they can't do it even having much higher dps than Paragon, and Odyssey can't use ballistic kinetic weapons.
3)And as soon as you drop shields your ship is almost completely disabled by tachyon lances.

Now of course, having huge combat/tech skills advantage + good player piloting might make it possible for Onslaught. But that's still huge change from 0.54 where well outfitted (no combat/tech advantage) player-piloted Conquest or even auto-piloted Onslaught could win quite easily...
Title: Re: favourite capital ship
Post by: Borgoid on September 17, 2013, 03:20:44 AM

I agree that technically Paragon didn't change, tachyon lances however did. And Paragon is the only ship capable of combining kinetics with it.

First, i assume we are talking about Paragon vs not-Paragon scenario.
1)Out-ranging needlers leaves you with Hyper-Velocity drivers + Gauss Cannons as only kinetics and as single shot weapons they are easily blocked by fortress shields.
2)Tanking the needlers on shields is also impossible - both Onslaught and Conquest fail so hard on shield efficiency that they can't do it even having much higher dps than Paragon, and Odyssey can't use ballistic kinetic weapons.
3)And as soon as you drop shields your ship is almost completely disabled by tachyon lances.

Now of course, having huge combat/tech skills advantage + good player piloting might make it possible for Onslaught. But that's still huge change from 0.54 where well outfitted (no combat/tech advantage) player-piloted Conquest or even auto-piloted Onslaught could win quite easily...

#1 Out-ranging heavy needlers can be done with Graviton and High Intensity lasers as well. Also Mark IX autocannons.
Oh and technically Mjonir cannons but they're awful.... Oh and TPCS trivially outrange them
#2 Tanking needlers involves not having your shields up, that's not overly complicated. Raise for the Tach, drop for the needlers, raise for the tach, drop for the needlers. If they synch up? Raise shields, vent. Not only that but both Conquest and Onslaught can take MULTIPLE volleys from two heavy needlers. It's not as though they overheat the second they're shot at
#3 You're making the assumption the Tachs are only fired while your shields are down.
#4 I just absolutely rolled a Paragon with a Conquest using Autocannons, Maulers, and the tactic I just described using the Random Battle mission ergo no skill points.
#4 Autopulse lasers have incredibly short range
#5 Thanks for using a point by point list, it's incredibly helpful :D

Oh also missiles are a thing so the Paragon is not the only ship capable of combining Tach lances and kinetic hard flux damage.
Title: Re: favourite capital ship
Post by: TaLaR on September 17, 2013, 03:57:43 AM

I agree that technically Paragon didn't change, tachyon lances however did. And Paragon is the only ship capable of combining kinetics with it.

First, i assume we are talking about Paragon vs not-Paragon scenario.
1)Out-ranging needlers leaves you with Hyper-Velocity drivers + Gauss Cannons as only kinetics and as single shot weapons they are easily blocked by fortress shields.
2)Tanking the needlers on shields is also impossible - both Onslaught and Conquest fail so hard on shield efficiency that they can't do it even having much higher dps than Paragon, and Odyssey can't use ballistic kinetic weapons.
3)And as soon as you drop shields your ship is almost completely disabled by tachyon lances.

Now of course, having huge combat/tech skills advantage + good player piloting might make it possible for Onslaught. But that's still huge change from 0.54 where well outfitted (no combat/tech advantage) player-piloted Conquest or even auto-piloted Onslaught could win quite easily...

#1 Out-ranging heavy needlers can be done with Graviton and High Intensity lasers as well. Also Mark IX autocannons.
Oh and technically Mjonir cannons but they're awful.... Oh and TPCS trivially outrange them
#2 Tanking needlers involves not having your shields up, that's not overly complicated. Raise for the Tach, drop for the needlers, raise for the tach, drop for the needlers. If they synch up? Raise shields, vent. Not only that but both Conquest and Onslaught can take MULTIPLE volleys from two heavy needlers. It's not as though they overheat the second they're shot at
#3 You're making the assumption the Tachs are only fired while your shields are down.
#4 I just absolutely rolled a Paragon with a Conquest using Autocannons, Maulers, and the tactic I just described using the Random Battle mission ergo no skill points.
#4 Autopulse lasers have incredibly short range
#5 Thanks for using a point by point list, it's incredibly helpful :D

Oh also missiles are a thing so the Paragon is not the only ship capable of combining Tach lances and kinetic hard flux damage.

Ok, let's continue:)

1a) Gravitons & HILs are soft flux - even another Paragon can't produce enough soft flux damage to make it matter
1b) Mark IX leave only few meters of range superiority and are also fairly easy to block by fortress shield.
1c) Mjolnirs don't out-range Needlers as far as i rememeber. And would be horrible choice even if they did...
1d) TPC might reasonably work, agreed here.

2+3+4) Well, i guess it might be possible in 1 vs 1 against AI-piloted default Paragon layout. Still, requires perfect execution, and trivial changes to Paragon design like making needlers alternating group make it even harder. Could go even further by adding Gravitons to front energy mediums & HILs to turret large slots + optics (assuming lances are in front hardpoints).

4?) Since Paragon can't force closer distance against Onslaught autopulses are out, agreed here.

5) Same here:)

6) The only kinetic missile is sabot - medium version doesn't have enough ammo to matter in capital fight, large lacks both rate of fire and ammo. + Burst pd with targeting core can intercept them quite reliably. MIRV is kind of ok despite being HE, but no ship has more than single slot for it, and ones that do lack other slots - so not really an option either...

UPDATE: ok, considering how slow both ships are 100 m range difference on Mark IX is enough, and TPCs alone are sufficient for a trivial win anyway...
Title: Re: favourite capital ship
Post by: Hari Seldon on September 17, 2013, 10:22:03 AM
The Onslaught and the Conquest are born to not use their shields.  Hook them up with Mjolnir cannons and heavy needlers and targeting core and maximum vents (ignore capacitors, they are worthless when not using shields) and the DPS is silly even before the enemy weapons get in range.  Also they never overload if they never use their shields.  And they vent quickly with all those vents.

The Paragon does not have enough DPS to compete.

The only way a Paragon can win against them is EMP from its Tachyon lances but the problem is that the Tachyon lance is so weak it never bulids up its soft flux at all on the enemy.  So the Onslaught and the Conquest should use shields to block the tachyons, then when in range drop shields and slam huge DPS.  And use Resistant Flux Conduits if necessary.
Title: Re: favourite capital ship
Post by: Mattk50 on September 17, 2013, 03:37:02 PM
I solo paragons and conquests with my apogee. Cant do onslaughts because of the burn drive. Havnt had a chance to fight an oddy. Basically, the ai is shite but i think the most dangeorus cap is the paragon: in any fleet scenerio it will simply bulldoze your lines. Maybe 1v1 you can get kited, but when is a capital alone anyway.
Title: Re: favourite capital ship
Post by: Borgoid on September 17, 2013, 05:01:04 PM

Ok, let's continue:)

1a) Gravitons & HILs are soft flux - even another Paragon can't produce enough soft flux damage to make it matter
1b) Mark IX leave only few meters of range superiority and are also fairly easy to block by fortress shield.
1c) Mjolnirs don't out-range Needlers as far as i rememeber. And would be horrible choice even if they did...
1d) TPC might reasonably work, agreed here.

2+3+4) Well, i guess it might be possible in 1 vs 1 against AI-piloted default Paragon layout. Still, requires perfect execution, and trivial changes to Paragon design like making needlers alternating group make it even harder. Could go even further by adding Gravitons to front energy mediums & HILs to turret large slots + optics (assuming lances are in front hardpoints).

4?) Since Paragon can't force closer distance against Onslaught autopulses are out, agreed here.

5) Same here:)

6) The only kinetic missile is sabot - medium version doesn't have enough ammo to matter in capital fight, large lacks both rate of fire and ammo. + Burst pd with targeting core can intercept them quite reliably. MIRV is kind of ok despite being HE, but no ship has more than single slot for it, and ones that do lack other slots - so not really an option either...

UPDATE: ok, considering how slow both ships are 100 m range difference on Mark IX is enough, and TPCs alone are sufficient for a trivial win anyway...


1a) Actually if you scroll up a bit you'll see I did the napkin math on soft flux generation from HIL and Gravitons. A paragon with 4/4 of each inflicts 1800 soft flux per second on shields not including the damage bonus from having high flux. (It would only do about 700 vs a Paragon due to their .6 shield assuming it's calculated the way I think it is)
2b) Your update covered this but I still feel the urge to go " Muhahahaha"
3c) Mjolnirs have 900 range to the heavy needlers 800, they're still terrible though.
4d) Yeah TPCS are just a tad too strong to be frank

2/3/4/ect) Well you did specifically bring up an autopulse Paragon but I definitely agree that HILs are the right choice. With regards to the needlers, the flux capacity of all capital ships is high enough and the rate of fire on the tach lance is LOW enough that you don't really mind tanking a few needler shots to the shields. Even if you take 4 volleys you still vent faster than the ROF on the tach lance.
The Gravitons are hard to deal with no question there

?) You should see a Paragon with 4/4 HIL/Grav, intergrated targeting unit, advanced optics, unstable injector, augmented engines.... Zoom zoom! :D


6) Well a Conquest can mount two MIRV launchers and two Sabot pods which is pretty damn nasty when combined with the 2 large + 2 medium ballistic mounts that can be pointed at one target at any given time. Missiles in general aren't a great solution to Paragons however since... Well fortress shield is a thing.   See: Mission Forlorn Hope.

The Onslaught and the Conquest are born to not use their shields.  Hook them up with Mjolnir cannons and heavy needlers and targeting core and maximum vents (ignore capacitors, they are worthless when not using shields) and the DPS is silly even before the enemy weapons get in range.  Also they never overload if they never use their shields.  And they vent quickly with all those vents.

The Paragon does not have enough DPS to compete.

The only way a Paragon can win against them is EMP from its Tachyon lances but the problem is that the Tachyon lance is so weak it never bulids up its soft flux at all on the enemy.  So the Onslaught and the Conquest should use shields to block the tachyons, then when in range drop shields and slam huge DPS.  And use Resistant Flux Conduits if necessary.

Feel free to read back through the previous posts but in practice that's just not true. The Paragon is far better than the AI would have you believe.

Also it's literally impossible to fire two mjolnir cannons simaltaniously with any ship that can mount them without capping out your flux. Welcome to free damage and disabling your weapon mounts,
Mjolnirs are just bad I'm afraid : /
Title: Re: favourite capital ship
Post by: Mattk50 on September 17, 2013, 05:49:48 PM
additionally to the mjolner's naturally poor flux, they dont benefit from energy overcharch and have nothing their damage type is bonused against.
Title: Re: favourite capital ship
Post by: Voyager I on September 18, 2013, 11:00:39 AM
Don't forget the high OP cost as well!  They're like the Heavy Blaster of the large ballistic line, if the blaster did less damage than its competitors.  The only real redeeming quality is that its high per-shot damage and the EMP makes it  good against armor when compared to other non-explosive weapons (this isn't the same as saying that it's objectively good against armor).

If we're talking about range differences, keep in mind that they're all going to be magnified by the ITUs that every capital is going to carry and that the Onslaught gets another bonus on top of that from its built-in sensor dish.  I believe the bonuses stack additively, but it's still a huge deal give how strong range is on capital ships.

Honestly, I feel like the Onslaught may have been overcompensated slightly for the days when ship systems didn't exist.  It has a lot of things going for it.  Burn Drive largely solves its problems with mobility in terms of getting into a fight, but now it also gets some amazing baked-in bonuses with the TPCs and free massive range boost that stacks with other range boosts and now armor has just been buffed in a way that makes it even harder to kill.
Title: Re: favourite capital ship
Post by: Darloth on September 18, 2013, 12:36:30 PM
Maybe...

But I remember when onslaughts were a slow, easily killed joke - you could just avoid them even in a fleet fight, and when you had to kill them, even I could kill them in a tempest or something.  (Okay, so Gothars can still kill them in a Buffalo Mk2, but that's not my point here!)

If you read the descriptions of them, they're meant to be gigantic, terrible and fearsome ships of the line that carved out an empire even BEFORE they were upgraded with recent technologies.  I much prefer them being perhaps a little too good than a sad, irrelevant shadow of their own lore confined to float out of range of the battle for most of the fight, for sure!
Title: Re: favourite capital ship
Post by: SpaceRiceBowl on September 18, 2013, 01:10:56 PM
Onslaught, because of all dat armor and ballistics.